170°

Here Is Your First Look At Nvidia's APEX Physics In Unreal Engine 4

DSOGaming writes: "YouTube’s member ‘seujose’ has posted some new videos, showing off some Nvidia APEX physics effects that have been implemented in Unreal Engine 4. Although we don’t know whether those APEX effects are GPU or CPU accelerated, we do know that this is the first WIP footage of Nvidia’s APEX effects in Unreal Engine 4."

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dsogaming.com
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rodiabloalmeida4127d ago (Edited 4127d ago )

Interesting. But the materials behavior are wrong. Needs tweaking. For those interested, there are more videos in the article, not just the one embeded here.

john24127d ago

It definitely needs more work and polish. This is still too early WIP footage

webeblazing4126d ago

the other destruction video looks better. i hate when you destroy a wall or something and the debree just disappear

TheDevKit4126d ago

If we're considering this to be the first instance of seeing physics on the next Unreal Engine, it's not all that bad.

bienio4126d ago

Cool but when I want see games actualy using this engine...

OutcastMosquito4126d ago

Pretty neat looking destruction.

impet254126d ago

Wow this is why I choose Nvidia for my graphics card needs.

Fishy Fingers4126d ago

APEX will also work on AMD cards. But yeah, I've usually stuck with Team Green.

Dojan1234126d ago

I have been on Team Green since my I left my first 4850. However, I am starting to waver for my next GPU.

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120°

Check out this Incredible Batman 1989 Fan Project

Tim Burton’s vision of Gotham brought to life by passionate fans.

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werategames.com
Gridknac1518d ago

Wow! That is badass. WB needs to make this happen now.

WoodsRatesGames1518d ago

Right? Thanks for checking it out!

Minute Man 7211517d ago

Fans??? This is done by one person

WoodsRatesGames1516d ago

Someone else was commissioned to do the music and another person modelled the batmobile. Links to all involved are included in the article.

Gaming4Life19811517d ago

They should have been made a batman game for the best batman movie. This looks amazing and now I must watch the movie.

1516d ago Replies(2)
70°

Star Wars Dark Forces II: Jedi Knight Unreal Engine 4 Remake recreates Rimmer's Rest

YouTube's 'ackehallgren' has recreated the Rimmer's Rest from Star Wars Dark Forces II: Jedi Knight in Unreal Engine 4.

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dsogaming.com
210°

Unreal Engine 4 RTX Tech Demo available for download

NVIDIA and Epic Games have released an official Unreal Engine 4 RTX Tech Demo.

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dsogaming.com
Magog1537d ago

Am I crazy or is there an Unreal Engine 5 now? Why promote old tech?

1537d ago Replies(2)
waverider1537d ago

I really dont understand either? isnt the Unreal Engine 5 already available for studios? arent they already working with it?

masterfox1537d ago

UE5 Is for PS5 only, deal with it! :D

***runs away from this thread with pride!**

Tacoboto1537d ago

UE5 is not released yet and developers for years will still make UE4 games because that's where their tools and customizations are.

Mortal Kombat still uses UE3. Mass Effect Legendary Edition is also still UE3.

Magog1537d ago

That more of an embarrassing indictment of those devs than a reason to promote old software.

Tacoboto1537d ago

Embarrassing indictment? You know nothing of software development then.

Spenok1537d ago (Edited 1537d ago )

Because a ridiculous amount of the industry still uses 4, and because no, 5 is not out yet. They said it would launch later this year.

AuraAbjure1537d ago

Companies still use Unreal Engine 3.

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Tghood851537d ago

Really impressive tech but I don’t even notice all of these benefits in real life, never mind being chased by zombies in a video game. Rather devote resources to resolution and frame rate.

Magog1537d ago

If you suddenly stopped casting reflections in a mirror I think you would notice.

Amplitude1537d ago (Edited 1537d ago )

Edit: i misread this.
N4G really needs a delete comment button lol

Einhander19711535d ago

Yes after seeing the Unreal 5 ps5 reveal, I thought that's where we were heading. But saying that I have read various articles that suggest its easy for developers to still work on Unreal 4 and carry everything over to Unreal 5 when needed, we shall see.