Driftwood: Six months after missing the launch of PS4 and Xbox One, Watch_Dogs is finally in our hands. With so little time to explore Ubisoft Montreal's latest game, we've decided to postpone our review till later in order to take the time necessary to step back and prepare an objective look at the title. Meanwhile, we're not going to leave you without the usual smattering of high-quality videos to whet your appetite. On the menu we have no less than 34 extracts captured and encoded by us. As we prefer to do things half-heartedly, we've taken the time to specify the graphics options used for each video of the PC version (and the specs corresponding to the PC in question).
Note: For videos showing main missions, we made sure to select only sequences located at the beginning of the main story.
Details
Our PC videos were captured using two different configurations, sometimes modified in order to hit a target frame-rate. It is important to note that Watch_Dogs is a particularly greedy game and it is very unlikely that most machines will be able to hit 60 frames per second with all graphics options maxed out. It has proven completely impossible on our machines, at least. That being said, the game stills runs at a smooth 30 fps framerate on a GTX 660Ti on high and even ultra (minus the textures, since they require a 3 GB GCU).
Config #1
Intel i7 [email protected] Ghz, 16 GB DDR3 1600 MHz, 2x nVidia GTX680 SLI
Config # 2
i5 [email protected] GHz, 8GB RAM, Windows 7 x64, nVidia GeForce GTX 780 OC MSI
If you are looking for a bargain, check out the huge discounts across the entire WatchDogs series on Steam.
With the world of information and technology, privacy and security growing every day, Watch Dogs deserves another chance in the spotlight, now more than ever.
The only Ubi title that deserves a faithful remake right now is Splinter Cell 1.
All 2014+ Ubi titles are just underwhelming. Especially ones from 2016+ are just cancer.
The fist watchdog game was the best by far
After that they weren't weird and annoying with that hipster stuff. Aiden was a badass.
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.