Thomas Sala shared some details about its upcoming game ‚The Falconeer‘ on Twitter.
Travis Bruno of Capsule Computers writes:
"When it comes to brawlers, no licensed franchise has likely seen more titles released for it than the Teenage Mutant Ninja Turtle games. Sure, there are entire game franchises that have existed only has brawlers but those are a separate thing entirely, TMNT is a popular property and the fact that it features four iconic turtles with signature weapons lends itself so well to the genre that it makes sense that so many have been made over the past three decades. In fact, two major beat 'em ups for the Turtles have arrived within the last couple of years, which begs the question as to why now would GameMill choose to tap into the 2017 arcade game simply titled Teenage Mutant Ninja Turtles? Well, they have and brought a bit of new content into the game in their own version titled Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants. So now that it has arrived on consoles and PC, is this beat ‘em up another trip down memory lane with the Heroes in a Half-Shell?"
VGChartz's Stephen LaGioia: "Snow Day is pretty thin when it comes to both style and substance, offering not quite enough of either to hold up long-term, even with decent multiplayer support and interesting Roguelike bits. While I’ve played worse South Park titles, this one stands out by following two far better games: The Stick of Truth and, to a lesser extent, The Fractured But Whole. The departure in both content and quality is apparent given that it alludes to their lore and positions itself as a spin-off or quasi-sequel to them. Yet, the experience often felt more like an obscure 2000s action romp with a South Park overlay. Glimpses of fun were had — like when wiping out several foes with my fully-charged dagger swipes, pelting Elf-kid hordes with my turret, or coordinating with other players to beat a tough boss. As a whole, though, this is a rare snow day I could have done without."
VGChartz's Lee Mehr: "In the end, Bulwark: Falconeer Chronicles represents two sides of a coin. In one respect, seeing Tomas Sala leave the skies in favor of city-planning speaks to a kind of experimentation and flexibility not seen in many developers today; in the other, his tweaks within said formula unfortunately result in unnecessary repetition and design mismanagement within combat, trade, and exploration. Seeing cities sprout to life remains a neat visual staple that reinforces your productivity, but it simply doesn't feel like your iterations grow much beyond that. Put another way: all of the building blocks are here for any genre fan to appreciate, but the finished construction is still left wanting."
1800p / 60 FPS on Series S is amazing for a 299€ console.
I'd prefer the 60fps mode with higher assets.
this gen will be very interesting to see digital foundry breakdown of the differences between each system, cant wait to see
This is unbelievable on a game that screams next gen like this: https://youtu.be/YzuZxW7FUH...
I love any positive news about Xbox, but I'm not sure if this is the type of game most wouder a testament to next generation gaming on Xbox Series S/X. It's a beautiful cell shaded game, but the textures are limited enough for this game to run flawlessly on the console(s). The Xbox Series X is beast waiting to be challenged.