70°

Simply Mechanics: Zestiria in a Sea of Tales

Alex, from IrrationalPassions.com, in a new column, outlines the mechanics of the recent Tales games, Tales of Zestiria, Tales of Xillia 2, Tales of Graces f, and going back to Tales of Vesperia, discussing how the mechanics of each worked and didn't work.

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irrationalpassions.com
80°

Tales Of Graces Ƒ Retro Review – Holding Out For a Hero

Gary Green said: Namco Bandai heard the call of many fans asking for the PlayStation release of Tales of Graces which was originally released seemingly exclusively for the Wii back in 2009. If you’re acquainted with the Tales series then Graces f won’t be something entirely new to you, yet if you’re a newcomer then you’ll find a plethora of gameplay mechanics and nuances that distinguish this series from other JRPGs. While the game finds itself following the traditional archetype of JRPGs, such as a somewhat clichéd story, Graces has something to offer to both veterans and newcomers alike.

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pslegends.com
GoodGuy0929d ago

Odd this and the xillia games still haven't gotten remasters yet.

230°

Beloved Tales Of Character Designer Mutsumi Inomata Has Passed Away

Today it was announced that the gaming and anime industry has lost another beloved artist and creator. Mutsumi Inomata has passed away.

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techraptor.net
banger8858d ago

The Tales Of series are some of the best RPGs I've ever played, and the characters are a big reason for that. I don't think I played a single game in the series that I didn't enjoy. Rest in peace.

Snookies1258d ago (Edited 58d ago )

Damn, that sucks to hear... His designs were always wonderful.

H957d ago

RIP, sheade some great designs, man it's one after the other this year

FinalFantasyFanatic57d ago

We're 3 months into the year and I feel like we're taking nothing but L's.

autobotdan57d ago

Wow she was the character designer for Tales of Destiny one of my favorites of all time =(

scorpio_204957d ago

I love the Tales games. Phantasia will always be my favorite. Ironically I felt like as the series progressed the character design became too “anime cliche.”

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deleted1411d ago

I really enjoyed this article, it was a good read. This quote gave me a chuckle, because it's true!:

"Pretty much every JRPG involves the player’s characters going from barely being able to lift a sword to killing God"

indysurfn1410d ago

LOL...exaggeration but I get your just making a point. No one can Kill God. Don't drink Satan's cool-aide he is just trying to recruit you (backwards recruit)

Tross1410d ago

He probably only has the grape kind anyways. All the folk up in heaven surely hog all the good flavours.

BrainSyphoned1410d ago

Final Fantasy 15 the ultimate delayed game with delayed story dlc shoveled in at the last second. Doesn’t ring the gratifying bell when I see that stupid car at all. Article+thumbnail is like describing a 5star meal while watching your cat clean its backside.

1410d ago Replies(2)
nommers1410d ago

More specifically I would say JRPGs are progressive gratification. Basically like listening to prog music vs anything else which imo is the best. Even if a JRPG is all about the journey, generally speaking JRPGs keep getting better as opposed to other games which usually have their high points come in either too soon, or the best parts just aren't nearly as impactful.

indysurfn1410d ago

Also don't forget the direct comparison that the old Square Enix president made. He said Western players like TWITCH games and eastern players love Cerebral games. Now it was taken as a racist slam. But he meant it as one of the reasons outside of development time and cost return on investment(ROI). But he had a true point people here are TRAINED to like instant stuff. And people there are trained to like delayed over the top stuff. It is not a intelligence slam. I'm glad I LOVE the later gratification! Because it is way better!

iofhua21410d ago

I like JRPG's for the big anime tiddies.

indysurfn1409d ago

lol.....I stand corrected!

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