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CRYENGINE Beaten At Its Own Game - New Unreal Engine 4 Map Shows Amazing Forest Environment

DSOGaming writes: "It seems that Unreal Engine 4 will be the engine that most developers will be using to power their games. Or at least it will be more popular than Crytek’s CRYENGINE, as Epic’s engine is now capable of rendering forest – and jungle – maps that look as good (if not better) as the ones of CRYENGINE. YouTube’s member ‘Hristo Rusanov’ has shared a video from his Forest map, showing a map with dense grass and wind physics applied to the vegetation."

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colonel1791110d ago

I hated Unreal Engine 3, but Unreal Engine 4 seems to be great.

AnotherProGamer1110d ago (Edited 1110d ago )

yeah a lot of unreal 3 games were brown and the textures were bulky

ScottyHoss1110d ago

I always thought I was the only one who thought that, and that mouth movement -_-

hoju691110d ago (Edited 1110d ago )

Its always funny to me to see how people who obviously have no idea how a game engine works are so quick to criticize them.

starchild1110d ago

Mirror's Edge is colorful and the textures are not "bulky" as far as I can tell.

Seriously, though, the colors used in a game and even the texture quality don't really have anything to do with the game engine being used.

The Vanishing of Ethan Carter is one of the best looking games I have seen and it was made with Unreal Engine 3. https://www.youtube.com/wat...

EZMickey1109d ago

like Bioshock, Enslaved and Lost Odyssey :P

Just trollin'. I totally get what you're saying, the way the engine rendered textures and handled lighting became a signature trait in a way that most gamers didn't enjoy.

At least we can leave the era of most multiplatform games suffering from that texture pop-in trait well behind us.

Supporter1109d ago (Edited 1109d ago )

This looks good compared to OG crysis Buuut... its 7 years later. and the plant movement in the original crysis was based on physics calculations for wind concussion waves from grenades and projectiles as well as player interaction.

Also this map seems to be only about 50 yards of foliage in a skybox, OG crisis was putting out miles of draw distance in realtime. Id love to see how this runs with about 100X more of the map present.

This is just pre calculated flexing evenly on all the plants.

In my opinion not much here is better than the OG at its own game. But very close. UE4 Does MANY OTHER things much better for example particles, Z-depth particle physics calculations on the GPU Displacement, and not to mention the whole new workflow for the editor.

UE4 is superior in every way Except at making crysis' jungles. I have yet to see anything better.

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starchild1110d ago

Looks great. I can't wait to see more of what this engine can do in future games.

Locknuts1110d ago

Looks like the original Crysis, only with more things moving.

andydalum1110d ago

This should be interesting for games like the next installment to the Elder scrolls series, mass effect series the kind of games that i came to love last gen could have so many new possibilities with a engine like this :D.

Omnisonne1110d ago

Expect the engine to be used by many (smaller) devs coming years, very versatile and easy to work with

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