230°

The Last of Us 2 goes beyond accessibility and difficulty levels

Naughty Dog is trying something new with in-game options

Game-ur1398d ago

that is one great thing in the game. technically it is a marvel (other than AI). if ND just replaces the horrible narrative team dragging the studio down they could make a comeback.

sushimama1398d ago

I think you need to get off the internet for a while. Might do you and your bitterness some good. For the record, I enjoyed the game's narrative and so did countless other reviewers.

Game-ur1398d ago (Edited 1398d ago )

maybe learn to cope with people that don't agree with you.

1397d ago
TheKingKratos1397d ago (Edited 1397d ago )

Awww look
a new alt account to trash the game...so cute

Fanboys are so insecure

Yodasfavoritesoda1397d ago

Lol @ the last Jedi fans! Hate that movie

sampsonon1397d ago

A large majority love the game. And others are letting the death of their boyfriend get in the way of their judgement. Basically whining constantly. It will be Game Of The Year. Nothing will come close because if it has this much discussion and emotion, what else can top it? It won't be Cyberpunk that's for sure.

sampsonon1397d ago (Edited 1397d ago )

@Thetrashspotter: I am looking at the up to down vote ratio on your comment and it looks like you're soo wrong. 2 - 14 at this point. Now go suck an egg and wait for the next game you can troll. Oh! it would help if you actually played the game..... just saying lol

+ Show (3) more repliesLast reply 1397d ago
TheEnigma3131397d ago

You’re the first to comment on every article concerning this game. We get it you don’t like it now piss off.

porkChop1397d ago

They don't have to piss off because they have the same right to comment that you do.

Lord_Sloth1397d ago (Edited 1397d ago )

@porkChop While they of course do have that right, I feel like they may enjoy their time better focusing on things they enjoy instead of wallowing in their hatred.

zeuanimals1397d ago

@porkChop: And people have the right to tell him he's annoying and to piss off. He doesn't have to piss off when people tell him, and as we keep seeing, he doesn't. So let the guy continue being a dumbass and let people keep telling him he is one.

rainslacker1397d ago (Edited 1397d ago )

Seriously?

One major great thing, that goes well beyond this game, and all you can do is give it a nod before you launch into your tirade about how the game sucks? 7 words about probably the best thing to happen with modern gaming, making them more accessible to more people, is all you have to offer after tens of thousands of words of completely meaningless bile you spew on every article about this game?

Hell, I have criticized MS all gen, but I have gone on at length about how great their controller for adaptive controller is.

You are just one sad individual. Hopefully the mods can deal with you at some point, because you are obviously nothing more than a troll.

Maybe you should try to be this guy from this comment.

https://n4g.com/comments/re...

Do a search on your name if it doesn't jump to the comment.

Game-ur1397d ago

criticizing =/= trolling

my intent is to help ND realize their mistakes and improve.

rainslacker1397d ago (Edited 1397d ago )

No, trolling is taking any topic related to the game, and using it to express your distaste for the game in the most shallow way with the intent to antagonize or incite others. There is absolutely no reason to add in the negative commentary you did in your post. None of that was relevant to the topic at hand.

You're criticisms are weak and shallow, and you dont even try to make it seem like you have any kind of first hand experience with the game, and you certainly have no interest in actual discussion. Not once have you bothered to answer questions to explain your criticisms deeply, and instead just playing the victim with everyone that says they dont agree

Game-ur1397d ago

@rainslacker

your definition of trolling matches your comments towards me. just read your own words.

I always respond to comments in notification as long as I have bubbles.

rainslacker1396d ago

Yeah, but you never actually state anything worthwhile, nor do you answer questions when asked for clarification. Another attribute of trolling. I'll expand on what I say if need be, and clarify points, and it's not trolling to directly reply to the person who made a comment with something counter to what they said when that reply is on topic to said comment.

+ Show (1) more replyLast reply 1396d ago
TheKingKratos1397d ago (Edited 1397d ago )

Get a F life

You starting to creep the hell out of me

1397d ago Replies(2)
sampsonon1397d ago

This loser again? lol God, for someone that doesn't like the game you sure need to talk about it a lot.

DrDeath1397d ago

Ai is actually better than any game ive played in awhile?

Hard was a challenge sometimes my first playthrough.

Yet again Maybe play the game

SyntheticForm1397d ago (Edited 1397d ago )

Except that the story narrative that you've opposed since before June 19 (release) has nothing to do with this topic.

I'm not one of those guys who likes to police discussions and tell people they're off topic; that sort of thing I actually find to be obnoxious in most cases. Overly rigid topic adherence is mostly unreasonable and it constrains discussion.

But, how is what you're doing at this point anything other than trolling?

If I find myself to be arguing too aggressively, I'll back off for awhile. It doesn't mean I'm conceding anything; it just means that I realize that I'm not going to change the world, and that I've argued a certain point to exhaustion. People know how I feel, and I don't need to come in here every single time to counter my opponents, so I chill. So, when is it going to reach that point for you?

You need to just chill at this point. Relax. Let an article go without posting the same old opinion we're all familiar with. It's insane, really. That's how it feels now. I look at your posts and I'm like 'This guy is just insane.'

Cikatriz_ESP1397d ago

This seems like a level-headed and valid criticism. Don’t let the detritus that responded bring you down.

+ Show (7) more repliesLast reply 1396d ago
RgR1397d ago

I am finding the game to be ridiculously easy. Clickers are a joke compared to the first game and so far the human enemies don't care much better then in the first either. Maybe even worse since there's high grass options and the new prone mechanic.

I'm on my first playthrough in survival. I always play my games on the hardest difficulty on my first try.

I don't like the difficulty options and how accessibility can affect the difficulty.

No problem with those features that help other people play the game but I thought that with the choice of difficulty should come specific unchangeable parameters.

Heck even the trophy list is more accessible. This is one of the easiest platinums ever.

Sunny123451397d ago

Accessibility come with options. So it's the players choice what they want and how they want to do it. You want the game to be difficult go for a knife only run. I agree with the platinum being easy, but to increase replayability they will add grounded/+ mode with the mp launch on ps5 probably. Like they did for the first one.

RgR1396d ago

I prefer when games actually cater to difficulty settings instead of sliders. I don't like having to forcefully play a certain way in order to get a sense of difficulty.

PhantomTommy1397d ago

I love all the accessibility options, love being able to disable the motion blur, adjust the field of view, pull the camera back from the character, even create a custom difficulty -- they did and amazing job. BUT, I do feel that this game is significantly easier than the first and I played through on survivor. I do wonder if the push for accessibility had anything to do with that. The combat is so visceral and intense but it's undermined by enemies who are too quick to forget all about you. I played some encounters on hard from the menu and you can run around the arenas like a maniac without a scratch. This game's survivor feels like hard from the first game and hard feels like normal. I'm sure the inevitable "Grounded" mode will be closer to what I was looking for.

DrDeath1397d ago

New game + i believe is harder than regular difficulties my man

RgR1397d ago

Well I would love to play grounded mode on my first playthrough. The game warned me not to play survival on my first playthrough. So far it is an unnecessary warning.

rainslacker1397d ago

I havent tried survival mode, but hard was not really hard at all. Just fewer supplies and if you got grabbed, you lost more health.

None of the levels were particularly hard. Some had some challenge to them, but it isnt like in the first game where even on normal, some parts took quite a few tries, or dumb luck. The school and that town where you meet that guy and his brother come to mind.

Yui_Suzumiya1396d ago

I did die about 10 times on Very Light during the section with Lev and Yara where you're going against all those Stalkers. The only thing I dislike about this game is the dodge mechanic. For me, it makes it more difficult, even in Very Light mode.

+ Show (1) more replyLast reply 1396d ago
sampsonon1397d ago (Edited 1397d ago )

Whether you find it easy or not the game has some of the best kills I've seen in a while. I like hitting right leg with a shotgun blowing it clear off followed by a foot to head stomp. So many ways to rip people apart. Love the game.

RgR1397d ago

I wasn't commenting on the kills but the difficulty. I personally have fired my gun only once in the whole Seattle section and a little more past when you get saved by Dina.

Not arguing about the kills as those are satisfying...the difficulty isn't satisfying. If I want to see glory kills I'd go play doom.

sampsonon1397d ago (Edited 1397d ago )

@RgR: Well it's not the game because most people find the survival hard, so you will have to wait for grounded. if you want. Sorry, anytime you want to compare ripping humans apart vs some monsters we can. I find blowing someone's head clear off and watching it splatter on the wall, the table, and the floor all at once is way more gory than anything doom has to offer. I mean creatures are not the same as some guy screaming in agony as the blood gushes out of his leg for 10 seconds. https://www.youtube.com/wat...

RgR1396d ago

@sampsonon

Who is this "most people" that find the game hard?

I normally hear the opposite from people I know that have played the game and beat it in survival already. The dodge mechanic makes the infected a joke. You can sneak kill clickers. And for those that don't know, a brick and whack kills clickers as well, just like in the first mind you. And the prone system adds more flexibility for getting behind human ai. The only thing so far I've yet to encounter are the dogs...heading towards Leah right now and have still only fired one shot.

Yui_Suzumiya1396d ago (Edited 1396d ago )

Life is Strange is the easiest platinum. You just take pictures, lol. I have the platinum for the PS3 and PS4 versions as well as Before the Storm. I only play on the easiest setting. Still got 6 trophies until I have the platinum for TLOU2 which I'm working on now. It's a huge time commitment in getting all the collectibles using chapter select. I'd say this trophy is moderate difficult just because of the time it takes.

+ Show (1) more replyLast reply 1396d ago
Chaos_Order1397d ago (Edited 1397d ago )

I applaud Naughty Dog for their accessibility options. They're taking steps in the right direction.

As for the mountain of difficulty options, I can't help but think there are better ways to go about it. Starting up the game and being given difficulty settings for a whole load of different variables (enemies damage, health, item scarcity etc) what player is going to know what's best for them? Simply introducing all these options doesn't necessarily mean the game can be tailored to exactly what's best for the player. Looking at the custom difficulty options, I feel overwhelmed. Are players expected to have all this in the back of their minds as they play through the game, constantly adjusting the experience?

This is where I think a more robust form of adaptive difficulty would work well. Give players the generic Easy, Normal, Hard, Survivor with an option to turn on adaptive difficulty that alters the experience automatically as you play. If it detects that the player struggles to shoot straight, it can make an adjustment to weapon accuracy. If the player is constantly running out of supplies, it can alter the availability of certain items. If the player seems to be walking past important items again and again, it could use some dialogue ("Better check out this place") to guide them. If the player struggles with stealth, it could adjust enemy behaviour. This way, you can cater to players who might struggle while allowing them the chance to enjoy a more challenging game if they improve, all without the confusing and vague list of difficulty options.

DrDeath1397d ago

Fair ideas. They would be welcome for some. But also just play the game on normal then and adjust as you go.

I myself would hate the game changing around all the time. Making it to easy then maybe to hard

Chaos_Order1397d ago

That's fair enough. Personally, I hate the idea of constantly having to second guess myself whether I need to adjust it up or down. There's no telling if I'm suddenly struggling because there's a genuine difficulty spike or BS encounter or I've simply overlooked something that would help me progress.

I generally like it when games have only one difficulty setting because then I have nothing to doubt. It's impossible for me to regret putting the game on the 'wrong' setting or trying to figure out if I'm *supposed* to be finding the game easy or hard. Some games have difficulty spikes and lulls as part of their design. If there's only one difficulty, I'm getting the intended experience. I'll never have to look back and think "If I'd only played it on normal/hard mode, I might have enjoyed my experience more. But now that I've finished it, I've lost that chance forever."

It's a difficult (pun intended) thing to balance, and I don't think there's ever an objective right or wrong way to do it. The adaptive difficulty method is something I would never use, but I think it'd at least solve the issue for some people.

Final_Aeon1397d ago

Another part of the game that ND has excelled in. I hope other devs will follow suit, as difficulty is not the only accessibility option.

Incidentally Polygon has put out many articles masking their demand to make hard games have easier difficulty options, with claims that hard games are impossible for colorblind/handicapped gamers.

Magog1397d ago

Sounds like they are just using the disabled options to cheat their way through a stealth game.

rainslacker1397d ago

Not really cheating. Just making the game easier for them. I dont see why people would care either way. It's not like it's a competition about who played it the most hardcore. I used the sonar thing during listening mode to do a bit of the clean up for collectibles. Still had to fight my way through all the areas on the hard mode default setting.

Yui_Suzumiya1396d ago

I play it like Rambo on Very Light which is very satisfying. Explosive arrows and shotgun slugs are my best friends.

Show all comments (48)
130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

Read Full Story >>
gamespot.com
ChasterMies43d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay42d ago

It could also be that development cost were just very very low.

Kaii43d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken42d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

Read Full Story >>
theloadout.com
Scissorman88d ago

Just make a new IP with the same concept. :)

toxic-inferno88d ago

Or just release a remaster of Bloodborne 😛

rippermcrip88d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno88d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno88d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno88d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

87d ago
toxic-inferno87d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218388d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno88d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius88d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

Show all comments (18)
600°

Original The Last of Us Part 2 ending is better than what we actually got

Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.

Read Full Story >>
videogamer.com
anast97d ago (Edited 97d ago )

No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.

senorfartcushion97d ago (Edited 97d ago )

The ending we got is thematically incorrect.

Thematic incorrectness is cancer for a story.

anast97d ago

Give me a concrete example how it was thematically incorrect. I might change my mind.

Christopher94d ago

***Bullshit, especially not in a post apocalyptic world. ***

Most notable post apocalyptic stories don't have happy endings for the protagonist. Typically others are aided in some way along their path, but in the end they tend to suffer and move on alone.

---

I disagree that a story of revenge would have been better than one of eventual heart ache, forgiveness, and moving on. Both are brutal, both show a loss of life, only one represents a brighter chance for a future.

Even if you prefer a story of revenge only, though, recognize that wasn't ND's goal and you should not assess the quality based on your preference of outcome but the quality in which they present their own story.

senorfartcushion94d ago

It's how they succeeded with the first game and failed with th story of the second.

😘

+ Show (1) more replyLast reply 94d ago
-Foxtrot97d ago

How?

Yes lets have Ellie slaughter everyone in her path to get her revenge, loose her fingers where she can't play the guitar anymore (the last big connection to Joel), have Dina leave her, see Tommy badly hurt where he struggles to walk and is half blind only for her in the LAST MOMENTS go "Gee. I shouldn't do this, revenge is bad"

Yeah. I don't think so, it's awful writing trying to get a message across where there's been no build up to it. Hell, Abby and Ellie don't even talk about Joel, there's no confrontation of "Why did you do this?" so both of them sees the other side of the story.

The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point? Least killing Abby he'd have gotten her revenge.

Bwremjoe97d ago

The pointlessness of it all IS what is good about the original ending.

Christopher97d ago (Edited 97d ago )

If Abby had been killed, then the whole purpose of the story would have been changed to just revenge and not what they were aiming for. Just because you give up on your revenge doesn't mean people forgive you for everything you did up to that point.

ravens5297d ago

It ended up being a story of redemption instead of revenge. To keep the faintest bit of humanity she had left. Abby spared Ellies life before, let's not forget that; twice if I'm not mistaken. It was a great ending, full circle.

JackBNimble97d ago (Edited 97d ago )

In the end after her great adventure Ellie gave up her family for revenge on Abby.
This is post apocalyptic, Ellie lost her kid and wife regardless, only to let Abby go. This is why the story doesn't make sense.

The story should have ended with her and her family at the farm.... and they lived happily ever after. But no, give everyone up for nothing at all.

Bullshit, especially not in a post apocalyptic world.

generic-user-name97d ago

Why do people conveniently forget Ellie tried to stop after killing a pregnant Mel? Then she stopped again until a vengeful Tommy came knocking and guilted her into going after her again.

"The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point?"

Why can't she go back to Dina? If Dina doesn't take her back then Jackson itself, her community will. And so what if she can't play the guitar anymore? Does that mean she loses her memories of him? She can't still watch cheesy 80s movies that they watched together? Take up wood carving which Joel was into?

I don't get where this notion comes from that Ellie lost everything when she has a life waiting for her that's better than 99% of the rest of humanity in that world.

Charlieboy33397d ago

@ Fox I agree with you 100%

@Chris 'just revenge' would have been perfectly fine. As you said, giving up on her revenge wouldn't change anything she did up to that point or make people forgive her.

So why not follow through on what started it all in first place!? The damage was done already...finish the damn job and get the payback.

And I don't want to hear that 'revenge is never ending' pussy bullshit from anyone. Abby got revenge on Joel for her father. Ellie could gave gotten revenge on Abby for Joel. End of story.

The 'message' was retarded and lazy, trying to come off as 'deep'. It ruined and lacked everything great from Part 1....that is the truth and I don't give a shit what anyone says.

Tody_ZA96d ago (Edited 96d ago )

I think you missed the point of the ending. The point was that revenge had cost Abbey and Ellie everything. This wasn't about their catharsis or completion of their revenge. It was that by the end Ellie realised that nothing was going to fix how she felt or give her back what she lost, the absolute pointlessness of all the death and bloodshed and loss culminated in a moment where she physically could not continue with it anymore or bring herself to end it with her revenge. Abbey and Ellie just couldn't do it anymore. And by that point the idea was for the player to be so exhausted along with them by the idea of revenge that you accept it. Even the fruitlessness of the final mission to hunt Abbey felt like all Ellie had left by that point, all she was holding onto.

Love or hate the story, it certainly didn't fall into cliches or the obvious which would be Ellie and Abbey coming to an understanding. It just had to end.

I personally love the game for being so daring with its story.

outsider162496d ago

"Yes lets have Ellie slaughter everyone in her path to get her revenge.."

I don't understand why people even bring this up. The killing everyone gameplay wise is just because its "videogame" if that makes any sense. You want a game to just walk across the country doing nothing but hide?
Even the ones that were killed (cutscene), it was because she had'nt any choice(atleast). Only one who actually got tortured was Nora..but even then all she did was tell where abby was and she wouldn't have been killed.

Toecutter0096d ago

Dina leaving and Ellie losing her fingers was a result of her path of revenge. She did not know or do these things prior to the third act. Also, Abby spared her life on more than one occasion. Ellie murdered all of her friends. Abby had just as much cause, if not more, for wanting her own revenge. Breaking the cycle of violence was the entire point of the game.

DuckOnQuack3596d ago (Edited 96d ago )

Jeez liberals have to try to find some fake deep message in everything.
Joel killed a guy that pulled a knife on him and was going to end the life of an innocent child. In doing so some dude girl gets some of her friends and brutally murders another girl's father figure, right in front of her eyes might I add. But oh no oh no Ellie can't kill the people that did that cuz then ellie is bad. Dumbest shit ever

Tody_ZA96d ago

@DuckOnQuack35 Wow, you either don't remember the first game or you have an extremely limited narrative scope and played the second game half asleep. The surgeon pulled a knife on Joel because he barged into the room with a gun and it was obvious to anyone with half a brain cell that he was there to take Ellie. In the Fireflies' minds, she was their hope to save humanity. At this point Joel had killed dozens of Fireflies who genuinely believed they were saving the world with a cure. Joel didn't kill Abbey's father figure, he killed her actual father. This was the plot of The Last of Us 2, there is no fake deep message it's literally the point of the game : both sides had justified reasons to pursue revenge, and it cost them everything. What do you find hard to process about that?

This wasn't Taken with Liam Neeson. Ellie was justified just like Abbey was, but at some point you've got to accept that Ellie is not the hero in the story, and neither was Abbey. But they were certainly the villains from each other's points of view.

anast96d ago

Killing Abby would have flattened the story, which wouldn't have given us anything to talk about afterwards. All good art inspires dialogue and discussion, and ND has accomplished this with Last of Us Part 2.

S2Killinit96d ago

The fact that we are still talking about it, is why it was a good ending.

+ Show (10) more repliesLast reply 96d ago
TheEnigma31397d ago

Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.

raWfodog97d ago

I totally understood Abby's motivation for wanting to get revenge on Joel. Many people hated what happened simply because they played through the first game as Joel and loved him. But he admitted that even before he met Ellie he and his brother killed innocent people to survive so he was not a 'good' guy per se. We understood his loss and pain though, so we sympathized with him. And we cheered him on when he went to save Ellie, killing people who were trying to find a cure for everyone. He even hid the truth from Ellie because he knew she would not have wanted that to happen. But he did not want to lose anyone else that he loved, and we didn't want him to lose anymore either. But when Abby came for him, he knew his time was up. We just hated how it went down. First him saving her and then she doing him like that. But that's what the need for revenge drove her to, and Ellie stopped herself from continuing the cycle.

EvertonFC97d ago

Drunkman had balls ripping Joel away from us like that but that's what made it great too.
We moan about rinse and repeat stories then moan when they take tough dicsions.
My head was all over the place emotionally with Abby but they both had similarities.
I found my 2nd play through even better once my emotions were in check and had time to digest it all.

Charlieboy33396d ago

Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people. The only people he killed were scumbags or people who were trying to kill him. Yet now we are supposed to buy it that he had a habit of just killing innocent people left and right. Why? Because Druckman made him 'say' this as a lazy way to try and create validity for his death in part 2? Bullshit.

Even the doctor who didn't move and instead stood there ready to attack with a scalpel after Joel told everyone to get away from Ellie ( because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!! ). He should have got the fuck out when told. Marlene should have given Ellie back as requested and avoided ALL of it ( knowing how pointless it all was to try making the vaccine again ).

But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.

Tody_ZA96d ago

Let's not also forget how daring Naughty Dog were to put you in the shoes of the person who killed Joel, and force you to play as her during moments like fighting Ellie. The game constantly put you in situations where you almost didn't want to progress with the story and I found it excellent. It's a rare game that actually makes you feel or be hesitant about what you're doing, whereas in any other revenge tale you wouldn't think, stop or pause for a second before you kill anyone and everyone. This game actually bothered to show you the other side and they weren't just mindless caricatures of villains, and that's what made the game unique. From their perspective, Ellie was the villain and she well took ownership of that role as the game went on. Morally interesting as a game, unlike most.

DuckOnQuack3596d ago

Exactly they try to force you into taking Abby's side but what Abby did was wrong and can never be justified. Her dad was willing to kill Joel and Ellie so wtf.

anast96d ago

@Charlie

Play part 1 again and you will understand that Joel wasn't a good guy. One example is that no "good" guy knows that signature interrogation technique. The character would have to be a seriously bad person to know how to get information like that.

raWfodog96d ago (Edited 96d ago )

@Charlieboy333

“Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people.”

I don’t believe you understood Joel’s character. He was not altruistically good or pure evil. He was a dad looking out for his own and doing what was necessary for him and people to survive. You make it sound like he was going out of his way to do nice things for people. That was never the case. At the same time, we hear about him and his brother harming innocents but we know it was not just to be evil. They were only doing what they thought they needed to do to survive, and that meant looking out for only themselves and taking from others.

“because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!!”

The doctors never had a test subject like Ellie so that’s why they had hope that they could produce a vaccine. All of their other efforts failed because they never ran across someone who had a natural immunity to the cordyceps fungus.

It’s okay to not like the story because it didn’t cater to your personal preferences, but to better understand people you should really try to place yourselves into their mindsets to understand their motivations

“But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.”

No, of course Joel is not solely at fault. That’s the whole point of this revenge tale. It’s a vicious cycle where all parties are doing ‘bad’ things to each other in order to get the last hit in, per se. In Abby’s mind, she had the perfect reason to go after this stranger who killed her father. Do you think she played through the first game as Joel in order to understand his motivation? No, some random dude just killed the last bit of family that she had.

Tody_ZA95d ago (Edited 95d ago )

@raWfodog Great comment. I can't believe that after all the plot points people had an issue with in The Last of Us 2, the basic character motivations have to actually be explained to this lot when it's the most unambiguous and well presented part of the early narrative. I must have missed the part in the ending of The Last of Us Part 1 where Joel was killing the evil child slavers who stole Ellie and not the Fireflies who desperately believed Ellie was the cure to save humanity.

If the game was too hard to understand for these folk they should watch the HBO series, even that made it exceptionally obvious that Joel was not the hero at the end.

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SyntheticForm97d ago

Agreed; I like her too.

At some point people have to forgive each other or they just wind up in cycle of never ending senseless violence. I'd say all these people are trauma-laden at this point.

Markdn96d ago

Have you seen the state of the real world, people just can't let it lie can they

ChasterMies97d ago

I never hated Abby. But Ellie, damn, what’s wrong with you?

anast97d ago

Abby is cool and her combat animations were fun too.

outsider162496d ago

Lol..i hated Nora and that jackass who spit on joel though. Owen and mel on the other hand...i felt bad for them.

TheEnigma31395d ago

I hated owen. He was a tool

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isarai97d ago

{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.

gold_drake96d ago

this was exactly my issue with the story. like this random arse person just so happens to be someones father who just so happens to want revenge. lol.

Inverno97d ago

Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.

andy8597d ago

Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.

Charlieboy33396d ago

So it's fine for Abby to get her revenge but Ellie's is unresolved with a nice missing finger to always remind her. Redemption my ass....all we learned was that some people get revenge and pussies don't

Charlieboy33396d ago

I'm South African not American and we live with danger and violence every day....we don't take shit.

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