You might not care about such things, but give it time and you’ll begin to feel that maybe Bethesda Game Studios are not doing the best they can with the Creation Engine. It needs some fresh blood.
Steam is changing its refund policy, but you probably won’t be affected
Daily reminder that 'TheGamer' is a corporate-generated, anti-gamer, anti-consumer, clickbait web site. They are mostly A.I. generated articles that villainize gamers. They provide nothing positive and actively try to provoke and divide the community through extreme view points and politics. Do not give them any clicks.
A job listing published by the UK studio reveals that its next project will be another entirely new IP.
Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.
Outriders developer People Can Fly's next game has been canceled after its publishing agreement with Take-Two Interactive fell through.
"the capital group of PCF Group S.A."
If you're getting funding from a group that needs two different ways of Acronyming itself, things will not go the way you want them to.
Outriders was crap. They slapped that game together and threw in a loot system to get players' attention. This game was absolutely jank and the always online nonsense made it stutter like crazy. People Can't Optimize.
I liked Outriders but I could see where the artistic vision was compromised. The way the industry is now, it wouldn't surprise me that upper management would scrap something that didn't pull in money via gaas, mts, or other means.
This is the same old news we have dealt with for nearly 3 generations. Bethesda's game engine is complete garbage.
Bethesda needs a new engine for their RPG. However, Bethesda won’t create or license a more advanced engine for their RPGs because they like to recycle code and assists more so than other developers.
When the engine they have now can’t even have a player climb ladders (true story look it up) then you can a problem. It’s a small thing but can you imagine how many things they could have done in Fallout or Elder Scrolls with something as simple as climbing ladders within the map, could help create shortcuts and everything you’ll unlock when you reach certain places
ZeniMax owns Id Software and they know how to make great engines and so Bethesda should work with Id Software to make an engine that works for Bethesda's open world games.
This engine was old during Oblivion, during Skyrim it was archaic, but the fact that they are still creating games with it is a joke. The problem, however, is two fold. First, their rpgs are extremely large and open encompassing many unique systems. The engine needs to be very specific and probably built in-house. Second, they haven't had a reason to dramatically overhaul the engine or create a new engine entirely. FO76 is the first game in God know's how long that hasn't exceeded sales expectations and creating a new engine after 76 would've severely delayed development on ES6. Basically, people continue to buy Fallout and TES games and have given Bethesda little incentive to change. Likewise, critics continue to shower these games with sparkling reviews and GotY awards. FO76 is the first stand in the fight against Creation. I know games like HZD, FFXV, and Witcher 3 aren't as systems driven or as technically deep as the Fallouts and Skyrims but they show us that you can have a visually stunning open world rpg and on a technical side they put Bethesda to shame.