If you factor in how PSN also shows the total percentage of the playerbase with the same trophy, it's almost a database of behaviour.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
For a "difficult game", I'm surprised almost 64,000 people got the platinum for Bloodborne. That game was worth it!
I still can't understand how there's not one Trophy with a 100% attained rate, especially when there are games that give them to you just for starting up the game
I understand its cool for gamers who like it but I hate the attitude of some people digging into others trophies and try to deride others. I even saw that happen for journalists trying to deride gamers who were giving their opinions.