Nick Gillham: "What we have here, then, is Destiny 2.0. It’s more of the Destiny that the fans love, with enough tweaks to keep them grinding for hundreds more hours to come. This is the game that Destiny should have released as, and there’s no doubt that people jumping into it for the first time are getting a great game, and a lot of it at that for a lovely low price, while dedicated players will enjoy themselves immensely while nursing their poor wallets back to health. For once, it’s nice to see some positivity directed at Bungie’s sci-fi shooter. Let’s see how long it lasts."
Here, Twinfinite is writing that Destiny, despite being a T rated franchise, is full of dark and brooding moments that showcase the best of the team's narrative potential. They further write that, while Destiny 2 has not delivered as much as it should have on this front, Forsaken appears to be the big step that it needs to return to its greatest moments.
Gazette gaming columnist Jake Magee's lack of skill at Destiny is what made going flawless in Trials of Osiris more than a year ago taste so sweet. The feeling wasn't as great when he did the same in Destiny 2 last week, he writes.
Destiny 2 is the franchise at its best. With an engaging story, more cooperative activities and better competitive play, Destiny has never felt tighter, more satisfying or more addicting, Gazette gaming columnist Jake Magee writes.