ars technica writes:
"One of the ongoing themes of my microprocessor coverage over the past few years has been the relationship between on-chip execution bandwidth and the "memory wall." So I was intrigued to learn of new research from Sandia National Labs that indicates that the severity of the memory wall problem may be much greater than the industry generally anticipates."
From NETK2GAMES out of Barcelona comes one of the most enjoyable arcade racing you’ll play: Rally Arcade Classics is no fluff, all fun.
The Ace Combat series celebrates its 30th anniversary, and Bandai Namco revealed interesting initiatives, on top of a poignant message.
That controller looks like a cheap knockoff... it should have been a proper DS5 design.
Can we get a new Ace Combat, with full vr and not just three or four levels, for PS5 and PSVR2
Also if we could get a remake of my all time favorite, Ace Combat5: The Unsung War, again with full vr for every mission with DualSense and flight stick haptics.
Rematch’s creative director, Pierre Tarno, speaks about Sloclap’s thoughts on eSports and tournaments in the studio’s hit soccer game.
Just like when they said we'll never need more than a 20gig HD.
The more cores the better, imagine being able to assign a core to each part of a game, a core to left audio, a core to right audio, a core to red, a core to blue anda core to green, a core to white anda core to black, you ca split it right down to everything and then assign multiple cores to each too like it gets really powerful with the more cores
Having lazy devs is a WHOLE nother problem.
A 500-core CPU was tested last year in Japan and it was awesome. So no.
Does that mean the cell's 8 cores are half as pointless?