Teotl Studios’ founder talks about the upcoming graphics API.
The Solus Project will remain an exclusive to PC and Xbox One, it seems. The PC version will also get basic Oculus Rift support in its Early Access release.
It's their loss, they could have sold a lot on PS4. Hope Microsoft paid them enough to cover this
Either keep it PC only (for the VR support) or make it multi-plat. This console favoritism only helps show the blatant bias in the industry.
Shame for PS4 owners, seems like a good fit seeing as it's already set to work with VR!
looks like they aren't fazed by the PS4 market share..
It'll probably still show up at some point, just not a priority at the moment..
The Solus Project will run at 900P@30 on Xbox One Game Preview, though they aim to reach 1080P eventually. PC version will be completely unlocked.
Its sounds exactly what the Ark developers will be doing. The Game Preview build resolution isn't final.But once the game launches on June the Xb1 will see a bump in the resolution department.
I'm actually fine with indie devs not pushing it just for 1080p on consoles. Keeping a game well optimized and smooth matters more.
By the time DX12 becomes universally accepted, other API's will be out to either match or exceed performance gains. Not to mention the developmental cycle of AAA games that will take advantage of those gains.
The way technology advances there is always going to be a leapfrog effect, making what we consider new obsolete in a matter of months.
It's more than logical to think that once Microsoft unveiled what DX12 would bring to the table other developers of API's were taking notes and were in the process or, began the process of trying to either match or exceed what DX12 would do. Although I understand the reasons why Microsoft needed to garner support for DX12, the fact it's taking so long to release and implement it, gives other developers of API's the chance to release their own API's in a shorter time frame therefore shortening the wait for an API that is possibly better.
Lol at these articles from indie developers gamingbolt keeps putting out.
These guys dont know what titles are in development for dx12 besides ones announced.
Is this the only question that Gamingbolt asks devs?
Also, the guy being interviewed basically said he knows nothing about DirectX12, why does this warrant an article?
Won't really be a game changer givin the hardware on the ps4 and xbox....it would be a game changer on PC but that won't happen because PC gaming is not bigger than the console business for triple AAA titles so they will usually side with consoles. Seeing the growth of PC gaming for triple AAA titles, maybe a few years it could potentially be bigger. Seeing steam machines come out makes me think its branching out to more casual base and introducing them into pc gaming at a younger age.
How many lesser known devs who know nothing about dx12 are they going to ask , wouldn't it be better to ask those who have at least some knowledge of it. Its like they just want to find anything to downplay dx12 because its MS owned