Dustin Thomas of the Scholarly Gamers reflects on Ed Boon's studio, NetherRealm, which has many quality titles, but his/their work in Konquest mode shines brighter than many other full releases.
Very interesting article about a game mode I never really new was expanded upon in Deception. My only gripe is claiming that Deadly Alliance was the first fully 3D Mortal Kombat. Come on man Mortal Kombat 4 was totally 3D!! Lol, I guess it depends on what your definition of "fully" is.
Depends on how you look at it. MK4 had a sidestep, but Deadly Alliance had full 3D movement. Both are "fully" 3D, though. I think he just worded it funny.
I never hated Stryker, he had his uses so the claim "everyone hates Stryker" is kinda false. I loved the mode as well and spent plenty of time with it back in college. I do agree that my love of fighting games has diminished because of the online focus. Nothing was better than spending a night with your brother or friend playing or waiting in line and putting your quarter on the screen to signer you got next at the arcade(when you get older it's not so easy as it used to be to have people over to game ha ha)
putting your quarter in the cabinet by the screen will go down as a legend in arcade fighting games, i am in the same boat i cannot get into fighting games on console miss the good ole days
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