“No Witcher 3 Without Consoles”, Says Developer

CD Projekt co-founder Marcin Iwinski admits in a recent interview, that the only way the Witcher 3 was possible was because of console sales, and that the game couldn't have been released without a downgrade in visuals regardless.

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Psychotica1123d ago

I wonder why would there be a need to downgrade the PC version because of the consoles? Just have separate builds of the game where the PC version isn't downgraded.

jv19911123d ago

Cause without the consoles this game wouldnt be this big

NuggetsOfGod1123d ago (Edited 1123d ago )

They made the game look similar on all platforms to keep downst.

The witcher looked great but the devs should have been honest with pc gamers ever step of the way.

I'll get the witcher sooner or later.

Star Citizen is still a game not even possible on ps4/bone and that's great!!

Apus + open world = 22 - 33fps in the digital foundry witcher video.

These consoles are so damn weak. Is it even two years yet?

If mods can make this as intended I have hope for the witcher 3.

That's not not possible on console apparently lol

nucky641123d ago

12 disagrees for jv1991???'s obviously very difficult for the pc fanboys to accept the truth.

_-EDMIX-_1123d ago

@Nugget- Not sure where you heard Star Citizen isn't feasible on PS4 and XONE...

Not sure where you heard that lie.


...its some of the lowest specs for pliability thus far this gen next to Evolve, Evolve needs only a HD 5770 to play as its minimum.

Star Citizen is an amazing concept, but its running on Cryengine 3, its not running on some engine that just can't be done on PS4 or XONE and its specs sorta reflect that it doesn't really take much to actually run it. Compared to AC Unity, Witcher 3 etc.

Mind you.....that is stating that AS IS, you don't know what they will do to the console version soooooooo I've never heard "not even possible" in the realm of PC before in terms of consoles.

The minimum would have to be like some Titan card lol. Even then, clearly they could just scale back if they really wanted to.

I don't even get the whole "thats great" bud, if its on PS4 and XONE, its not really hurting the PC version....

I like what Star Citizen is doing too for the PC crowd as I own a gaming PC, but it getting ported later on is pretty much a given. I don't think it even makes sense to not port it as it doesn't even need to be Chris Robert's team that does the port. I don't really think a Cryengine 3 mod can't be ported to PS4 and XONE, that is just a bit too overzealous.

Again, love the concept, but you very much will see that game on PS4 and XONE. They can very much do both. We've yet to see a PC game come out with some crazy requirements that deem it "not possible" on console.

Army_of_Darkness1123d ago

@nuggets "Star Citizen is still a game not even possible on ps4/bone and that's great!!"

LOL! Just watched a few videos of it and yeah.... It's Definitely possible on the PS4.
But I can't wait to see your reaction once it happens ;-)

starchild1123d ago

Developers need all three major platforms these days in order to have the best chances of getting a sufficient return on their investment. This isn't a matter of consoles being more important than PC, the way some people are making it out to be. Developers need the PC just as much as they need the XB1 or PS4. That's why you're seeing nearly every third party game appearing on the PC these days.

Tzuno1122d ago

Because without the consoles sales would be small on PC due to piratery, consoles are not broken yet, just yet.

+ Show (3) more repliesLast reply 1122d ago
Jedislayer1123d ago (Edited 1123d ago )

It would cost more money for them to do that, they already stated that they couldn't afford the game without consoles. why would they waste their time making a separate build for the pc? IT would cost them more money.

1123d ago Replies(1)
jhoward5851123d ago (Edited 1123d ago )

Its because the memory management between PC and console are very different. Hint: There's virtually hardly any loading time on all platform for a reason. Though, I want to say more but I don't want to start a fan war.

RocketScienceLvlStuf1123d ago

I've been saying this for ages. It's good that a developer has admitted it.

Without consoles AAA gaming would cease to exist and PC fanboys need to get that into there heads.

Consoles bring in tons of money. Money that gives game developers larger budgets.

Utalkin2me1123d ago (Edited 1123d ago )

You really think without consoles, AAA games on the PC wouldn't exist? WOW, is all i can say. This is the comments that we get now a days with young kids that have played exclusively on consoles. They don't realize ID software, Epic, Valve, Blizzard etc. Have survived exclusively on the PC platform for decades putting out AAA games.

But, the consoles are a great market for PC developers too. If you can get your product out to more people then you have better chance to make more money.

mkis0071123d ago


Terrible example as every one of those devs have put out console versions of their games.

1123d ago
JazMac341123d ago

Your logic isn't really sound as without consoles, I wonder where the majority of the console player base would go...

1123d ago
someOnecalled1123d ago

Without console you would be gaming on PC or not at all so therefore there would be AAA games there are AAA PC exclusives now. How dumb are you console fanboys.

_-EDMIX-_1123d ago (Edited 1123d ago )

@Utalkin- "s. They don't realize ID software, Epic, Valve, Blizzard etc. Have survived exclusively on the PC platform for decades" they didn't. I've been gaming since the early 90's on both console and PC and your dead wrong bud, stop spreading misinformation.

Look at the releases bud,

Doom a year after coming to PC ,released on Sega 32x, a year after NES and PS1.

Year after that, Sega Saturn, N64 and Quake 3 was on the Dreamcast too soooo

Diablo, on PS1.

Valve lolz, HL1, CS, TF2, HL2, all its dlc L4D, Portal (you pay your respects by spelling dat WHOLE NAME OUT)

In terms of Epic...I mean bud, Out of 4 Gears Games only 1 is on PC, Unreal out of 10 years, on 2 were not on console.

Many of those developers have NEVER been ONLY PC...I don't know where you heard this whole "decades" from. They very much banked on a console version funding the rest of their games. They need money and PC gamers ALONE couldn't just keep funding some of those larger games.

The PC market back in the day could rival the console market, but that was put to rest when PS1 came out and did 100 million and it was clear they need to have console versions of many PC titles.

Some titles can stay afloat on PC only, but many, many AAA titles just can't. They either get eaten alive by the cross plat games ie Witcher 3, AC Unity, or can't go above certain specs based on a return rate they wouldn't see. ie they can't make Titan cards a minimum.

Not saying they wouldn't exist, merely saying its not really smart business. ie who makes AAA PC titles that NEVER end up on console ever?

You sorta answered your own question too

"If you can get your product out to more people then you have better chance to make more money." that justifies the meaty PC titles they release, knowing they are bring it to they where NEVER JUST going to make it ONLY on PC as they just can't afford to.


Not sure what you mean....the game hasn't released, Star Citizen is actually a better example to show that PC AAA Exclusives only seem to be with crowd funding and even that does't really rule out a PS4 or XONE port. ie Elite Dangerous. Focusing on the PC version for them is a great idea....doesn't mean it won't be on PS4 and XONE. I would legit slow down on that assumption as it very much can get ported down the line.

If it does.....doesn't that sorta disprove a lot of what your talking about? I mean Star Citizen's specs are not even as demanding as some of the titles we've already seen on PC, PS4 and XONE. soooo

JasonKCK1123d ago

Witcher didn't need console to get started. PC doesn't need console, console needs PC. Hell that's where all the games are made. Half the devs who make the games people play are PC devs.

+ Show (5) more repliesLast reply 1123d ago

When you compare the 2013 build to the final release, sure it's been downgraded, but if the 2013 version came out for PC, maybe 8% of PC gamers would be able to run it at a decent frame rate.

The game looks great, people need to stop complaining!

Magicite1123d ago

Its being heavily pirated on PC, just liked W2 and pretty much any great game.

aLucidMind1123d ago

The PC market also isn't quite as big as the console market, which has a bigger effect than piracy does.

kraenk121123d ago

Oh yeah, just make the team twice as big and make two different versions of the game. That's exactly what they weren't able to do. It's ridiculous to complain about a downgrade on such a perfectly great looking game.

+ Show (5) more repliesLast reply 1122d ago
MilkMan1123d ago

Do we really have to have this discussion EVER again. These guys just told you the hardcore facts about the economics of modern triple A game development.
Lets move on and be happy you got such a great gift this year.

DragoonsScaleLegends1123d ago (Edited 1123d ago )

I'm telling you consoles are the only thing keeping the triple a gaming industry alive even though mobile and indie have hurt it a lot.

If consoles do eventually kick the bucket I just don't see these big games with high tech graphics still being made as much. The droves of casuals are needed to fund these games and if they don't have consoles I see more of them going to mobile exclusively instead of PC.

But of course I don't think consoles will ever die at least I hope they don't. The first console manufacturer that sets a cloud platform as their main console will be the first to die out.

JonnyBigBoss1123d ago

You have no idea what you're talking about.

jfcdoomblade1123d ago

Does it matter when the game is as good as it is?

Hasswell-NeverCold1123d ago

Well then, thank you consoles.. TW3 is a great game. =)

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