HPP: BattleSouls is one of the simplest introductions to arena combat I’ve ever come across. Three short slides of explanation and you’re able to jump right in. Taking cues from shooters and MOBAs alike, the game is a free-to-play that exists as a more accessible option for those of us who aren’t multiplayer vets of either genre. While BattleSouls certainly gives that jumping off point, it doesn’t seem to strive to move beyond.
China's new online gaming regulations set spending and playtime limits to curb excessive gaming and protect minors.
Far as I've read they were relooking into some of that due to companies over there stocks plunging after the orginal announcement
China kinda has to be the world's online gaming regulator whether it wants to or not (spoiler: it does) because, as this article states. China is home to the biggest online gaming market of over 700 million online gamers.
All that potential in the Chinese game market is squandered by corporate greed and the Communist government.
Free-to-play games offer gamers a very easy and cost-effective way to enjoy online multiplayer, but are these sorts of games themselves actually better than their predecessors?
Depends. If it's F2P and you have to grind and grind and grind to get to level 1. Then grind and grind and grind to get a weapon. Then grind and grind and grind to get a hat for an unreasonable amount of time. And it's set up and marketed constantly that you can buy all that for $4.99 to shorten the pain but you barely get anything for the price. Then, HELL NO.
If it's a great F2P game, with a great play loop and it has reasonable level updating and weapons capable of being acquired WITHOUT endless grinding for hours upon hours without spending any money, even for special weapons. Then, F2P is okay.
F2P should be fun. Not a job of endless working. Or being pushed to pull out your wallet. But truthfully, I'd rather an online game with one price that gives you a deep online experience. Not monthly cost or yearly cost or pay for passes.
fuck no. I play Rocket League and the amount of trolls, match throwers and toxic players doesn't decrease because even if we successfully report them, they can just make a new account and keep on being douches.
No because free to play comes with a price look at GTA as an example it's the perfect model. Rockstar drops an update a new business, a few new cars, new weapons, clothes, and tattoos. That stuff is super expensive in the world of Los Santos meaning you either have to grind the shit out of the game or you have to buy shark cards. Those shark cards are what unlocks that new car or business so people can try them out. Even free to play on cellphone comes with a price because they know people will pay to have a new character skin, weapon skin or even unlock a new weapon.
Right now I think F2P comes with too many strings attached. If it isn't a grindy expedience that tries to lure you into the store to bypass the full time job that is the game, it's the trolls, the smurfs and the hackers with throw away accounts, or the ever frustrating battlepasses that these games tack on with 2/3 items that are actually worth the effort and then 97/98 garbage teir unlocks that would have been free bonuses in a full priced game.
F2P is a lot like Steam Greenlight or Early Access, it's a good idea on paper but the system is so open to abuse that for every good example there's about 10 other games that take the piss.
China has updated its online gaming play restrictions for minors, and they're now much harsher: only one hour and on specific days.
All of these publishers bent backwards to get into the Chinese market only for China to completely destroy it.
We can't let gaming get in the way of their propoganda- I mean, "education", now can we?