From GameWatcher: "Aperture Hand Lab is, technically speaking, a video game. This interesting piece of software puts you into the control of a pair of precision-tuned sensor-rich re-imaginings of your very own hands, as they are presented in a high-fidelity simulated reality.
In practice, Aperture Hand Lab lets you take control over your hands in VR. In the Portal universe. Of course, this only works if you've actually got a VR headset and controllers, so your mileage may vary."
A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.
From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."
Portal RTX may look like a quant remaster, but that couldn't be further from the truth. It's one of the most demanding games available today.
And in a bad way! This is not where gaming should be going. We should focus more on better physics, AI, more meaningful writing, substance in storytelling and overall art over reflections and lighting effects. But hey, you've got billion dollar companies trying to sell you stuff, so I guess you have to make a whole ecosystem around ray tracing because people make a living out of it on youtube. Talk about losing touch with reality and taking eye off the ball. Advancing gaming as a whole my ass!
It's really a shame Valve stopped making real games and started peddling early access garbage.