1040°

Legendary Dev Carmack Agrees that PS5 SSD Setup is ‘a Big Deal’

PlayStationing writes: "A few days ago Epic Games released the demo called Lumen which was running on it's new Unreal Engine 5 on PlayStation 5. Tim Sweeney went on to explain on Twitter why the SSD mattered so much in the PS5. Now, industry legend John Carmack, formerly of id Software and now Oculus VR, has agreed."

THC CELL1438d ago

Ohh this will sting. But from the legend him self he agreeing nice

Jin_Sakai1438d ago

“It looks like Cerny has taken the PS5 in a unique direction that PCs may not be able to emulate for a few years it seems.”

Sony Worldwide Studios are going to do amazing things with PS5. Can’t wait!

lalalala1438d ago

Does seem to make a huge difference have a developer lead on the design of the console. I think Cerny learned a lot from PS4 design issues and that's why PS5 has gone in such a different direction.

Giblet_Head1438d ago (Edited 1438d ago )

I don't get that quote from the article, not at all what Carmack is implying in his response and correction toward Tim Sweeney. Lol.

Eonjay1438d ago

Xbox works harder.
PS5 works smarter.
Expect great results across the board.

Mr_Writer851438d ago

" I think Cerny learned a lot from PS4 design issues"

What issues?

bouzebbal1438d ago

i was telling all folks out there that PS5 has some futureproof tech, and i like that they dont play it too safe at every gen. Some innovation is always cool, and not only on the CPU because tech becomes irrelevant and obsolete at some point.

Kribwalker1438d ago

i don’t see your quote in the article, or in any of his tweets. Can you provide a link to your quote

LOGICWINS1438d ago

@Mr_Writer85

1) PS4 Pro's fan ran loud as hell to keep the system cool (Cerny himself publicly admitted this was an issue)

2) PS4 Pro not being able to run HDR games and Chroma 4:4:4 at the same time, preventing you from experiencing a full spectrum of colors while playing in HDR.

If Sony can fix these issues with the PS5....all the credit in the world to them.

darthv721438d ago

Carmack... i hear he is all the rage and has caused a quake or two in the industry. Nice to see he all positive about next gen instead of all doom and gloom.

frostypants1438d ago

Why are you inventing quotes? C'mon now.

Unspoken1438d ago

Funny Cerny is seen as the Messiah when AMD, nVidia, and MS have been working on this tech for years and GPU manufactures specifically worked on getting their GPUs access to SSD.

morganfell1438d ago

MS working on this tech for years? You mean trying to force direct X down everyone's throat for decades.

xer01438d ago

@Eonjay ... this has to be my favourite quote :D

Xbox works harder.
PS5 works smarter.

WelkinCole1438d ago

Lol that is the best translation. No matter how good your hardware is. In the end its talent/people that matters the most. Sony has the peopl/talent

fr0sty1437d ago (Edited 1437d ago )

@logicwins PS4 Pro can render HDR at 4:4:4 chroma subsampling just fine, but the HDMI 2.0 spec doesn't support 4:4:4 YUV color resolution at 4k60fps. Any movie or video you've ever seen in HDR was delivered at 4:2:0 chroma sub-sampling. I produce HDR videos for a living. Many HDR TVs don't support 4:4:4 either since they only have HDMI 2.0.

4:4:4 is increasing the chroma sub-sampling resolution, it isn't reducing the number of colors that can be achieved. You'll get a slightly sharper, purer looking image at 4:4:4, but every DVD, TV show, Blu-Ray, Netflix, etc video you've ever seen, even HDR, is all produced at 4:2:0. Our eyes can't usually distinguish between the two, which is why there isn't a huge push to increase it vs. resolution, dynamic range, or bit depth.

Mr_Writer851437d ago

@logic

But how do developers have influence on the design of the actual console?

When he mentioned developers I thought he was talking about the architecture design of the PS4. Not the actual console.

As far as I'm aware developers found the PS4 easy to use. I wasn't aware of any issues (unlike the Cell)

I may have misread what he meant.

DJStotty1437d ago

Is that a personal quote? Because Carmack did not quote this.

Jin_Sakai1437d ago

@Kribwalker

“i don’t see your quote in the article, or in any of his tweets. Can you provide a link to your quote“

@frostypants

“Why are you inventing quotes? C'mon now.”

https://ibb.co/1n9rq8d

itsmebryan1437d ago

@eonjay
"Xbox works harder.
PS5 works smarter.
Expect great results across the board."

I think you have it backwards. The PS4 is working harder that's why it only reach a variable 10.28 tflops in boost mode. It's since it's a boost mode it probably can't run that speed long without overstressing the system and overheating . The normal non boost tflops level is lower.

So, the PS5 is working harder and is still behind the XSX non boosted non variable 12 TFLOPS .

The PS5 is like a high strung Turbo 4 cylinder against the more powerful XSX V8 with effortless power .

I really think Sony add boost mode after see XSX specs because they were caught off guard.

Jin_Sakai1437d ago (Edited 1437d ago )

“The PS5 is like a high strung Turbo 4 cylinder against the more powerful XSX V8 with effortless power.”

XSX is a V8 with no gas. Gas being exclusives.

PS5 exclusives will be on another level, especially considering they don’t have to worry about last gen consoles with ancient CPUs and slow as molasses HDD.

1436d ago
+ Show (17) more repliesLast reply 1436d ago
leoms1438d ago

I know two parties out there who will say he's lying lmao. I wouldn't be surprised if he get threats.

anubusgold1438d ago

That last engine he made before he left ID wasnt that great.

shuvam091437d ago (Edited 1437d ago )

@anubusgold
Exactly...
It would've been great though had they had the ssd technology back then ;)
Do you even realize that with such transfer speeds, megatextures would've taken a lot of load off the GPU at the cost of space??
Uncompressed texture was a novel idea that was ahead of it's time...
Now it's time to play smart B)

CaptainHenry9161438d ago

Sounds like the secret sauce was a good idea 😂

sinspirit1438d ago

You're on some secret sauce if you keep being so petty to copy/paste the same message in every article without any coherent statement to disprove the benefits.

Sunny_D1438d ago

Oh boy captainhenry in the stage of denial. He won’t even listen to actual developers. 🤣

anubusgold1437d ago

@sinspirit Pc can use a pcie expansion card and raid two 1 tb 4.0 drives and be faster than ps 5. Also SSD makers just announced that the second gen pci 4.0 drives will soon come out and im pretty sure they will be faster than the 4.9 speed drives we had for a whole year on x570 boards there are 61 SSD drives on newegg to chose from now that are pcie 4.0 and have speeds between 4.8 and 5.0..

Kribwalker1438d ago

Agreed it’s gonna sting some. He’s basically telling us the SSD is super fast at moving data, but the “GPU Driver” also known as the GPU, still dominates. Meaning, it doesn’t matter how fast the ssd is, if the gpu can’t keep up 🤷

GamerRN1438d ago

So basically better to have a bigger gpu... Interesting

sinspirit1438d ago (Edited 1438d ago )

Oh well

S2Killinit1438d ago

Who said the gpu cant keep up?

caddytrek1438d ago

That's not what he's saying. The GPU is hardware the GPU driver is the software that tells the GPU how to process the data.

Kribwalker1438d ago

@caddytrek
the GPU driver (software API) writes directly to the feature-set and capabilities of the GPU. A good example of this would be PS5's primitive shaders (RDNA 1.0 and slower ) Vs Series X Mesh Shaders (RDNA 2.0 feature and Faster) or Direct X Raytracing (Exclusive to DX12 Ultimate and not on PS5 GPU) as well as VRS ( Xbox Exclusive feature) so while you’re technically correct that GPU driver refers to the software powering the GPU, it's more true that the GPU driver only works to the feature-set of the GPU itself - and if the GPU doesn't have these efficiency features then the driver cannot write to them therefore back to square 1 ( The PS5 GPU works Slower)

caddytrek1438d ago

You said this.

but the “GPU Driver” also known as the GPU

Then you agreed with me the GPU is the hardware and the driver is the software, thus confirming your original statement was wrong.

How humble of you to admit you're wrong.

Hakuoro1438d ago

The GPU reads data from RAM which is where the SSD puts the data. The SSD doesn't load information into the GPU it loads information into the RAM.

And I feel like I should point out that consoles use a shared pool of memory so both the CPU and the GPU read from the RAM so there is zero disadvantage to being able to fill RAM as fast as you can.

OB1Biker1438d ago

'it doesn’t matter how fast the ssd is, if the gpu can’t keep up'
Haha I heard everything.
You can try all you want but the cat s out of the bag. The demo was running in real time on PS5 and it looks amazing.

Hakuoro1438d ago

CoinOrc

What am I supposed to see in that?

If the SSD doesn't put data into ram then what is RAM for?

The RAM stores the textures and other data that the CPU and GPU then process. That's how the computational chain works.

sinspirit1438d ago

@GamingTomarow

"If the SSD doesn't put data into ram then what is RAM for?"

Well, the SSD has RAM-like capability but that's limited. Current RAM is still so much faster that it's beneficial to keep using it. But, with this level of speed and throughput throughout the system, it can act like RAM for certain cases. Not viable replacement across the board. One step at a time.

sinspirit1438d ago (Edited 1438d ago )

@caddytrek

He also thinks that VRS is an XBox exclusive feature and goes out his way to state it 🤨

Aenea1438d ago

Perhaps that is why MS didn't bother to use a faster SSD, their GPU can't keep up anyway due to all kinds of bottlenecks that Sony solved...

------
And your post below is full of nonsense!
- RDNA 1 primitive shaders, really?
- Direct X Raytracing is not on the GPU in the XSX either since that is a software thing...
- VRS is Xbox exclusive feature? oh really?

Got any sources for all these very bold claims?

PS5 GPU is RDNA2 as confirmed by Lisa Siu, hardware RT features DX RT is using are RDNA2 as well, so is VRS as far as I know. So claiming all these things while there's evidence against one and when there's absolutely no evidence for some others is silly and makes you come across as a silly fanboy...

IRetrouk1438d ago

Primitive shaders are the same thing as mesh shaders.... you dont know which is faster or slower we have no comparisons other than the shader count, which would allow more of it to be used not speed anything up... also ps5s gpu works faster than the xboxs not the other way round, you only have to look at clock speeds to see that.

rainslacker1438d ago (Edited 1438d ago )

Doesn't matter how fast the GPU is if the amount of assets can't feed it. That's more relevant, because having a better GPU can be overcome by this scaling thing that Xbox fans seem to think is a magic key for everything. A GPU is more limited by available memory(assets) than a weaker GPU is limited when given access to virtually infinite assets when they're needed.

"the GPU driver (software API) writes directly to the feature-set and capabilities of the GPU"

No. The GPU driver, which is a hardware API, is an interface to couple the written code to the machine code of the GPU driver itself. It's just a set of codes which tells the compiler how to handle a function, and makes sure processes go to the hardware. It can either be to something like DirectX on PC, which writes it to an OS level, which then gets translated to the hardware, or have the code go directly to the hardware.

A GPU driver in a console is part of the overall SDK, and simply allows a game engine to access what is generally low level hardware so the developer doesn't have to do it directly. Once a game is built on console, the driver has no function. On PC, the driver also has no function except to tell the software to connect to whatever OS layer exists to handle the processing commands.

Kribwalker1438d ago

@aenea
1. AMD PlayStation docs have referred only to primitive shaders (RDNA 1.0) 2. Direct X Ray Tracing is a component of Direct X (owned by Microsoft ) PlayStation uses Open GL so no Direct X RT. 3. VRS is patented and owned by Microsoft - it is only present under Direct X . Lisa Sui posted about PlayStation 5 RDNA 2.0 but when she did she put the laughing emoji

Kribwalker1438d ago

@aenea
https://i.postimg.cc/c4x58h...

proof they are using primitive shaders (rdna 1 feature) and not mesh shaders (replaced primitive shaders in RDNA 2)

Aenea1436d ago

@krib

It says that primitive shaders were introduced with RDNA 1, it does not say that they removed them from RDNA 2, now does it? That no one has talked about anything else does not mean a darn thing. They also not talked about checkerboard rendering being inside the GPU like with the Pro but you can bet your butt that it is in there otherwise BC won't work so well ;)

So not talking about things is not proof that it isn't there. We just don't know yet, to spout nonsense like you do and make it look like they are facts is so gosh darn silly!

Raytracing is done in the GPU, RDNA 2 has RT, look it up, evidence everywhere, DX RT is just the software API MS made to talk to the GPU's RT features. Sony can make their own API for it and am sure they did.

Also PS systems do usually not use OpenGL, they have their own custom APIs.

They, MS, have a VRS patent, yes, but it's called "Variable Rate Shading Based On Temporal Reprojection" that is not VRS itself but another implementation of it.

Also AMD has VRS patents and it's a feature of...... wait a minute, we know this! RDNA2!

------

It's so funny that with Sony if they don't talk about it it's proof that it's not in there, even tho MS did not mention certain things right away or some things not yet,like how many ACE's are in the XSX GPU? unknown, they haven't talked about it yet, so none then I suppose? Oh wait, nah, at least the same amount as the PS5 GPU, perhaps more, but if that were the case they would have made several tweets about it, they did not, that should tell you then that they do not have more than the PS5, etc.., etc.

It's all speculation, drawing conclusions with a fanboy hat on, and being regurgutated endlessly by the more fanatical fans.

-------

Funny also to see that the Xbox fans were finally content, they didn't do too many strange things, they knew they had the most powerful console of next gen, they were so happy! Then the presentation of MS which was gonna show the future of next gen gaming which was a major letdown, then followed by the UE5 demo running on a PS5 and wow, we are back to 2013!

Perhaps there is a hidden I/O block in the power brick? Or maybe I/O can be made faster using the power of the cloud? And that can then access the GPU instantly! Just like it can instantly absorb 100GB of data without needing to use any of the I/O in the system and it's restrictions!!!! /s

+ Show (15) more repliesLast reply 1436d ago
LordoftheCritics1438d ago

The headline is not what John Carmack is implying.

The war between MS and Sony is fought in a delusional battleground. That's right here.

Zeref1438d ago

If you read what he actually wrote. He actually still says the GPU is much more important...

Hakuoro1438d ago

If you can understand what he's talking about you would know that's not what he said.

Zeref1438d ago (Edited 1438d ago )

@GamingTomarow

Except that's literally what he's saying.

"you can bypass kernel buffers on PC with unbuffered IO. The GPU driver overhead still dominates."

In fact, i actually understated it a bit. He used the word "DOMINATES". So yeah...

Hakuoro1438d ago

Ok, now without going to google explain what a kernel buffer is. Then explain what unbuffered IO means then explain the principals behind GPU driver overhead.

Then give us a short description of how the three factors interact to put the image on the monitor.

Juvia1438d ago

Man, it will not stop being funny to me that Zeref is a literal villain in the anime series he is from.

And which side is he on? Xbox.

It's just so perfect.

rainslacker1438d ago (Edited 1438d ago )

Without using Google.....

Kernel Buffer: An area of the kernel that keeps information about where data is stored on a particular storage medium....typically, and in this case, the hard drive.

Unbueffered I/O: I/O that gets read or written to the disc without being stored in a cache or temporary area of memory before going to or from a storage medium....typically, and in this case, the hard drive.

GPU driver overhead: Not really a specific term that can be defined for looking up on google, but this would be the amount of extra processes put on a GPU process. So, lets say that GPU has to draw a set of vertices. For the GPU, all that's really needed is that it receives the data necessary to write them, and the process, by which to do so. The GPU hardware controller will handle which processes to do that, when the OS or program sends them that information. The overhead comes in as the call is being made by the CPU. In the case of PC, the software will call the OS, which will then access the driver protocol, which will then interpret the hardware protocol, and then spit out for the CPU what hardware code is required to run the code. That is overheard that doesn't exist on consoles under normal circumstances because the game engines or API's allow the software to send that directly to the CPU, or in some cases the GPU, without going through those extra steps.

When Carmack said the GPU driver overhead still dominates, he's saying that on PC, it still has a negative effect on the process of getting the information directly from the storage medium, because despite being able to get that info faster on PC in the right set ups, it still has to go through the OS layer process.

In general, when you see the word, "overhead" included in this context, it's not being used as a positive. The only time "overhead" is a positive, is when it's exclusion is being talked about.

+ Show (2) more repliesLast reply 1438d ago
1438d ago
CH33S31438d ago (Edited 1438d ago )

Mr Carmack doesn't reference GPU power or speed or anything of the sort. He's talking about GPU overhead. You know? A driver set that's handled by the CPU? Said overhead still being a factor in throughput, even after the jump in performance from a switch to an unbuffered (bypassing the Kernel) feed? ON PC?

Now go back to reading the comments. Not one comment here contains even a modicum of understanding. Nothing to do with PS5 or XSX. Yet the comments are all just painful fanboy BS.

So I guess you're right. It stings. Infact the comments don't just sting. They're downright painful!

Edit: Just had to change "Kerbal" to "kernel". Autocorrect FTFL!

norwood401438d ago

If you can get your Kerbals on the Mun you win the game though heh...

rainslacker1438d ago

In general, overhead is never talked about as a good thing in programming or hardware implementation. Only time it's used as a positive is when it's talked about as being removed. That whole low level debate at the start of the gen when console warriors were discussion Vulcan and DX12, and it using more low level functions, was basically a talk about which one removed the overheard better, as OGL and DX12 are both base API's that have a lot of overheard for PC, because of the disparity between different types of hardware configurations. They are necessary on PC, but not on consoles, so they take a different form to serve their primary purpose on consoles.

leejohnson2221438d ago

I've seen people calling Tim sweeney and liar and Cerney a liar now they have another guy to add to the list of professional liars who don't know their own jobs or industry

lelo2play1438d ago

Better wait for multiplatform games on both platforms, then compare... to see which console has the biggest di*k.

scofios1438d ago

More salt on the wounds Hahahah

rainslacker1438d ago (Edited 1438d ago )

Hmmm...Sweeny, and Carmack. Two of probably the top five most highly regarded game engine makers and visionaries in the gaming industry, and both of that class of weird genius that changes an industry through said genius, both say that the SSD is a big deal.

Should we take them at their word, or listen to those few who make software using the things those two guys came up with who say otherwise.

I'm torn, but looking forward to the spin that comes.

Prem8tuaProcrastin8a1437d ago

I suggest you read the full tweet. He goes on to say "the GPU overhead still dominates".

+ Show (11) more repliesLast reply 1436d ago
WickedLester1438d ago

Glad to see even more affirmation from the dev community regarding the importance of PS5's SSD. But I'm ready to end all the tech-talk. It's time to start focusing on software!

1438d ago Replies(26)
rainslacker1438d ago (Edited 1438d ago )

I don't mind the tech talk. What's less useful is those that talk about it as if they understand even half of it. Carmack's quote is obviously misunderstood by some on here talking about it. He refutes Sweeny, but not in the way that they're implying, and they are talking as if the GPU overhead is a good thing.

What Carmack is saying that Sweeny is wrong that you can't bypass the I/O overhead(to which I think it's a matter of context and scope), but regardless of that, the driver on PC still can't access that data in a way that is expedient to the process of what is being shown. That last part is something that the PC SDK's will have to overcome through their low level implementation, and be allowed on an OS level. Something that MS will very likely be forced to implement in Windows more fully in the future if they want to bring their 1st party games to PC and still utilize the consoles SSD to the fullest. I would guess that MS is probably already looking into bypassing the OS layer more in their low level DX feature set. Question remains if they'll allow it outside of DX, as that could potentially cripple other API's from keeping up with DX performance in this regard.

After10Ben1438d ago (Edited 1438d ago )

You know more about this than I do, so I have a dumb question. Is the Steam OS still a thing and if so could it be used to utilize a PC SSD to the fullest--meaning comparable to the PS5? It's supposed to bypass the OS layer right? At least compared to windows?

rainslacker1438d ago

It did away with some of the OS overhead, but it still existed. Unfortunately, there is no real practical way to do that on PC without accounting for every hardware combination. DirectX itself is designed specifically to do away with the need to worry about hardware configurations, and was a necessity when it released for games to move forward. That hasn't really changed, and likely never will on open platform PC.

WickedLester1438d ago (Edited 1438d ago )

Honestly rainslacker, I am so beyond sick of the tech discussions because 99% of the people discussing it do not have the first clue as to what they are talking about. They are simply mimicking what they've heard some YouTube personality or some random fanboys in their own echo chambers that fit their narrative have said. Either that or they dissect extreme out of context soundbites from the real experts and freaking run with it. Everyone wants to be an armchair developer. Me, I personally DO NOT CARE anymore. It was interesting at first, but now that we know the specs, it's time to move on for god's sake. At this point forward, I'm simply trusting my eyes. See game, like game (or don't like game)! I'm not standing at my TV with a magnifying glass every time a new game drops and counting pixels! Is it true 4K? Is it 1440p? Is it checkerboard? Is it 30fps? 60fps? 120fps? Damn, shoot me! I absolutely hate this tech-driven PC gamer mentality that has crept its way into the console space (when did this happen btw?).

rainslacker1437d ago

It is tiresome. Sometimes people try to learn more than the basics, but I can agree that it's not something that's always productive. Many people don't care to learn if there is the slightest hint that it may be a negative for their console. They won't even really bother to learn what these fancy features are they're talking about do, or why they're important, or in some cases, not really all that important or different than what's being done already.

It is what it is I guess. Maybe I just have higher hopes for people to actually care than I should.

+ Show (1) more replyLast reply 1437d ago
1437d ago
S2Killinit1438d ago

Yet another developer speaks about it. If you think abour it, its the only console that has something even the highest end PC cant currently match. That is exciting to me.

Ristul1438d ago

Crying salty tears, I see 😏

Dragonscale1437d ago

The denial. It must really burn you xbox fans lol.

S2Killinit1428d ago

By multiple developers? And you know this how?

Chris121438d ago

Unique doesn't mean better. Secret sauce SSD is not the game changer you think, but it's all you have to cling to right now.

ApocalypseShadow1438d ago

Yeah. Cerny is wrong and Sweeny is wrong and Carmack is wrong. But Chris 12 is right.

/S lol

Chris121438d ago

You are another prime example of twisting things that are being said into full blown fanboyism. Where did any of these people say the SSD gives PS5 an advantage over the SSD in the XSX?

Dream on with your shallow hopes, roll on the DF comparisons where the shortcomings will be shown and end the argument once and for all.

Sunny_D1438d ago

"Where did any of these people say the SSD gives PS5 an advantage over the SSD in the XSX?"

Is it from insecurity you brought up the Series x when the original comment didn't even mention it? Hmmmm

cooperdnizzle1437d ago

Digital foundry have already came out and said the ps5 will have advantages over xbox and they are" happy to see a custom console out of sony and have made the next console gen a little more interesting"

Have they came out and said one is better than the other? No but they haven't hinted at the fact that sony might have something hear/ be on to something. If you do the math I think the speed of the gpu makes it a little stronger than the xbox. I have seen charts from people much smarter than I break it down. But i still understand the concept. You can push 40 pounds 20 feet and 10 seconds, I can push 30 pounds 20 feet in 4 seconds. You can push more weight but over time on the second and third trip over time I move more weight than you. Xbox has 12 teraplos but can't move and communicate it that fast. Sony have 10 teraflops but can move way fast and communicate it way fast. Dumb analogy its early but yeah kinda makes my point I think. lol

Chris121437d ago

@copper, unfortunately you are making the same mistakes as the fanboys, you are comparing one aspect of PS5 (the SSD) to one aspect of the XSX (12 TF). On top of that, you're using PS5's peak power.

XSX has so many advantages over the PS5 than pure TF's, but people want to forget that to make a point. Bring on the DF comnparisons, then we will see.

+ Show (2) more repliesLast reply 1437d ago
gamer78041438d ago

im less interested in console trying to compete with PC and more interested what the console as a whole will do for the games I play.

S2Killinit1438d ago

Same here. But it doesn't hurt that for the first time ever, we have a console that has a component not available on PC yet.

phoenixwing1438d ago (Edited 1438d ago )

Cerny may have paved the way for future console designs by all the companies. Having a blazing fast ssd and good io seems to be impressing a lot of people

mcstorm1437d ago

The thing is with this tech is it is amazing tec to take advantage of it. It's like the triggers on the controller. The question is will all the 3rd party developers take advantage of it?

caddytrek1438d ago

Developers say PlayStation is best.

Microsoft says Microsoft is best.

Nodoze1438d ago

Aaron G says that MS is awesome.

1437d ago
1438d ago Replies(5)
Kribwalker1438d ago (Edited 1438d ago )

Paid partnerships (epics UE5 demo was a marketing deal) say Playstation is great (no one says it’s best, if so please show us)

Raw specs say otherwise

Eonjay1438d ago

I don't think John is paid by Sony to speak his mind.

caddytrek1438d ago

Says who?

I mean other than Xbox fans who are mad that PlayStation is getting all the praise... Show the receipts.

P.S. PlayStation is the best!

waverider1438d ago

Yes specs really say its 60% faster then Microsoft ssd. Not just 4% or 17%.

Silly gameAr1438d ago

Just because MS pays for positive press, doesn't mean every company does.

Aenea1438d ago

I wonder when Epic Games started to need money deals and flat out lie towards their customer base (developers) for it. Is Fortnite not making enough money anymore you think? Hmmm

NealGamby1438d ago

@Kribwalker

Sure thing. Here you go.
https://www.windowscentral.... https://www.t3.com/us/news/...

"As a programmer I say PS5 is much better and I don't think you can find a programmer that could name one advantage that XSX has over PS5."

generic-user-name1438d ago

Show proof of marketing deal please. Unreal Engine 5 is being sold to developers, not consumers, why would a marketing deal be made with that context? In that context it seems like Epic would pick the hardware that would do the best job of showing off their engine.

+ Show (4) more repliesLast reply 1438d ago
Atanasrikard1438d ago

Man you fanboys are so delusional. You do know that PlayStation isn't the only system that will have SSD, right?

S2Killinit1438d ago

But its the only one with SSD more powerful than anything you can get even in the most high end PC, with over two times the speed of closest competitor. Just wanted to complete your statement so its accurate.

ILostMyMind1438d ago

Can I say XSX isn't the only system that will have CPU/GPU?

Hakuoro1438d ago

Well, we know that the SSD in the PlayStation is more than twice as fast.

Perhaps the delusion is pretending that doesn't matter?

anubusgold1438d ago

@S2Killinit We covered this already high end pc does have ssds that fast and you can raid two ssds together on most mid level motherboards have the option in bios.

Atanasrikard1437d ago

@S2killinit

Carmack didn't say anything about it being more powerful than other SSD's, all that he said was SSD was a big deal.

@Ilostmymind

Yes, yes you can. I am not the group taking a non-specific statement about a piece of hardware and only applying it to one piece of plastic because I am a blind fanboy.

@Gamingtomarow

Does 12tf vs. 9tf matter then? Hm? What else you got?

I never said anything about it not mattering, FYI. I simply stated the FACT that Carmack didn't specifically say anything about the PS5 SSD. He was talking about SSD.

+ Show (2) more repliesLast reply 1437d ago
TheFallen13271438d ago

lol this entire comment was unnecessary

1438d ago Replies(3)
+ Show (3) more repliesLast reply 1437d ago
Show all comments (251)
110°

Garry's Mod Removing All Nintendo Content From Steam Workshop After Takedown Request

The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.

gurp2d ago

first emulation, now this
even though I don't play Garry's Mod, it is still bad

Inverno2d ago

I was reading it's all just false reports from a troll who's done things like this in the past and not Nintendo themselves.

-Foxtrot1d 20h ago

Well the games creator Gary Newman confirmed it himself on Twitter.

Inverno1d 13h ago

Seems that's still being debated.

70°

Remedy Makes Changes to Core Management Team, Wants to Grow Alan Wake & Control in Larger Franchises

Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.

Read Full Story >>
wccftech.com
Jingsing1d 20h ago

Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?

60°

Chatting Shadows of the Damned: Hella Remastered with Suda51

CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned

Read Full Story >>
cgmagonline.com