330°

Dev Explains Why DirectX12 Won’t Be Game Changer, Takes Years to Shift to New Platform

Teotl Studios’ founder talks about the upcoming graphics API.

Read Full Story >>
gamingbolt.com
stuna13641d ago (Edited 3641d ago )

By the time DX12 becomes universally accepted, other API's will be out to either match or exceed performance gains. Not to mention the developmental cycle of AAA games that will take advantage of those gains.

The way technology advances there is always going to be a leapfrog effect, making what we consider new obsolete in a matter of months.

It's more than logical to think that once Microsoft unveiled what DX12 would bring to the table other developers of API's were taking notes and were in the process or, began the process of trying to either match or exceed what DX12 would do. Although I understand the reasons why Microsoft needed to garner support for DX12, the fact it's taking so long to release and implement it, gives other developers of API's the chance to release their own API's in a shorter time frame therefore shortening the wait for an API that is possibly better.

Reddzfoxx3641d ago

And who is creating these API's in less time and that are better? OpenGL? That will release after Direct x 12 and Mantle shares a lot of similarities to Direct X 12. No wonder you have so many disagrees.

The reasons developers don't immediately jump to the newest API is they are waiting on engines that are more affordable to produce games with. Most are paying for a license for engines that run on Direct x 11 and will utilize it until they finish the game or if its their own custom built engine they wait until they "have to" upgrade their existing engine to compete sales wide with other games in their genre.

OpenGL's newest API will require engines built to work with it and people won't see the fruits of that labor until companies adopt the API and engines compatible with it.

GameNameFame3641d ago (Edited 3641d ago )

MS Engineers and Spencer both said this: "giving what console have to PC" and "won't be dramatic."

I am sure it will help, but it won't be nothing out of ordinary of what console sees over its lifetime.

Let's look at dozen "power unlock" and "performance upgrade" that you saw on N4G. It really hasn't made a big difference. Truth is there is no secret sauce.

Lets focus on whats real instead of chasing after secret sauces.

Kleptic3641d ago

The biggest misinformation flying around about all these API's is simply 'console talk' being involved with it...

DX12, mantle, Vukan/OpenGL...none of those have anything to do with any console...yes, MS sort of said it did in the sense of DX12 with the XBO...but tangibly, it won't do anything (other than higher potential for cross windows - XBO play)...every console in history has had a to the metal API; that is a fundamental advantage unified hardware creates...you don't need some high level 'universal' solution for devices that ALL have identical equipment...

DX12 will be a great change for PC if it reaches the level of acceptance that nearly all versions prior did...but...again...only for PC...consoles don't need it, never have...PC most certainly does...sure, it won't happen over night...but that doesn't hurt anything, either...

none of this changes the biggest problem in gaming: a handful of decent games a year, and a bunch that don't work at release...The average laptop is already more powerful, resource wise, than either console...even running the 'old' DX11.x...but doesn't matter, because nobody takes advantage of it...

IamTylerDurden13641d ago

New api's come out routinely it's been like this for years and NEVER has such a big deal been made like w/dx12. It is tiresome to the point of Nausea, dx improves, open gl improves, it's nothing revolutionary.

I thought this year's e3 was the yr we would see games made ground up for dx12 and the graphics would blow our minds...

Just like Sony jerked us for years with Last Guardian, they finally put up, now dx12 needs to shutup, until it's ready to put up.

BeefCurtains3641d ago

Just like clockwork.... This article explaining why it won't be a game changer, and then another dev will come out later this week on how it will be a game changer. All in the name of clicks.

How about this: it will make a difference for the devs that take full advantage of it. It eont make a difference to those that don't. Sweet, end of debate.

GameNameFame3641d ago (Edited 3641d ago )

@beefcurtain

Like who? Only one who said it was some PC dev who never deved for console. And thats it.

There were few devs who said it was for PC, but then X1 gamers took it for "oh he must mean X1 too!". Then, dev clarified later and say "I meant for PC".Like project Cars dev.

It seems pretty universal(including MS) that it won't make big difference whether you use it or not. So there. Listen to MS. It wont make big difference. Sweet. End of debate.

BeefCurtains3641d ago (Edited 3641d ago )

@game:

<U>Many devs, mainly ones ACtuALLY using DX12, Phil spencer, and MS have ALL stated Numerous times that it will make a difference for the devs that choose <T>to use the new tools available to them. They did not, and I did not, ever imply that it would be a big difference, or a game changer, or that it's "secret sauce". <W>DX11, OpenGL, every advancement in APi moves gaming forward. Why doubt DX12 would be any different because it's for the console you don't like?. <A>My comment was simply that it will make a difference for the devs that choose to utilize them.
<T>
Unfortunately, you have latched on to every article from every dev that has no experience with DX12, and anything that says it won't help, and clamor on to it like some ridiculous childish fanboy. It's just an API, it's technological progress, stop getting so defensive over every X1 news article like its a personal attack on your Ps4... Innovation is good.

joeorc3640d ago

Vulkan is replacing OpenGL..so like DirectX12 they are both being built from the ground up.

donthate3640d ago

Apart from that, many keep saying this do not matter. Let me ask you this, do the graphical difference between early in the console generation significantly change by the end?

There is your answer!

Whatever Phil Spencer said is just to temper your expectations.

Huge gain, huge expectation means tepid results. Low expectation, huge gain means very excited!

Finally being able to transition from an almost monolithic design to a multi-core design that evenly spreads the work load is showing huge results. Consoles with 7-cores should be very well suited to take huge advantage of this. This is just one more step to make it easier to harness power.

That said, who cares?

I'm enjoying my games regardless of frame rate or resolution. What makes a good game is orthogonal to the performance of the game because the dev takes care to design it such.

I don't see games being better experience on PC, because if it was we would all be on PC and we aren't!

GameNameFame3640d ago (Edited 3640d ago )

@Beefcurtain.

Yes, I am sure it will improve. JUST LIKE ANY OTHER API UPDATE. PS4, WII U will improve too over time. Stop making something that happens so regularly into something else.

Look at Project Car update. What happened after the famous incoming X1 API update?Yes. X1 performance improved, but PS4 performance improved EVEN MORE.

Main difference here is we don't get excited or even mention minor update or improvement over any other console except X1.

"Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC" http://blogs.msdn.com/b/dir...

Delude yourself however you want, that statement is from MS dev. Keep telling yourself that this is coming from people who havent worked with DX12. They have and some even created it.

+ Show (6) more repliesLast reply 3640d ago
Bigpappy3641d ago (Edited 3641d ago )

Nah. DX12 will be first out, and I will be well into 2017 before Valkun can even get close to matching it's feature set and work the bug out.

People keep forgetting that Win10 will be a free upgrade to most recent PC owners, and that UR4, Dice, Sqr and other engines will automatically incorporate some of its features. You would think the company head would know about something a talked about as DX12. His company is using DX12, and he seams to have no idea that his game supports the API by default. Fire this guy!

DX12 is not just M$. It has input form AMD, Intel, NVidia, Epic...

alabtrosMyster3641d ago

changing api version mid-project is very risky, I would not try this for any kind ofsoftware... this is what he means, and it makes perfect sense, especially if the gains are expectd to be marginal for your specific project.

Bigpappy3641d ago

@alabtrosMyster: He is using UE4. That engine will automatic enable some DX12 features. he should really grab a copy of Win10 to see what those benefits should be, then comeback and ay that it WILL support DX12. As it is, him dismissing it is not good PR or hype for his game. Many gamers are excited to see what DX12 does to future games. Not supporting it could end up causing you millions of sales, because early adopter will be seeking out DX12 enabled games for they new cards and OS.

GameNameFame3641d ago

Lol. you dont just pop in CD and it goes, "your PC game is now automatically optimized for DX12"

Don't really work like that. As for consoles, it already have those features, so it really dont make a large difference.

donthate3640d ago (Edited 3640d ago )

If you are already working on a DX11 game, a lot of the hooks and etc are the same. There will be some re-engineering, but devs have known about DX12 for some time now.

The free upgrade to Windows 10 will really speed up adoption, because all newer PCs will be upgradeable and those are the ones you want to reach with a high performing game.

The PC industry needs DX12 to suceed so they will push it and push it.

This is the biggest thing to happen to PC gaming in practically a decade so I expect this to be huge.

+ Show (1) more replyLast reply 3640d ago
rainslacker3641d ago

I don't know about leapfrogging in this case. DX12 is another form of concepts that were being worked on across the board from MS, AMD, Nvidia, and several other research groups. MS just chose to make their own implementation of it. For the most part, all these technologies are going to progress together, and borrow from one another. When it comes to using it for development, no one implementation is really going to give the upper hand to it's creator than the other for the long term, because ultimately, they're going to be very similar.

omegaheat3640d ago

@Stuna1. Your comment confuses me. Listen to what you're saying. The dev says that it takes years to shift to the newer platform. He didn't say that it takes another API developer a shorter time to release their own API. Why would it take less time for another API developer other than "Microsoft" to shift adaptation of their software? By the time another API releases, wouldn't majority game developers already be using the DX12 platform? These things aren't made over night. If it takes years to switch to the new platform, wouldn't it be the same for another API? Or are you implying that any API developer other than Microsoft will have quicker adaptation? If you don't see it utilized in games in the near future, will you be pleased or disappointed? Which corner are you defending?

3640d ago
stuna13640d ago

I'm not saying it will take a shorter time to release a API. I'm saying that now that Microsoft has announced DX12 without as of yet releasing it, has made other API developers shift from a wait and see approach to a possible shift of under the radar development of their own alternative to DX12.

I'm sure people don't think others are just sitting back idly while Microsoft stands to corner that section of the market!? For those who believe developers/game makers are going to possibly hand over total control to how their products are handled and distributed with no possible out, it's crazy to even think that.

AndrewLB3640d ago

His comments would be valid if this were any other major DirectX version update, but he doesn't seem to understand that the vast majority of gaming PC's as well as Xbones already support at least the base DX 12.0 feature set. When DX9, 10, and 11 became available, only the latest most cutting edge graphics cards supported the API. DX12 is different in that AMD and nVidia graphics chips going back three major product cycles are compatible. The transition will be much easier as well since it's much more of a streamlining, optimizing, and simplifying API upgrade, because in the past it was an addition of tons of new stuff that can only be ran on 1% of the newest machines piled on top of all previous versions.

And if anyone thinks the industry is going drop DirectX for any other API, they're dreaming. The reason why Developers PAY Microsoft to use their API is because the DirectX toolbox is like this:

http://r1.vehicleservicepro...

... while other API's are more like this:

http://www.apollotools.com/...

And lastly, just so you guys know... no modern console API is truly "to the metal". Ever since consoles started running operating systems, there has been a degree of hardware abstraction which is exactly what a "to the metal" API doesn't have.

starchild3640d ago

@AndrewLB

You're exactly right. The people that disagreed with you are clueless.

DX12 adoption is going to be faster than previous DX versions for all the reasons you pointed out. Not to mention that Windows 10 is going to be a free upgrade for all Windows 7 and Windows 8 owners.

You're also right on point about DX12 adoption versus Vulkan or any other API. People are crazy if they think any API is going outpace DX12 adoption among gamers and developers. It's just not going to happen. DX12 will almost certainly hold the same majority position as previous iterations of DX did.

rainslacker3640d ago

@Andrew

Just thought I'd correct a mistake in your post. Devs don't have to pay MS to use DX. It's free to use and distribute on PC and some other devices with any software your building. You do have to pay a licensing fee for making software on the Xbox, but it's all inclusive, not just for DX.

Also, the OS has nothing to do with being close to the metal. If you ever saw the terminology used, it's "close to metal", not to metal. To the metal would be machine code, and that's not practical, hence the need for an API.

It's unlikely that any dev would just abandon DX. There's really no reason to. There are translators for going between API's, and tools to make up things that are missing from one toolbox or another.

+ Show (2) more repliesLast reply 3640d ago
+ Show (1) more replyLast reply 3640d ago
KingKionic 3641d ago

Lol at these articles from indie developers gamingbolt keeps putting out.

These guys dont know what titles are in development for dx12 besides ones announced.

BlackWolf123641d ago

Dev 1: DX12 will make a huge difference to the Xbox One.

Dev 2: DX12 won't make any difference on the Xbox One.

Dev 3: DX12 will make a minor difference on the Xbox One.

Dev 4: DX12 is really only for PC, and won't really do much for Xbox One...

Dev 5: DX12 will bring the XB1 in line with the PS4, and possibly beat it.

Like seriously, can we PLEASE STOP WITH THESE ARTICLES!!!!!!! It has got to the point where the ONLY thing we have proven about DX12, is that not one single developer has any idea how it will affect the Xbox One. Seriously. Every 2 weeks there is a new article from some random developer saying how it will or won't make a difference, and it is ALWAYS a different opinion. So over seeing this shite in the N4G top articles.

Bzone243641d ago (Edited 3641d ago )

Is this the only question that Gamingbolt asks devs?

Also, the guy being interviewed basically said he knows nothing about DirectX12, why does this warrant an article?

tinynuggins3641d ago

Next they are going to ask the waiters at the Olive Garden how big of an impact DX12 will make on games later this year.

MasterCornholio3641d ago

I'm sorry sir I can't answer that question.

But have you tried our new bread stick sandwiches?

We have two types, chicken parmesan and Italian meatball.

Would you like to try them?

;)

I can imagine what they would say

LOL

Yey bread sticks.

DLConspiracy3641d ago

Lol gamingbolt loves to flame.

Live_Larry3641d ago

In their defense, this question pretty much guarantees them a ton and a half of clicks, and a spot in the day's top articles. Most gamers own a PS4, and most PS4 owners love reading stuff that belittles anything Xbox related. The only thing that beats these articles are the sales reports, those are just in a completely different "click league".

rainslacker3641d ago

You'd think these devs would prefer to talk about, and have their games promoted during the interviews they give. Even though gaming bolt does give a nod to the games they're working on, they still focus on DX12 too much. You'd think by now these devs would just refuse to answer or even give an interview because it's not like they are gaining much from them since they all boil down to, "What do you think of DX12".

+ Show (3) more repliesLast reply 3641d ago
Erik73573641d ago

Won't really be a game changer givin the hardware on the ps4 and xbox....it would be a game changer on PC but that won't happen because PC gaming is not bigger than the console business for triple AAA titles so they will usually side with consoles. Seeing the growth of PC gaming for triple AAA titles, maybe a few years it could potentially be bigger. Seeing steam machines come out makes me think its branching out to more casual base and introducing them into pc gaming at a younger age.

starchild3640d ago (Edited 3640d ago )

That's not accurate. PC is one of the major platforms for 3rd party games.

PC games as a whole generate more money than all the consoles combined.
http://www.gamasutra.com/vi...
https://marketrealist.imgix...

Even for the big 3rd party publishers the PC is a significant platform that earns them a similar amount as any of the console platforms do. For example, Ubisoft's most recent earnings report showed the PC earned them nearly as much as the leading console platform (PS4) and more than the other two consoles.
http://venturebeat.com/2015...

In any case, the benefits that DX12 will bring to the PC are going to happen regardless. As more and more people upgrade to Windows 10 it will only make sense to utilize DX12 for the benefits it brings. Games that don't use DX12 will be left behind, since they won't perform as well and people will gravitate towards the games that look and run better. You have to also consider that both PCs and XB1 will be using DX12, which will add up to a huge installed base of DX12 based machines.

Erik73573640d ago (Edited 3640d ago )

While I agree with you more money is being made on PC( this data on the o money being made you have shown is including free to play,mmo market,and that facebook game your mom plays,etc).....this does not accurately represent 3rd party tes.....Ubisoft may have made more money on PC but that does not mean with their triple AAA titles! They make other games besides stuff like watch dogs,asassin creed,etc.
Ubisoft has yet to shown any data on watch dogs,assasin creed,etc. selling more on PC and judging by their horrendous ports to pc for games like that I wouldn't say it's high.....plus the ps4 user base is relatively new, same for xbox (2 year on the market and it already exceeds pc in triple AAA sales for most games?!?!) and in a few years your probably goanna see that gap expand.

Now I'm a pc gamer,im not some fanboy trying to spew false information at you. I do agree with you on dx12 OPTIMIZATION....like you said many people will have windows 10 and it will be optimized for are pcs but to see huge graphical differences compared to ps4 or xbox one in the next 3 years?Don't think so. No way is a company gonna spend 100's of extra hours of working on huge graphical features that only 20% of the people buying the game will take advantage of vs the 80% who own a console or don't have a beefy enough pc to run it on ultra.

I think after steam machines have been out on the market after a few years we will start to see PC become the main platform......

For example...gta 5 sold 5 million on pc.....it sold 7.15 million on ps4....

While we are seeing pc become way more popular in triple AAA titles it is obviously still not the majority for these types of games...yet

So is it now possible for pc triple AAA developers to make a lot of money on pc? YES
But it is still not where most of the money is made for triple AAA titles....

Kiwi663641d ago

How many lesser known devs who know nothing about dx12 are they going to ask , wouldn't it be better to ask those who have at least some knowledge of it. Its like they just want to find anything to downplay dx12 because its MS owned

rainslacker3641d ago

They could ask me. I work developing tools for DX12, and know quite a bit about it and what it can do, both in theory and practice.:)

Granted, I'm not the head of a studio, nor am I currently making a game to promote, and I'm not responsible for promoting the tools I'm working on, so I doubt I'd be able to say anything officially without getting a nice pink slip within minutes of the article being posted.

Show all comments (72)
310°

No Plans For PS4 Version Of The Solus Project; PC Version To Support Oculus Rift

The Solus Project will remain an exclusive to PC and Xbox One, it seems. The PC version will also get basic Oculus Rift support in its Early Access release.

Read Full Story >>
wccftech.com
Imp0ssibl33486d ago

It's their loss, they could have sold a lot on PS4. Hope Microsoft paid them enough to cover this

3486d ago
DigitalRaptor3486d ago (Edited 3486d ago )

It's going to happen. PS4 is a no brainer for those making both VR-exclusive and VR-compatible games, and as soon as this dev sees the crowds of indie devs flocking to make first-person games for PSVR, he'll wish he'd jumped on board sooner.

In the meantime, Firewatch looks a lot better than this in terms of overall polish, art direction, gameplay, as well as the dialogue writing and voice acting... it's just way better. I mean I'm not the only one that thinks the dialogue and voice acting in this game is pretty awful - look at the comments: https://www.youtube.com/wat...

XisThatKid3486d ago

Damn, Really hoped I'd check this one out. Too bad for me and some others I'm sure but I think this game might be a win.

RiseofScorpio3486d ago

People want to make games for PS4 not PSVR otherwise Oculus takes the crown.

BallsEye3486d ago (Edited 3486d ago )

Umm...not sure if serious.
Look at project Solus, then look at these ps4 VR games:
https://youtu.be/0c0kdIFijt... (cracks me up everytime I see it)
Do you really think Solus would run on Morpheus? I think you have no idea how much processing power is needed to run smooth 60fps game with ZERO hickups on VR. Only PC will have a decent VR experience untill next generation of consoles.

DigitalRaptor3486d ago (Edited 3486d ago )

@ BallsEye

Ummm... not sure if trolling. Oh wait... nope, you are.

PSVR is getting games like Adrift, RIGS, EVE: Valkyrie and Ark: Survival Evolved. All of them look impressive. And a game from Crytek, who are known for pushing top visuals. The Assembly has some richly detailed visuals which are more impressive than Solus: https://www.youtube.com/wat...

I suggest you go and look up how those games look, because they look better than this game. Yes Solus would run on PSVR - its art direction is super bland and the environment has low LOD and isn't that impressive. Playing up the visuals of that game is not going to help your argument. If the games I listed are coming to PSVR then YES - it would run, and you're only here to troll. I'll make sure to add extra salt to your crow.

And BTW, The Modern Zombie Taxi Company cracks me up too. It looks super fun with a wicked sense of humour like a lot of PlayStation games in the past like PAIN, Fat Princess etc. Looking forward to those kinds of games as well as the other ones I mentioned.

And you clearly know not much about PSVR, cause you're still calling it Morpheus. It has an external processing box included with the headset, and developers can very easily put the effort in to double the frame output using the widely documented reprojection technique.

+ Show (1) more replyLast reply 3486d ago
Christopher3486d ago

They're a small studio. I doubt they have the resources to work on multiple platforms right now and PC and XB1 are still the most similar and easiest to port between.

With enough fan showing once it's released on PC/XBO, I'm sure they'd look into developing for the PS4. But, these guys aren't a major dev with a major publisher backing them (they are self-developing and publishing it, not MS).

rdgneoz33485d ago

"PC and XB1 are still the most similar and easiest to port between."

Since the article mentions they're not using DX12, then there is not much difference between ports for the xbone and PS4. They both have the same x86 architecture and the CPUs are similar, with only the GPUs and ram being different.

Last gen, the 360 had the better ports because it was closer to a PC. This gen, both are like a PC so the whole "easiest to port between" is bull.

Christopher3485d ago

***Last gen, the 360 had the better ports because it was closer to a PC. This gen, both are like a PC so the whole "easiest to port between" is bull.***

No, it's not. OS similarities alone make it easier. While DX12 will improve this even more, the XBO and PCs are more closely aligned in both hardware and software design than the PS4 and PC.

AngelicIceDiamond3486d ago

Yes Sony is for the most part is the go to platform for most projects but not every dev wants to release their games on it. PS4 has way, WAY more projects comin to it don't be mad and salty over ONE game. Hell allot of projects get skipped over X1 way more than PS4 anyway so don'y trip.

Sony fans get spoiled with all these games and get upset when one game doesn't hit the platform. Come on don't be that guy its all good.

+ Show (2) more repliesLast reply 3485d ago
codelyoko3486d ago

Either keep it PC only (for the VR support) or make it multi-plat. This console favoritism only helps show the blatant bias in the industry.

PFFT3486d ago (Edited 3486d ago )

It is what it is. I am really looking forward to this game. My XB1 is ready!

XisThatKid3486d ago

Codeelyoko is mad, not angry (I hope) just crazy if they think that this isn't and always have been an industry standard. If a dev team gets a relationship with a 1st or second party publisher how do you think these games get made?

Trekster_Gamer3485d ago

Agreed!
My XB1 is ready as well!

My PS4 is awaiting UC4!

PFFT3485d ago

@Trekster_Gamer

I need to rebuy a PS4 ASAP! I too want for it to be awaiting the arrival of both Uncharted 4 and Horizon. And also the PSVR to play Ark with that bad S.O.B!

Aurenar3486d ago

PS4 could repent of this exclusion.

odderz3486d ago

Shame for PS4 owners, seems like a good fit seeing as it's already set to work with VR!

Imp0ssibl33486d ago

Yeah, I can see it working nicely with PlayStation VR since it won't be fast paced. Motion sickness shouldn't be a problem

Fro_xoxo3486d ago

looks like they aren't fazed by the PS4 market share..

It'll probably still show up at some point, just not a priority at the moment..

MasterCornholio3486d ago (Edited 3486d ago )

Or maybe they cant work on so many systems at once.

I mean they are indies. Not to mention that implementing PSVR might cost them more development time if they choose to use it.

But lets stick to the truth. No PS4 version confirmed or denied.

Alexious3486d ago

Probably, but there's also the chance that Microsoft snatched a temporary exclusive agreement with them.

MasterCornholio3486d ago

@Alex

That might be true as well but we really don't know that.

Show all comments (51)
410°

The Solus Project Runs At 900P@30 On XB1; Resolution & Frame Rate Unlocked On PC

The Solus Project will run at 900P@30 on Xbox One Game Preview, though they aim to reach 1080P eventually. PC version will be completely unlocked.

Read Full Story >>
wccftech.com
ccgr3489d ago

Ugh, guess I'll play it on PC

Utalkin2me3489d ago

@bigodon1 "down below"

Provide links for each of those that you state is "true". Just cause you say something doesn't make it true. I know for a fact, everything you state is false beside the watchdogs.

Wallstreet373489d ago

big0don....

Just made a fool of himself with false information lol hahahahah try again.

Herbalistic3489d ago ShowReplies(1)
3489d ago
PFFT3489d ago

Its sounds exactly what the Ark developers will be doing. The Game Preview build resolution isn't final.But once the game launches on June the Xb1 will see a bump in the resolution department.

Christopher3489d ago

I honestly wouldn't get your hopes up. If you're happy with the gameplay, just be happy with 900p or whatever. Other games have said this in the past and they never updated.

PFFT3489d ago (Edited 3489d ago )

Arkjesse has already confirmed a resolution bump for the final build. That resolution you see now is only for the Game preview build.

3489d ago
Christopher3489d ago

Just don't get your hopes up, guys. That's all. Remember Titanfall? Dead Rising? Just worry about gameplay and performance. If it gets there, it gets there. But don't say "it's gonna get there" because there might be some disappointment.

That's all. Keep the focus on what matters and don't hype yourself up.

PFFT3488d ago

Yeah i remember those titles but i also remember those games being part of the early console life cycle meaning that the developer tools werent as great as they are today. IF those games were released around this time the resolution would have been much higher. And yes as Hazardman79 stated Diablo had a bump in res and so did Destiny. And bubbles+ to you BallsEye for linking the twitter page. But you know how its is dude no matter how many links to proof you post people will still bash you for it since said info has nothing to do with their console of preference. It pretty freaking ridiculous.

Frisky3489d ago

I'm actually fine with indie devs not pushing it just for 1080p on consoles. Keeping a game well optimized and smooth matters more.

Show all comments (45)