Sequels are never as good or at least as exciting as the original, right? Wrong, and it's time to give them the respect they deserve.
"Back in the innocent days of 2010, A World of Keflings was a fairly popular successor to A Kingdom for Keflings. I even wrote about it a few times in 2012! But the world of humans moved on, and NinjaBee's city-building/adventure game was last seen on the ill-fated Wii U in 2014. Fast-forward to the dark year of 2025, and not only is A World of Keflings coming to Steam, but there's already a playable demo! Perhaps the cheerful, no pressure gameplay that the Keflings bring is just what we need nowadays," says Co-Optimus.
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He has a point and has good arguments.
I'm just wondering if he would keep those words about Activision, EA, Sony, Microsoft, Konami as well.
I still don't understand why developers should care. Musicians shouldn't change their music to pander to an audience. Artists shouldn't change styles because it would be more appealing. Make the games you want to make. Both Super Mario 3D World and DKC:TF are incredible games.
Sequels are great, but at some point they need to evolve, & DK has hit that point where it should be made into a fully fledged 3D platformer. I would own it for my Wii-U already if that were the case. But, I really can't justify paying full prices all the time for these 20yr old nostalgia throwback 2D things, that should be sold for quarter the price of proper 2013-2014 games like GTA5, Titanfall, Infamous, Zombi-U, etc, etc.
And YES dammit, Sony have MASSES of PS1 & PS2 games that I would LOVE desperately to make a return, Medievil 3 for PS4 is one such dream game, along with Syphon Filter 4, both those were awesome, successful PS1 games that have almost been completely ignored by Sony since, apart from putting them up on the classics store, it is criminal that these games haven't been given the PS3 & PS4 treatment, also PS2 classics that I loved & wanted to see sequel-zed were The Mark Of Kri & Primal, along with others, but these 2 games were very underated & missed by many gamers, but they were that impressive that they should have had sequels made that ACTUALLY GAVE THEN SOME MARKETING, to create hype, as that was Sony's downfall with these games, & MANY others, such as Resistance 3 & such...After PS1's & PS2's success, Sony stopped marketing there machines, & games properly......& when I say they lacked marketing, I mean they dropped the ball big time, just expecting people would buy there stuff & would know all there games, even though they were new IP's...It was a very dumb move.
Sony also really should have kept the Crash Bandicoot IP, buying it from ND if need be, or just buying BOTH instead of just ND....they could have insisted ND make sequels, BUT, make them like Jak & Daxter in 3D... So, just imagine, Crash as the central character in all of the Jak games.. Also would have been EPIC to get new Crash Karts on PS2, PS3, & PS4. This would help to ensure brand recognition of a very predominant & Sony central (in his PS1 heyday) family friendly character & high quality platformer game.
I love how Sony don't do the Nintendo thing, & attach 1 or 2 characters to every 2nd one of there games...But it would be nice for a few staples to last the test of time, instead of being given the flick by Sony
I mean, how awesome would it be doubling around Diddy Kong on the rhino in fully 3D world.
The problem is becoming overly reliant on sequels. That's one of Nintendo's biggest issues, at least with the home console market. Because Nintendo predominantly relies on the same IP's, they don't have growth in its fanbase. It's clearly shown if you look at the history of its home console sales.
It's not that Nintendo should stop making sequels altogether, Nintendo still makes great games and it's a good source of software sales. But Nintendo must, at some, start to create more new IP's - and not just one every few years or some smaller games.
This is a problem Microsoft might face as well. Their four pillars (Halo, Gears of War, Forza and Fable) account for a large mindshare of exclusives. Microsoft has stated the intent to create more new IP's this generation, so we will see how it plays out.
In short, it's not that sequels are bad. Sequels are bad if it's almost entirely what you produce.