An interview on the lessons learned from Street Fighter's latest entry.
"There is so much that we've already built that none of you even know about and we want to deliver this in a masterful way!" says Thomas Mahler, Creative Director of Moon Studios.
In a recent interview, Todd Howard revealed that he has no plans to retire and reiterated Bethesda's openness to help from other studios.
Oh great, now we have to deal with Anasts Bethesda fetish indefinitely.
Thanks a lot, Todd
"with no plans to retire anytime soon" I mean this is like a common news topic involving his name. Knock it off and do some actual newsing. This is like the biggest "No Duh" article of the day, and several sites had to regurgitate it. Geez. So lame.
"Batman. I like the idea that if I had enough money, time, and vengeance, I could become him." - Todd Howard
https://www.brainyquote.com...
This is when he'll retire.
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
I feel like Street Fighter 4 and 5 were just a rehash of old characters that also became paid DLC. Are they good games? Yes. Street Fighter will never be the same unless they bring back the arcade style feel(stop just thinking of EVO players), stop reusing old characters other than Ryu/Ken and maybe chun li. Capcom needs to Evolve Street Fighter with all new characters like Street Fighter 3 did before. Bring back a cel-shaded yet upgraded art style. Street Fighter 2 will always be the peak of this series.
DROP the games as a service part.
Just release a complete game at launch and you'll have no problems.