By making deaths permanent, columnist Jake Magee has found a way to better enjoy the slow and methodical pace of strategy games, he writes.
I disagree. Everyone knows I want strategy in my games. But, I don't want to be required to have a completely flawless strategy 100% of the time. I don't want a single screw up to require me to reset the game. And, yes, that's exactly what it does. I'm not going to continue playing if a character permanently dies. So, for me, it's just a time-waster.
why would you reset a game if one character dies, that seems like overkill
Because they're permanently dead.
One character is dead out of dozens that you have, that's not a very good reason to restart a game unless you aren't particularly good at the game.
That character is gone. I can no longer use him, even if he was my favorite character. He also vanishes from the story. It has nothing to do with the game being "harder" without that character. I'm similarly anal about getting hidden characters. If I miss one, I go back to a previous save.
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