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Sins of a Solar Empire Interview

VideoGamer writes:

Sins of a Solar Empire finally makes it to UK retail stores on June 20, so we caught up with Craig Fraser, Creative Director at Ironclad Games to discuss the challenges in developing such a ambitious game and if it's at all suitable for consoles.

The PC has historically always been *the* platform for strategy games on the grand scale, but with titles like Supreme Commander being ported to the Xbox 360, are there any plans for SOASE to make the transition over to consoles?

CF: In the game's current form, not likely. In early development we played with an Xbox controller, but our user interface enhancements since then do not lend themselves well to a console. We rely heavily on the scroll wheel, select from the empire tree, and using the right click camera rotations - which are very intuitive with the mouse. I think players would feel overwhelmed with the epic scale on a console. It would take a considerable rethink of the UI. We could consider a similar game set in the Sins' universe on a console in the future. RTS games really haven't had a lot of luck on the console in the past. I am interested in seeing how Supreme Commander 360 turns out. Hellbent's wheel selector UI looks very intuitive.

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videogamer.com
50°

4X Games To Look Out For In 2017

Edward Angell of Gamer Professionals writes: 4x games have come a long way in the past few years. Let's talk about why they are successful and what we can look forward to in this epic genre.

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gamerpros.co
20°

New 'Halo' mod 'Sins of the Prophets' release adds Covenant and Flood

XMNR: The Halo-themed Sins of a Solar Empire mod, Sins of the Prophets, received a significant new release on Sunday that upgrades the game to the Rebellion version of the main game and adds the Covenant and Flood as new factions.

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examiner.com