Dustin Thomas of the Scholarly Gamers reflects on Ed Boon's studio, NetherRealm, which has many quality titles, but his/their work in Konquest mode shines brighter than many other full releases.
With Shadow of the Erdtree complete, Miyazaki reflects on the development of From Software's first open-world game.
GameSpew: Episode 3 of The Boys season 4 parodied Mortal Kombat with Vought's Tournament of Heroes. Now we want it to be real.
'As long as this company's my responsibility, I would not let that happen.'
Hidetaka Miyazaki describes FromSoftware's relationship with parent company Kadokawa and references Satoru Iwata's perspective on layoffs.
As it should be. At this rate the Western side of the industry will crash and we may yet see the resurgence of Japanese gaming development. Really miss the PS1 days. No bloated budgets, diverse games and many IPs that exist today are from that era. Perhaps the industry does need a reset.
We need more Satoru Iwata type game CEOs in this industry. Phil Spencer that piece of shit will never be the CEO that Iwata was.
Why does this non-gaming news get approved while the attempted extortion of black myth wukong gets denied?
Very interesting article about a game mode I never really new was expanded upon in Deception. My only gripe is claiming that Deadly Alliance was the first fully 3D Mortal Kombat. Come on man Mortal Kombat 4 was totally 3D!! Lol, I guess it depends on what your definition of "fully" is.
I never hated Stryker, he had his uses so the claim "everyone hates Stryker" is kinda false. I loved the mode as well and spent plenty of time with it back in college. I do agree that my love of fighting games has diminished because of the online focus. Nothing was better than spending a night with your brother or friend playing or waiting in line and putting your quarter on the screen to signer you got next at the arcade(when you get older it's not so easy as it used to be to have people over to game ha ha)