NZG:
I’m kind of lost for words after Life is Strange’s fourth episode, Dark Room. When you’re trying to write a review of something, this isn’t exactly an enviable position. Part of this speechlessness has to do with some truly shocking, unexpected developments in the plot that eclipse even the ending of the previous episode.
The final 3 episodes of this unique adventure get reviewed at Player 2
Kyle, of Games With Friends, had the opportunity to talk at length with the producer of Life is Strange, Luc Baghadoust, and the co-game director, Raoul Barbet, while at New York Comic Con. They discussed the creative process behind Episodes 1-4, how they approached some of the weighty topics like suicide and euthanasia, Chloe and Max's dynamic, and more.
RPS:
"The Life Is Strange Episode 4 thoughts have been a long time coming for one reason and another, but I wanted to get something down on digital paper about it before episode 5 turns up and [presumably] ties some kind of a bow on proceedings. There will be spoilers, pretty much as soon as you click through and then constantly until the end of the article so, y’know, bear that in mind."