David Jagneaux of The Koalition writes:
With the boom of indie games in recent years, it’s harder than ever to stand out from the pack in a meaningful way. Pixel art games are more common than zombies, dragons are in every other game, and metroidvania platform RPGs are more popular than either Metroid or Castlevania themselves ever were – it’s a crazy time for the game industry. So, how then exactly does someone get their small indie game created by two people noticed? Well, making something that’s both fun to play and interesting is a good start, and A Dragon Named Coal is just that.
David Jagneaux of The Koalition writes:
When people think of GDC, they usually think of cutting-edge technology put on display by the industry’s leading companies. Or inspirational and thought-provoking panels from the greatest minds in game development. And while GDC 2015 definitely had all of those things, it’s worth mentioning that the indie development scene is just as active here as it is at any PAX or Indiecade, albeit with an added layer of true dedication and professionalism that you won’t find elsewhere.
Since there were so many great games to see and play this week that were all in various different stages of development, I couldn’t rank them in any particular order. Instead, I’ve just collected 10 of the most awesome games that I played for your eye holes to feast upon. Consider this my “Greatest Hits of Indies at GDC,” or perhaps my “Hey, I Actually Remembered These Games After Playing Them for a Few Minutes” list.
Looks like a ton of great PC indie games are definitely in the works. Hopefully most of these also come to both the PS4 and Xbox One too.
Good list. I'm just surprised Cuphead didn't make it. From what I've been reading it generated a lot of interest at GDC.
A Dragon Named Coal combines all the best bits of Castlevania, Thomas Was Alone and Dragon Age into a charming pixel art metroidvania action RPG in a dark fantasy setting where you play as a charming small dragon with a little red scarf and a gigantic sword.
A Dragon Named Coal is a dark fairytale inspired by Castlevania: Symphony of the Night that features branching story mechanics inspired by Dragon Age: Origins. Coming to mobile, desktop, and consoles, it’s still in its early development stages but already it looks like a cool retro pixel art Metroidvania game with some interesting ideas.
Like Dragon Age: Origins, ADNC has NPC characters that evolve over time, with your decisions affecting how they progress, this occurs with various NPCs such as influential leaders, villains, and children that grow up as time progresses.
Seems interesting.
Anything with Metoird-vania style and RPG aspects sounds pretty neat to me.
I'm not sure what this art style is called but I'm drawn to games with it. This should be quite interesting.