440°

Why Microsoft is making Project Scorpio

With today's reveal of the tech behind Project Scorpio, we now know what is inside the next Xbox. But why did Microsoft build it in the first place?

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eurogamer.net
XiNatsuDragnel3008d ago

Interesting. Confirmed more expensive than Pro so I'll say 600 dollars

BiggerBoss3008d ago

$600 is way too pricy imo. Who would pay $600 for an Xbox System after the short life of the xbox one?

darthv723008d ago

As to the question of "why scorpio?" it is because Ms wants to get devs back on their side. no doubt having a lesser product in comparison to the PS4 has hurt some relations. MS wants to make a "console" platform that can equate to a PC platform in the development process. Having DX12 built right in will make porting and cross development much simpler and should be more cost effective and less time consuming.

thus the return on investment will actually be games... MS lost out to all sorts of games due to not being the go-to platform to develop on. Scorpio is trying to change that perspective.

Bigpappy3007d ago (Edited 3007d ago )

Agreed darthv72: Scorpio is a proof of concept for DX12. It shows how you can take an average CPU and make it so efficient, that it can work with a medium powered GPU to produce 4K with ultra settings at high frame rates.

Developers and PC manufacturers will take notice. Helps AMD also.

S2Killinit3008d ago

No way it will be that much. Its just a upclocked hardware. I say it will be 399-450

RosweeSon3008d ago

You saw launch prices and prices of S models yeah so this Massively superior console gonna be £50/100 more... and the rest ;)

S2Killinit3008d ago (Edited 3008d ago )

Its massively superior after a year. Watch, its gonna be no more than $450

Cryptcuzz3007d ago

I am not going to get one, as I've always stucked with PS games, but to say Scorpio is just an up clocked hardware isn't true. The hardware sounds impressive, but even so, it won't be for me. I'm sure it'll be a great for Xbox fans though.

S2Killinit3007d ago

I'm not saying its not impressive. I'm saying the upchucked it in house, so they spent less on obtaining the hardware. Although, I am saying that its not a huge jump over the PS4Pro either. Its definitely stronger, but not stronger by a huge margin. Its a smaller bump than the one between standard PS4 and PS4Pro.

Prince_TFK3007d ago

Too high. An upclocked hardware should cost only $249.

/s

chrisoadamson3007d ago

its all custom built . please watch the tech tear down by digital foundary

+ Show (3) more repliesLast reply 3007d ago
Mr-Dude3008d ago (Edited 3008d ago )

This is too similar to PS4 pro. I like it for the UHD Blu Ray and new dashboard, but it's going to be hard to justify. The 12gb is nice, but the dream of Zen and Rysen is over like a lot of people said. And for the real power to show you still need first party studio's or patches. And seeing how third party studio's are doing that on the PS Pro... Well, it's going to be interesting. Price is going to be a huge factor here. Sony won't have to do anything as long as the games keep coming, or just a price drop on the Slim and Pro.
So, here's my take, which is based on limited tech knowledge,

PS4 Pro:
GPU: PS4 Pro: 4.20 TFLOPs Polaris GPU
CPU: overclocked 2.1GHz Jaguar CPU

Scorpio:
an RX 480 would be: 5.8 TFLOPs, which, this is close to in scorpio. 40 customized compute units at 1172MHz.
CPU: 8 custom x86 cores clocked at 2.3GHz

I suppose, they're close in power. Obviously the edge goes to the Scorpio over PS4 PRo, but that's as it should be for hardware released after the PS4 Pro.

This is not quite the powerhouse I'd hoped for, but this is likely the best case scenario for the available hardware at release time.

Basically, I feel this is the same conversation We all had in regards to PS4 Pro when it released. Both are solid values, both are solid systems.

alb18993008d ago

It is 43% stronger than the Pro so don't hold your breath.

Yohshida3008d ago Show
YAO-BLING3008d ago Show
BiggerBoss3008d ago Show
Codedan3008d ago

They are stating facts without the customization of the architecture which is arguably more important than the hardware increase.

Christopher3008d ago

Where do you get 43 percent from? Everything I've seen is closer to 30 percent.

3008d ago
Christopher3008d ago

***40 customized compute units at 1172MHz vs 'only' 36 cores at around 900+MHz on the PS4 Pro, it's the difference in clockspeed AND number of cores.***

That's not how it works. You don't take a single item, measure the numbers directly like that, and make that the goal for power. There's a reason there's a specific tflop and core to GHz measurement standard.

Kokyu3008d ago

Yeah cause we saw 40% more from Ps4 when the tables where reversed right? No we didnt, what will likely happen is third party will look the same a cross Ps4P and Scorpio and first party will shin brighter like every gen.

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3008d ago Replies(2)
Aenea3008d ago

I think the biggest jump in performance is coming from DX12 in silicon! That can save a lot I think!

3008d ago
ABizzel13008d ago

@SirJoJo

It's there for a completely different reason, Scorpio having DX12 built into the silicon is there to make PC ports almost effortless, and help developers find and remove bottlenecks.

If Scorpio does start to receive more 3rd party console / timed exclusives, as I said a few weeks back they will be PC ports.

ShadowKnight3008d ago

Sounds great but what about developing first party games for the system. Are they going to take advantage of that or just third-party support

Mystogan3008d ago (Edited 3008d ago )

And there's a ton more hardware that's geared towards gaming specifically.

This is what a console should be, not just slightly tweaked off the shelf PC parts. The performance of a $1000 PC jammed into a $500 box.

Consoles have lost that advantage in recent years. You can build a PC that's as powerful as an Xbox One or PS4 with the same money. Same with PS4 Pro. This was not the case during PS2/Xbox Original and 360/ps3 era. Scorpio just brought that back. Every single piece of hardware is geared towards gaming. Something which is simply not possible on PC.

Xbox Scorpio can do 4K 60fps on Ultra in Forza. On PC only a GTX 1070(with some frame drops) and a GTX 1080 could do that. And these cards cost $400 and $600. Then you also need the CPU. Which will cost another $200-400. Then you need a motherboard/powersupply/etc. All that will add up to more than 800-1000 dollars. The Scorpio will cost $400-500, half that price. That can only be done when every single piece of hardware works towards one goal.

Aenea3008d ago (Edited 3008d ago )

@Mysto

None of MS and Sony their consoles have off the shelves PC components. They are all custom made APUs.

To me the Scorpio's APU is just a bit more custom even than the Pro's already was. Remember the Pro's GPU is not just a Polaris GPU, it's a mix of of the one in the PS4, Polaris addons, some Vega addons and some Sony specific things like for checkerboard rendering and PSVR. MS their GPU module is even more custom, biggest addition is DX12 inside the APU.

It's a wonderful looking piece of tech but it's not "bringing back custom hardware" like you claim it to be....

-------
@Shadow

For the love of.... Let go of that exclusives crap, plenty of non-exclusive games that can make use of this hardware, why be so annoying?

+ Show (2) more repliesLast reply 3008d ago
Kribwalker3008d ago

"Microsoft's Scorpio engine enjoys spec domination over PS4 Pro in all areas - "
http://www.eurogamer.net/ar...

The downplay is real, the console is a beast, by a lot.

"I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port. Out of interest, we tested Forza 6 Apex with similar settings at 4K on GTX 1060, 1070 and 1080. Frames were dropped on GTX 1060 (and a lot of them when wet weather conditions kicked in), while GTX 1070 held firm with only the most intense wet weather conditions causing performance dips. Only GTX 1080 held completely solid in all test cases"

It's not even close

Liqu1d3008d ago Show
ABizzel13008d ago

@Kirb

The difference is similar between the original Xbox vs the PS4, except this time it's in MS favor, which considering the console is releasing a year later it's to be expected. There's no downplay here by anyone, and if someone tries it's pure fanboyism, or they simply wanted more power with the year of additional time.

The hardware and the customizations are on point with Scorpio. This is basically a new console from MS, to fix all the issues the original XBO had. PS4 Pro is practically a dual GPU PS4. Same concept for both consoles, completely different methods of getting there.

The GPU balance goes

PS4 Pro
RX 470 (PS4 Pro first party games)
RX 480
XBO Scorpio / GTX 1060
1070 (The difference here is XBO will have better optimization with first party games)

Scorpio is more powerful, no need for discussion there and we've known this since last year's E3.

synistatha13008d ago

I still don't see any games that would make me want one so what's the point again

Kribwalker3008d ago

@synthasia

Start with the best version of every multiplatform and then wait for E3 for the rest to come to light

Ashlen3008d ago

@Kribwalker

So if PS4 has had the best multiplats for the pas 3 1/2 years why do you own an Xbox?

Scorpio is not going to change things.

+ Show (4) more repliesLast reply 3008d ago
XbladeTeddy3008d ago

"I suppose, they're close in power."

Hardly. Scorpio eats PS4 Pro alive. But with that comes a higher price point which is a negative.

3008d ago
ABizzel13008d ago

@Mr.Dude

It's going to be more powerful than the PS4 Pro, and definitely have more Native 4K first party games considering all the customizations to the hardware. It's unlikely most 3rd party devs will push those customizations nearly as much outside of porting higher PC versions down to Scorpio. But for first party games we could likely see better texture work, anti aliasing, and effects also with that Native 4k boost.

The power difference is pretty much the same as the PS4 vs the original Xbox, which is expected a year later.

The big question is how much is it going to cost, and that's a war Sony can win on all sides. They can easily drop the price of the base PS4 down to $199, and PS4 Pro down to $349 and continue to sell at a profit. Meanwhile that UHD Blu Ray in the XBOs will always be a reason the the XBOs will barely make a profit at $199, and Scorpio for all the tech customizations, high-end (for console) cooling solution, and more expensive hardware means it's launching at $500 or else it's taking a loss on each console sold.

At this point it's a price:performance when it comes to hardware, and the PS4 brand is still winning that, although Xbox Scorpio has won the overall performance crown for the next few years. And this is all just specifically talking about hardware, games are a completely different story.

343_Guilty_Spark3008d ago

The PS4 was only half a TF more powerful than the Xbox One.

The Scorpio is essentially a full PS4 (1.8 TF) more powerful than the PS4 Pro.

It's not the same.

Aenea3008d ago

@343

Not that again. In order to render 4 times the pixels you need to have 4 times the power.

For 4k 1.8Tf will show about the same difference as .45Tf for 1080p....

The 1.8Tf for 1080p tho is another story......

343_Guilty_Spark3008d ago

They aren't close in power. The Xbox One and PS4 were closer in power than the XBOX Scorpio and the PS4 Pro.

The big deal for me outside of the massive improvements in compute power, speed and optimizations is the extra 4 go RAM. That means 4K textures, which the PS4P does not utilize (Horizon still looks amazing nonetheless).

Aenea3008d ago

Since with bigger resolutions the gap needs to be bigger to show the same results it's wise to use a percentage to indicate the difference so we can compare it to what we are used to with HDTV's and these consoles...

Percentage wise the power difference is just as much between X1 and PS4 as Scorpio and Pro...

+ Show (5) more repliesLast reply 3008d ago
fiveby93008d ago

Well clearly as far as hardware goes it will be a strong console. MS needs to cultivate a more interesting diverse set of titles. Will it dominate in sales? I doubt it will dominate but sell far better than X1, I suspect it will. But likely at some point Sony will announce a new console being developed which will leap frog. And so the game will go. So what will the difference maker be? Games and where one's friends play.

Yohshida3008d ago

Forza Motorsport 7 - Racer
Sea of Thieves - MMORPG
State of Decay 2 - Survival
Crackdown 3 - Open World Action
Halo Wars 2 - RTS
Path of Exile - Dungeon Crawler

Tell me, how much more diverse could it get??

Liqu1d3008d ago

You do realise that PS4 has games in all those genres and more?

BiggerBoss3008d ago

Bro, look at that list and then look at the offerings for the Ps4 this year. That doesn't bother you at all?

fiveby93008d ago

I didn't say they weren't working on it. Just more diversity is better IMO. And two of those games are actually released yet. Look I own both consoles but I do find that currently PS has a better diversity of games. Just think in order for MS to be more successful then along with improved hardware they need to have some parity with PS in terms of diversity. At current, I spend and do way more gaming on my PS than my X1.

Yohshida3008d ago

"PS has a better diversity of games"

Dude what? Tell me HOW CAN IT GET ANYTHING MORE DIVERSE??? What games does Sony have that are more diverse???

@Liqu1d
Sure they do, I was just showing him about the diversity

@BiggerBoss
One Console offers Games I play alone, the other offers me a full on online experience. Depends on what you prefer.

RosweeSon3008d ago

Halo wars 2 is already out, Forza 7 what a 4-5th Forza in as many years. Crackdown 3 looks promising but yeah great games for Xbox one... Scorpio exclusives built from ground up that are gonna use the extra power... 0

GoodnessGreatness3007d ago

That's it? And that list looks terrible. Almost no interesting games at all.

+ Show (3) more repliesLast reply 3007d ago
343_Guilty_Spark3008d ago

Scorpio 2 is likely already in the planning stages.

fiveby93008d ago

I think there is a broader plan of shortened console cycles coming into play. We are possibly entering a time of iterative console releases like in mobile phone market. Spec refresh every couple years. Ultimately both consoles will end up with similar performance specs at any given time. Other differentiators will come to play, like cloud services, first party exclusives, and execution on softtware / features.

RosweeSon3008d ago

At the end of the day the average gamer doesn't even know what a teraflop is nor do they care I myself... sure I'll read it but it means nothing to me. It's all about the games. When Microsoft has a good 4/5 new ones that I didn't nail on my S I'll consider a Scorpio 2018/19 at this rate tho. They could have 20 teraflops if they ain't got any games exclusives especially waste of time and my money.

Yohshida3007d ago

Yep, all they hear is "MOST POWERFULL CONSOLE". Games didn't matter at the start of the gen. PS4 sold like hot cakes without anything worthwhile.

RosweeSon3006d ago

VideoGameLab I agree there wasn't anything system selling worthy on launch but knowing what was coming and due was enough for me the great price and fact Sony were going for it hard won me round... had 360 for 9 years fancied a change and they were the ones from day1 who were going for it. I hadn't even seen console before I decided PS4 was a day1.
Games always matter tho. Specially for a games console ;)

ShadowKnight3008d ago (Edited 3008d ago )

He didn't see anything else running on the Scorpio except Forza? I wanna see if Witcher 3 can run in 4K 60fps

Aenea3008d ago

It can't.

If CDPR is willing to make a patch for Scorpio they could probably get it to run at 2160p@30fps.

It's running on the X1 at 900p and has frame drops at 30fps. If you see my calculation below a game that is 900p@30fps can be lifted to 2160p@30fps by the hardware (if it's patched) but it would still struggle then with frame drops. To get a game to 60fps from 30fps the GPU has to do double the work which won't be possible together with such a massive resolution increase.

They could, of course, offer an option for 1800p sparse rendering (and then upscaling to 2160p after that), then it can probably do 60fps, still look wonderful and get rid of the frame drops.

basically you have to think of it like this:
900p@xxfps on X1 -> 2160p@xxfps on Scorpio likely
1080p@xxfps on X1 -> 2160p@xxfps on Scorpio more than likely

But doubling the framerate AND bumping the resolution like that, not likely....

Yohshida3008d ago

They are using PC ULTRA Settings and Assets plus 4K/60FPS and use 66% of the system:
https://pbs.twimg.com/media...

Why wouldn't a 1080p Game run on native 4k/60? Pro plays games with the same setting and textures too, just in a higher resolution.

Aenea3008d ago

@Videogamelab

Because lifting a game from 30fps to 60fps means the GPU has to do twice the work, doing BOTH resolution AND framerate is not gonna work.

Again, a 1080p@60fps can do 2160p@60fps on Scorpio, but getting a 1080p@30fps game to 2160p@60fps is not gonna happen, not even with this hardware and all it's tricks!

The Witcher 3 runs at 900p and can't even hit a stable 30fps....

343_Guilty_Spark3008d ago

You're performance calculations do not scale linearly. Lots of optimizations you are not privy too.

Aenea3007d ago

@343

But neither are you and videogamelab privy to those!

DigitalFoundry said that 900p games can with a lot of work made to become native 4k on Scorpio, but still with the same exact framerate cap!

Stop believing in magic, Scorpio can not lift a 900p@30fps game to 2160p@60fps...

+ Show (1) more replyLast reply 3007d ago
Aenea3008d ago

The most impressive thing and the thing that is going to make sure many a game can indeed perform rather well and reach 4k is the DirectX 12 implementation in silicon!

The CPU is just a beefed up Jaguar like in the Pro, the GPU is an AMD GPU with Polaris features and additional MS specific additions just like the GPU in the Pro is...

I do think MS has a slight edge here that they did more in software/libraries in an abstract way, especially with DirectX where Sony of course also has libraries devs can use but devs could also go real low level on the PS4 which can cause compatibility issues on different hardware...

Still, the Forza demo was rather nice, but the game was already running 1080p@60fps on stock X1, everyone already assumed they would be able to get games that do that already to become 4k@60fps (4 x 1.3Tf = 5.2Tf). What is impressive is that they apparently did it using only 4.2Tf (70% of 6Tf, the GPU wasn't utilised fully, fluctuated between 55% and 70%).

Let's see, to get a 900p game to 1080p they need 1.44 times the power. They managed to go from 1080p to 2160p using 3.25 times the power. To get a 900p game to 2160p it needs 1.44 x 3.25 times the power. Multiply that by 1.3Tf and the machine should be able to do 6.084Tf. Hmm, whaddayaknow, that IS possible.

Still the games that fluctuate with dynamic resolutions lower than 900p won't be able to.

Also, and this is very important to think about: games running at 30fps won't go to 60fps all that easily. So don't expect a 900p@30fps game to go to 2160p@60fps since that will be impossible. And yes, for double the framerate you do need a faster GPU, apparently some here believe that is not the case, but it really is...

LexHazard793008d ago

So putting aside bias and games. Did you like what you heard about the Scorpio?

Aenea3008d ago

Yes I did!

I love to know the price, but am sure we will know in 2 months at MS their E3 press conference!

Anyhoo, the hardware looks good! Adding 4 more CU's on there and upping the frequency is rather nice! The whole DX12 on silicon is impressive and believe there's where the most power increase is coming from and I feel that is the whole reason why Forza only used 55-70% of the GPU. This could be huge!

And yeah, am sure it will have way more native 4k games this way than I actually expected. Still, not all of them will, the games below 900p certainly won't, but heck, those can surely use 2160p sparse/checkerboard rendered with ease!

Show all comments (88)
320°

Former PlayStation Boss Says $80 Games Are Amazingly Affordable

PlayStation boss believes that $80 games are affordable due to the value they provide. Using Mario Kart as an example, he noted that it offers numerous hours of gameplay with just one purchase.

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tech4gamers.com
jambola1d 22h ago

value inside the product does not have any impact on how afforable they are

Eonjay1d 5h ago

He never said anything about affordability at all. He only commented about the perceived value that a game can have to a player that gets many hours out of it.

Again, as with many other forms of we are disrespected and lied to.

Title says Yoshida said $80 games are amazingly affordable. This is a lie.

CrimsonWing691d 4h ago

Perceived value is subjective, so how do you even argue for it? If one person says $500 was worth it because they played a game for six months, what does that mean to someone who didn’t share that experience or see that value?

This is exactly where corporate thinking falls apart. The value is defined by them, and then they twist the logic to defend it from a purely internal, out-of-touch perspective.

I’ve never based the price of a game on how long I’ve played it. There’s a standard price range that consumers feel is fair. If it were truly based on time or value, Resident Evil 2 Remake would cost $20, and Final Fantasy VII Rebirth would be $1,000.

Eonjay1d 2h ago

@Crimson

"Perceived value is subjective, so how do you even argue for it?Perceived value is subjective, so how do you even argue for it?"

I think his point is that it is subjective.

thorstein1d ago

Why is tech4gamers allowed to publish here. The lying is constant with them.

FACTUAL evidence9h ago

Honestly, expedition 33 is a prime example of quality for the low. Expedition 33 launched at 50$, and that game gave me more fun than most 60-70$ games I’ve purchased within the last decade.

8837h ago(Edited 7h ago)

Clearly, they want to increase prices. They need to convince people that it’s not so bad. As long as they can do that, they can do whatever they want. You gave an outstanding example of the direction things could go if creators were focused primarily on The community and quality. If that example or a few others like it didn’t exist, it might be hard to convey to many how it is even possible.

pwnmaster30001d 22h ago

I get the concept.
People buy movies for $20-$30 dollars that offers only a couple of hours of enjoyment.
While games offers 3-10+ times the amount of hours and content.
So in theory yeah I get it.

But I will never accept it and would rather keep the price now or even better PS360 price lol

isarai1d 21h ago

On the surface ye that makes sense, but when you realize the budgets are very comparable, you realize it's kinda stupid and overpriced especially when it common for it to be released unfinished

Extermin8or3_1d ago

Not really, movies that have similar budgets have the box office where if they arent a flop- they typically make all their money back or a profit. Movies have a much wider audience. Games however just have that release and have a smaller market.

PapaBop22h ago

Are many people buying movies for $20-$30? Outside of the more dedicated movie goers who have a physical collection, I imagine most rather scoff at that and stick to things like Netflix instead.

DivineHand12522h ago

You also have to take into consideration that most games are enjoyed by one or two people, while movies can be enjoyed by a group of people who are either friends or family.

Another thing is that the value of an entertainment product cannot be judged based on its length, but how it makes the user feel when it is all done.
An example of this is Ubisoft games. They can last close to or exceed 100 hours, yet many people hate on them for doing things to pad the length of the game, while Uncharted 4 and other Naughty Dog games average about 15 hours in length and are hailed as some of the best games of all time.

gold_drake1d 10h ago

said by the guy who probably had a high 6 figure income

Eonjay19h ago

He never made the comment. Welcome to the internet.

gold_drake19h ago

..have u watched the video at all?

welcome to the internet indeed.

Petebloodyonion1d 5h ago

The value of an $80 all-you-can-eat buffet is undeniable, making it curious why some people choose a $20 restaurant for a single, standard meal.

In a similar vein, movies, despite their higher production costs for a two-hour experience, outperform video games in revenue while also being priced around $20. Suggesting that video games need 100 hours of diluted gameplay to compete seems like a misdirection. The real solution might lie in re-evaluating how their core offering is valued.

Extermin8or3_1d ago

Individual movies yes, the movie industry as a whole? No, the movie industry is dwarfed by the behemoth in terms of revenue that gaming is.

DoubleYourDose16h ago

The $80 buffet and the $20 meal both come out the same end.

FACTUAL evidence1d 5h ago

Lol so rich people want to speak for my wallet now? I still haven’t adapted to 70$ yet, and not planing on to. I don’t mind waiting on sales.

Show all comments (58)
140°

Square Enix is “aware” of Final Fantasy XIV player numbers dropping

Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.

Read Full Story >>
videogamer.com
jznrpg3d ago

It’s really old now. All great MMOs decline.

PRIMORDUS2d ago

Also who wants to keep paying a monthly fee every month, there are other options like Guild Wars 2 😁with no monthly fee and while not that many people overall compared to FF XIV, it did increase to about 21 mil now.

Sephiroushin2d ago (Edited 2d ago )

I prefer to pay since i do not like guild wars and it keep kids away, but FF14 decreased on quality since they started to make it "more accessible", tried throne and liberty and while it was okay it has so many issues, same for dune awakening... Its time to start making a new FF MMO

kaewcha7342d ago

Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard

Servbot412d ago

My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.

Miraak82 2d ago

The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .

60°

Dune: Awakening Composer Talks Giving Arrakis a Voice

Game Rant interviews Dune: Awakening composer Knut Avenstroup Haugen about his process for giving the harsh deserts of Arrakis a musical voice.

Read Full Story >>
gamerant.com