The game’s director Ljubomir Peklar talks to GamingBolt about the pros and cons of next-gen SSDs.
Game Rant chats with Diablo Immortal developers about the new Druid class, a versatile hybrid that can transform into various animal forms.
Nintendo allegedly let Masahiro Sakurai work on his passion project, Kirby Air Riders, in order to convince him to direct another Smash Bros.
If that is true then it sounds like it would be more substantial than just Ultimate Deluxe plus a few new characters.
wow ha.
hes literally the creator of Kirby and responsible for one of the biggest fighter games we have, amd nintendo is like "oh ... well if u wanna make a new Kirby game, u need to make a new smash too"
i can see it ha.
Wccftech interviewed Mundfish's Robert Bagratuni about the freshly announced game Atomic Heart 2, the sequel to the successful first-person shooter.
This story reminds me of the SSD showdown that Linus did on his YT channel... https://youtu.be/4DKLA7w9ee...
seeing as your game has been in development before PCIe M.2 drives became standard on PCs, i'd blame your game design method more than the new tech for that diminishing returns...
Pekler, Scorn Dev, ignore
The difference is in the developer knowledge and experience. Sony's developers have been making advanced game engines for a long time. And has a larger group of studios that have been sharing ideas in programming for a very long time. I believe they'll be realizing their visions a lot sooner than most in using the SSD efficiently. While not using something like UE5. UE5 is great but a middleware engine Sony helped with so that others can get up to speed and make some high quality games. Wouldn't make sense to leave 3RD parties and Indies out in the cold wondering how to make games.
We'll definitely see something in about a week. Yes sir. Then we can come back to this developer's article and review his comments.
What game did this studio do in the past? I have absolutely no clue who this dev is....