Destiny 2 is a strange game. Obviously it was hugely anticipated by fans of the first game, and Bungie gave their all to streamline the experience. What we ended up with was a game that addressed a lot of the complaints that the original faced, with a much more engaging open world and a more compelling central story – if not particularly groundbreaking – but one which eventually left long term fans thinking, “Is that it? What do I do now?”
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS
Yes, with the exception that nobody will play with you if you don't have experience on the raid, so the question is how do you get experience?
Warlocks in Destiny 2 are great for loads of things. Healing? We got that. Awesome PvE action? Sure! Warlock Mobility? Severely lacking.
An opinion piece about Warlock Mobility in Destiny 2 written by Jordan from The Nerd Stash.
So far I have enjoyed it. The grind is back with the Forge which was what we all wanted. The grind will be doubled tomorrow with Masterwork weapons. They upped the rewards for the Leviathan Raid so we still have reasons to do it which is very welcome after what happened with Vault of Glass in Destiny 1. They added possibly the best boss encounter ever in Destiny with Argos. Infinite Forest is fun for the 3 times a week we will be doing it. Campaign was short but sweet and also not over as we know there is at least one more main Quest line involving Saint 14 and hopefully more.
New exotics are especially compelling right now with Prometheus being what everyone is using. The two new Crucible maps are hit and miss, with 1 being amazing the other just so so.
Overall, I think it is a solid DLC. Obviously nowhere close to Taken King but that was a full expansion but I would rate it much higher than The Dark Below and House of Wolves.
I still need to pick up the complete edition of the first one, then eventually I'll pick up the complete edition of this one too.
Should be a free update based in headline. This feels like the smallest update we've had, like house of Wolves small.
Destiny 2 is a shallow watered-down version of Destiny made for filthy casuals. Log in once a week for an hour and claim your participation trophy. Static rolls suck. Crappy skill trees. Token system is complete garbage. I could go on for days... or you can just go over to the Destiny 2 forums on Bungie.net or Reddit to read what a train-wreck Destiny 2 is from the community comments.
I sure hope not. 100 new items in the Eververse when we have been wanting rewards for activities for months. Locking ppl out of content from vanilla D2, including content like heroic strikes that came with vanilla D1. Clearing our vault for D2 and then selling us back exotics from D1 that we already earned. Introducing one of the best characters in Destiny lore, and spending 10 seconds with him, learning nothing about him or the vex. No Scannables at all? Leaving our vault at 200, which was already full and then having us grind for new gear. AND, the worst part of all, introducing the Infinite Forest, which is really six different variables that you would have thought were just crafted if they had never told you! The potential for that space is tremendous! But instead, it's a HUGE wasted opportunity.
I'm having some fun because at its core it's Destiny, but I really hope it is NOT a foundation for future content. The raid lair is great as always, and leveling is the best part of the game. But we need real progression, more than one stat that is meaningful. And a damn LORE TAB!