On this week's episode of Second Opinion, HPP's Nathan Terencio talks about the poorly-aged terribly-designed mess that is Skyrim.
The developers of Lordbound increased the scope as they became more familiar with the Creation Kit and got inspired by the original Skyrim.
Created by Bethesda Softworks, The Elder Scrolls is hailed as one of the most groundbreaking RPG franchises.
13 years after Skyrim's release, Bethesda is updating the game again. At this point, unfortunately, it's doing more harm than good.
As mentioned here, I hate that these updates are killing the mods. It took forever to get my crap ton of VR mods set up perfectly... now it's broken again.
Cant play Bethesda games after Witcher 2 and 3. They have ruined me in a good way.
Skyrim is not my favorite Elder Scrolls , but it is still a fun game. I want athletics and acrobatics back. I want it to be more like Morrowind, no quest arrows etc. They made it more like Fallout which I didn't like
I hope when the Elder Scrolls VI comes out (after they port Skyrim a few more times), they incorporate more elements from Morrowind and Oblivion.
The problem with Skyrim like Fallout 4 is they've dumbed them down so much
I restarted Oblivion twelve times...TWELVE to get my character right because you had to balance the pros and cons of the character but in this one it just didn't seem to matter who or what you picked. A Wood Elf should be the character to pick for stealth while a Breton should be the character to pick for magic however in this game you could be whatever.
I mean I don't mind it where once you're level 30-40 and are a good way into the game the option then presents it's self to go into another class, so if you've picked a Wood Elf and chosen a stealth path then you should be allowed something to boost your magic or warrior paths later on but not until you earn it by very skilled quests and the like.
Oh and for the love of god please sort the shitty randomly generated gear out. If I start the game and manage by some miracle to pick a master lock then I should be rewarded by some fantastic gear, even if it's just one item. What I don't want to see is some crappy randomly generated "Iron Dagger of Great Embers". Not to mention adding in more unique weapons for us to find and collect...make us climb tall Wizard towers filled to the brim with high powerful enemies for a powerful staff or go on a long cryptic treasure trail to find a hidden enchanted ring which will give us a unique ability not found in the general magic pile. I also liked how in Oblivion these unique weapons (the very few which were there) had a levelling system where they wouldn't be as powerful if you were a low level so it was best to wait until you were a higher level to get the items at their full advantage.
I remember in Fallout 3 walking out the vault for the first time, I hardly had any ammo on me and decided to use any melee weapon I could find for a big chunk of the game. In the end my ammo was still pretty shitty resulting in me only using it when I needed it. At the end of the game I felt I was rewarded with more ammo to go out and tie up loose ends in a fun styled way.
In Fallout 4 I walked out and got to Sanctuary already having like 200 10mm ammo, didn't bother with the melee but if I did it wouldn't matter as weapons didn't break. I don't mind weapons breaking at the start of the game but there should be a skill which stops items from breaking later on just like how in Elder Scrolls there should be a skill which stops enchanted weapons from depleting as using soul stones was annoying as hell.
"poorly designed garbage"
Oooh thats a spicy take