CAPCOM never even considered a God of War-style change for Devil May Cry 5, according to Game Director Hideaki Itsuno. They listened to fans instead.
Nintendo president comments on the situation with Switch 2 stock and apologizes for shortages.
I might get one in a couple years but I’m in no hurry. Nothing at launch I want to play.
Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.
Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.
That's a good thing I suppose. While God of War has certainly been made better as a result of the change, it may not work for every game. Devil May Cry has always been stupid, silly, fun and keeping it that way has certainly worked out, if my hands-on at Gamescom is anything to go by.
Still have yet to play this series
Yeah, don't think Dante or Nero need to become dads just yet.
Thankfully. I love the DMC games for what they are.