Monster Hunter World has been a gigantic success for Capcom. The publisher's best selling game ever, the action role-playing title blew away expectations when it launched back in January of last year -- our own included. But how did Capcom create such a huge hit? What did it do differently with World that made the game resonate with so many new players?
Final Fantasy VII Rebirth publisher Square Enix has declared a $140m loss based on a shakeup of its internal development pipeline.
What are they doing over there? Sounds like they canceled something big. I read a rumor a while back about ff9 remake . Here "Final Fantasy IX has gone through a very challenging development, the game is still in progress but may undergo changes drastic enough that we won't hear about it for a couple of years."
This could be one of the reasons if the rumor is true. That was Silknight i don't know how credible he is but it's something and it would make sense.
The industry implosion is continuing. Sky high budgets, prolonged development windows, stagnant sales numbers, and falling currency values (inflation) are wreaking havoc on the legacy industry. AAA games will slowly become the rarity.
- Xbox Wire - Mark your calendars! The Xbox Games Showcase followed by [REDACTED] Direct airs June 9. More info inside.
For a brief moment I thought we might get a whole Direct for Gears 6 - seems like it's COD though!
Saad from eXputer: "After suffering from massive financial hits, Square Enix & Bandai Namco appear to be turning over a new leaf but I'm still unconvinced."
I was talking about games with some Japanese guys here in Japan, and it seems like around here Bandai Namco has a fame of making low-quality games, with the occasional gem.
About Square Enix, I believe they lack the capacity to improve. They should learn with Capcom (although even Capcom still makes some bad mistakes), but I don't think they ever will. They keep chasing whatever is new at the time (blockchain, AI...) to say "we innovate", without considering the public perception and if these things actually improve the games or not. Them releasing too many small games with no advertising also shows a lack of trust in its own products. Even with their biggest games, like turning FF into an action game with XVI and the very divisive plot changes regarding whispers and timelines in VII Remake, shows them trying to attract a new generation of gamers without understanding what made the series so big in the first place.
I don’t know why NOW they decide on this, but I guess later is better than never.
I love Monster Hunter World, but the handheld version of Monster Hunter looked so bad had I no interest in playing them, but to be honest I do not like hand held gaming very much to begin with.
Took them a while to figure it out but i'm glad they moved from 3ds to the big consoles and PC, monster hunter needed this so much.
I bet that after Capcom saw the sales for Monster Hunter World, they will never go back to handhelds exclusively. I love Monster Hunter World so much. I put 170 hours in it with my buddy, and I cannot wait to jump back into it when the Iceborne expansion releases. I could see us putting in another 80 hours easily.
Capcom took a risk, and it paid off big time. Something they been doing extremely well these past few years. I wish other publishers would do the same and not let their greed get in the way of things.
Yep, I finally bought a new MH because of that. I love the game, but hated playing it on tiny handhelds.
Still would love to play Monster Hunter Stories on PS4