60°
4.0

All Walls Must Fall: A Tech-Noir Tactics Game - The Game Crater Switch Review

Tom from The Game Crater writes, "All Walls Must Fall had serious potential to be a mind-bending, time-shifting, techno-infused, XCOM clone, but unfortunately falls flat. The story is poorly told. Thus, it feels inconsequential. It’s repeated locations make an otherwise excellent combat system tiring and dull, and its inspired visuals are let down by poor visual fidelity. It’s a game with a lot of ambition and great ideas that have been unsuccessfully executed. Ultimately, I wish one wall had stayed up: the one that puts me very very far away from this mess."

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thegamecrater.com
40°
3.8

All Walls Must Fall Review (PC) n3rdabl3

All Walls Must Fall is a Tech-Noir Tactics game which sounds pretty freaking sweet. You hear a combination of words like that and you think Shadowrun, Frozen Synapse, and Invisible Inc., all incredibly good games operating around a similar theme but each with a unique style. With such highly regarded titles to live up to, the question is, does it?

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n3rdabl3.com
40°
3.8

All Walls Must Fall Review | n3rdabl3

All Walls Must Fall is a Tech-Noir Tactics game which sounds pretty freaking sweet.

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n3rdabl3.com
60°
7.0

All Walls Must Fall Review | GameGrin

Ryan Crocker from GameGrin writes, "All Walls Must Fall (henceforth known as AWMF, as I'll be buggered if I'm typing that out over and over again) markets itself as a "tech-noir tactics" game. It features all the various bells and whistles you might expect from any game demanding the player employ "tactics" in order to progress - an isometric perspective, cover mechanic, real-time exploration with turn-based combat and, in a somewhat novel approach, the ability to manipulate time. It also includes a great many gay bars, conversations loaded with sexual innuendo and shirtless men jigging about to a throbbing electronic soundtrack. So... probably not something you'd give your ten-year-old nephew to play."

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gamegrin.com