Daemon X Machina- Developer Interview

The latest issue of Famitsu includes an interview with Daemon X Machina producer Tsukuda Kenichirou and mecha designer Kawamori Shouji.

The interview begins with an inquiry into how the project started. Tsukuda says that when thinking of how interesting the Nintendo Switch’s portable and table modes were, and of a project that would be able to make use of these, he got an idea for a mecha game. If he wanted to do a mecha game he would want Kawamori to do the mecha designs, and when he asked Kawamori accepted, which resulted in the project starting.

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