70°

Why Crunch Is Bad and Delays Are Good

There have been two hot topics in 2018. One is crunch, the idea that companies are forcing or leaving their employees little choice but to work 80-hour days. The other has to do with delays, as a lot of titles slipped into 2019. These may seem like separate topics, but the two are quite connected. Basically, we should be hoping and pressuring companies to avoid and abolish crunch, even if it means delays of anticipated titles.

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CrimsonWing692003d ago (Edited 2003d ago )

I don't think delays are good either.

Why crunch happens is due to bad management. Delays are usually a sign of that, too. Sure you can look at delays as in "they're trying to polish the product with extra time", but I find delays are usually a result of them not making deadlines, not that they are finished with the game and will use that time to make it better...

PhantomS422003d ago

"Why crunch happens is due to bad management."

That's not true at all majority of the time, of course, that's not to say it doesn't happen because of bad management. Crunch isn't a bad thing especially if the overtime that comes with it is voluntary. If you are in a field like this then you knew long before you applied that long days is part of the job and if you aren't passionate enough and are expecting a 9-5 then it's not the field for you. You want games to come out in 3-5 years or do you want to wait 20+ years for every game?

n1kki62002d ago

Most people I see writing artciles about this seem to have zero clue about the software development lifecycle, especially using agile methodologies. Crunch is not usually a result of poor management. It certainly can be. Whether its the end of a dev cycle, QA system testing crunch always happens. There is almost always a burnlist or backlog and even if you rolled items to the next release it doesn't necessarily mean crunch is lessened. I for one enjoy crunch. It also usually comes with a few paid days off following the release, plus bonuses depending on the version.

JBryant06192003d ago

80 hour days?? Dont think thats possible.

yellowgerbil2003d ago

Red dead 2 or duke nukem forever

TheEnigma3132003d ago

Why being stabbed is bad and getting shot is good.

90°

It Looks Like Kerbal Space Program 2 Dev Intercept Games Has Been Shut Down

Intercept Games, the developer of space sim Kerbal Space Program 2, appears to have been shut down by parent company Take-Two.

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150°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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LucasRuinedChildhood13h ago(Edited 13h ago)

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE10h ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion9h ago

Plus would have gotten them some extra money.

TheLigX13h ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle13h ago(Edited 13h ago)

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher11h ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno11h ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE11h ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro9h ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

LordoftheCritics5h ago

It's the game.

Was fun for 10 minutes

JackBNimble4h ago

Has anyone actually taken a look at the economy? If you're really looking to blame someone for layoffs and closers, then maybe blame the people at the top making the bad decisions tanking the economies.
It's like some of you live in a little bubble oblivious to what's going on around the globe.

+ Show (3) more repliesLast reply 4h ago
Gamble2013h ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

Killer2020UK11h ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE11h ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

CantThinkOfAUsername2h ago(Edited 2h ago)

Last year, Take-Two president and CEO both got paid 72M combined as a bonus. They could have paid the 600 employees they laid off 60K a year and still get half of that (36M). Strauss' compensation alone is 578:1 compared to a T2 employee's.

TiredGamer6h ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

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notachance12h ago

ah damn, I loved olliolli series

monkey60212h ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

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320°

Batman: Arkham Shadow - Official Teaser Trailer

Watch the Batman: Arkham Shadow teaser trailer for the next game in the Batman: Arkham franchise, releasing exclusively on the Meta Quest 3 in late 2024.Evil stalks the streets. Gotham City is in danger. And you’re the only one who can save it. Check out the teaser for the upcoming Batman VR game.Tune into Summer Game Fest 2024 on June 7 at 2pm PT/ 5pm ET/ 10pm BST/ June 8 at 7am AEST for the official Batman: Arkham Shadow world premiere reveal from Camouflaj and Oculus Studios, in partnership with Warner Bros. Interactive Entertainment and DC.

Petebloodyonion1d 3h ago

Nice to see some VR games following Batman Arkham!
Was a huge fan of Batman Vr on PSVR :)

Cacabunga18h ago

Quest 3 only is a letdown.. need to see what the experience will be like.

Looks like Ratcatcher will be the main villain in this game.. you gotta love thos rat waves in VR. Was already too much with A Plague Tale Requiem…

Also gives hope WB is not giving up on Arkham series.. hopefully a Rocksteady full blown Batman game after the suicide mission they just got..

Petebloodyonion14h ago(Edited 14h ago)

I would not be surprised if a PSVR2 version is announced after.
If there's none, It would mean that devs truly believe that PSVR2 is dead.

And really loved Plague tale Requiem (feel bad about the ending)

Babadook79h ago(Edited 9h ago)

"If there's none, It would mean that devs truly believe that PSVR2 is dead."

Not really. It would mean Meta pad for exclusivity.

Regarding PSVR2 dying don't believe the FUD, it's healthy, has a lot of great things coming, and won't die for many years.

But that being said it looks like a great game.

Petebloodyonion7h ago

@Babadook
Not every company uses Sony's tactics of paying with the idea of removing content from others platform
case in point of Meta releasing a " Free" update PSVR2 patch for Beat Sabers while publishing games like Starwars Tales from the Galaxy.

But since we should not listen to the FUD how about listening to the devs of Rec Room the most popular social VR app about the PSVR 2 version of the game

"No current plans to bring RR to PSVR2. We’ve looked into it, it’s a non-trivial port, and we haven’t found a way to make it make economic sense. In an ideal world we would love to bring RR to PSVR2, but we just can’t justify the cost based on the numbers. Sucks I know, but that’s the truth.”

https://www.roadtovr.com/re...

shinoff21831d ago

Shame that something like this won't be on psvr2. Sony really has to step up on this front. There's a bunch of neat and nifty games out there for it. I'll end up getting one once I get caught up buying all the rpgs I've missed these last few years. Anyway I can't justify spending money on this with only a couple major vr titles. Re4 doesn't cut it for me since I was never a huge fan of the game. To see this batman as an exclusive, unless I'm wrong. Sony gotta pump something up

mooreneco2111h ago(Edited 11h ago)

Sadly Camouflaj was acquired by Meta in 2022 when Sony allowed the psvr Iron man game to be ported to the quest, but given the amount of cash meta is losing never say never…..

Profchaos3h ago

It'll be a timed exclusive the VR market is far to small to have true exclusives unless meta or Sony shell out millions of dollars to develop them exclusively.

Extremely common for VR studios to run very lean staffing wise take smaller projects and aim for mobile, and psvr2 and possibly PC.

Probably also why so many VR games get released so buggy to

Toecutter0014h ago(Edited 14h ago)

What if Gotham Knights was a direct sequel to the Arkhamverse and was a battle for the cowl storyline, but the the traditional fighting mechanics while still being coop optional? What if SSKTJL wasn't set in the Arkhamverse and a wholey elseworlds story? What if this new batman game wasn't just VR cobblygook?

thejigisup8h ago

All vr games need to be muliplatform. In order for the medium to grow we need as many hands on the software as possible. Dick around with exclusives once vr as a format it's established and the general public perception is more accepting.

EternalTitan7h ago

Why cant we have a BATMAN BEYOND GAME, you corporate jabrronis?

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