Forever-Fantasy.net has translated what was discussed at Square Enix's recent stockholders meeting in Japan. Near the end of the meeting there was a short question and answer period, in which Square Enix President Yoichi Wada took part in:
The Outerhaven writes: Split/Second was the explosive arcade racing game that outshone Ridge Racer and Burnout. That is, until Disney shut it all down before a sequel could happen.
From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.
Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.
The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.
You loose money when hard copy is sitting on the stand. But if you use online download media, there is no investment of packaging and Blu-ray disk cost, PLUS you cant rent online games . So the future in gaming might just be online games download atleast in some aspect ie activation of games or even download patch to activate a game. All this wont work because not all have internet.
Sounds like a good plan to me. Fans of the series will buy a copy and keep it, others will might want to rent it and they can do so by downloading the game online for a period of time. But then again, the file will be huge.
I better be able to get a physical copy. God, SE is so money hungry.
I will not download a game that is going to above 15 gigs of memory that would be RETARDED. Obviously its not going to happen
1. This makes absolute sense since every rental is profit for the rental company, not the developer. And between rentals and used games sales these developers are losing A LOT of sales. This is just a way to tap into additional resources you'd otherwise be losing from rentals.
2. Sega Channel. Remember it anyone? That was the best thing to happen to gaming period. $10-20 [?] a month for 50ish titles that you could play anytime, anyday, and the list changed monthly w/ popular titles often coming back the following month. So why not offer some sort of online rental service for games?
The only thing I can't grasp is the price and time limits. To be a viable option for those who have an internet connection this service has to be comparable to or cheaper than traditional rentals.
So how do you go about finding the price point that competes w/ rentals?
- $15 a month to target gamefly and dust conventional rental stores?
- $5 per 25 [or X] hours of play?
- $10 for two weeks?
that's the only possible downfall that I see. Because if the value and reason isn't there people will continue to turn to already available methods for renting...
Anyway it's a great idea for them to gain revenue off the game. They'd still be selling hard copies to those who want it while appealing to those who want to rent it instead of buying it or rent it to see if they want to buy it. Perhaps they could rent it and if you choose to buy it give it to gamers at a discount. X dollars for rental minus X dollars for digital download equals a better price than buying it retail...