Multiplayer gameplay elements, open worlds, and too much Metroidvania quality is infecting single player experiences, ruining their pacing.
A sequel to the studio's acclaimed title, Sekiro: Shadows Die Twice, would be the perfect swan song for long-time video game director Hidetaka Miyazaki.
I just don't see it happening given the success of Elden Ring. I think we'll be seeing a sequel to Elden Ring before anything else.
I'm not into souls games but it's good to see that this dev studio stick to what makes their titles unique, there's alot of souls copy n pasted games but they rarely get talked about cause they're looked at as copies and not original created ideas, the souls games are unique cause they offer they're own identity instead imitating I respect that
Or Bloodborne 2 preferably both but that’s a lot to ask if he plans on retiring sooner than later
With this feature, we will be taking a look at Sekiro: Shadows Die Twice all these years later and break down why it remains such a great time.
Absolutely. Amazing art design, and didn’t have the Bloodborne problem so it runs at 60FPS on newer hardware, which is amazing given the reaction based gameplay
This one title that never clicked with me. I enjoyed Dark Souls, Demon Souls and Bloodborne, but I never warmed up to Sekiro’s parry-focused combat. I honestly gave up on the game at about the half way point.
The Souls-like genre remains popular, along with FromSoftware's classics there are many contenders. But which are the best Souls-like games?
Hmm... In my opinion, the 7 best are the 6 made by FromSoftware (DeS, DS1, DS2, DS3, BB and ER), then Lies of P. But each to their own.
Bro Metroidvania STARTED off as an SP game.
This is a confusing article, for sure.
> None of them grabbed me enough to make me want to spend 10, 20, 100 hours in their worlds, not in the way Skyrim, Valkyria Chronicles, or Heavy Rain did.
The complaints that revolved around open-world gameplay was odd given the author's praise for Skyrim that they opened the article with.
Metroidvania is almost exclusively a single player game trope. Author thinks it creates repetitive gameplay because player is forced to revisit the same spots.
> I’ve recently been making a dent in my backlog, games I’ve been wanting to play for years but have never found the time for — DOOM, Tomb Raider, Sunset Overdrive, etc. — and I’m having an adverse reaction.
I'm not sure I understand what the author's issue was with DOOM. It was never stated. IMO, DOOM is the opposite of what I think the author's gripe is, but the article is so poor it is hard to nail down what the author's gripe specifically is.
tl;dr: Author doesn't like repetitive game play and does a poor job at attributing the problem with multiplayer games.
WTF?
Heavy rain, detroit, until dawn was brilliant, days gone, spiderman, horizon zero dawn, all are outstanding single player games. 3rd party wise leaves alot to be desired. No, red deads story is lame and boring.
What multiplayer game is a Metroidvania game? I guess you could argue a Soulsborne game maybe?