From Eurogamer: "Doom Eternal is not true 4K on Google Stadia, developer id Software has confirmed.
Rather, the blistering first-person shooter runs at 1080p and 60 frames per second on HD displays, and up-samples to 2160p from 1800p at 60 frames per second on 4K displays."
Liana "Hippy" Ruppert, a former Community Manager at Bungie, spoke out about how crunch affected the Destiny 2: The Final Shape DLC.
Crunch+Bad management+Greedy disgusting monetization.
I'll tune back in when D3 is dropping and they've toned down the monetization & the foundation is good
Final Spape campaign getting very positive reviews. I am enjoying the Final Spape campaign myself. Definitely worth the delay.
Embody's Immerse Gamepack Cyberpunk 2077, created in collaboration with the CD PROJEKT RED sound team, is set to take audio immersion to a whole new level! Get ready to dive deeper into Night City's soundscape than ever before.
OnceLost Games, developers of The Wayward Realms, believe Starfield would have benefited from Daggerfall-like procedural generation of dungeons instead of just reusing premade ones.
Google Stadia wishes.
I mean 1800p is still nice.
"On the other hand id Software was the dev Google has been hyping up as working on Stadia for almost five years now and they've been very enthusiastic towards the platform so if even they can't hit 4K60 I think people can no longer keep saying the inability to hit 4K60 is a result of the devs and not the hardware."
Stadia continues to over-promise and under-deliver.
Google Stadia is turning out to be worst than Nintendo's Virtual Boy.
I really don't see this platform lasting very long. They have yet to keep any of their promises on what this platform was going to be able to do.
The thing that makes Stadia bad is that Google doesn't seem to be trying to fix things and get more people to try their service. Their pricing model is horrible, and they are failing on their promises. It makes it hard to trust them, thus nobody will want to spend money on it.