310°

Report: Bethesda’s The Elder Scrolls Online Development Cost Is In Hundreds Of Millions

Dylan Z of iGR reports: "Industry sources have cited the development costs for The Elder Scrolls Online to be in the multiple hundred million dollar neighborhood."

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NukaCola3769d ago

I don't see this successful with that paywall. Also I'm tired of ES now. I want another Fallout.

xPhearR3dx3769d ago

It's the Elder Scrolls. With that name alone, a paywall isn't going to make people second guess it. Had it been a new IP, then maybe. Final Fantasy just released a few months ago with a paywall and it's doing just fine.

ZodTheRipper3769d ago

Well I love the Elder Scrolls series but I'm not that interested in this game ...Elder Scrolls and online doesn't fit together in my opinion but I'm really looking forward to TES:6.

pompombrum3769d ago

While being an Elder Scrolls game will make it sell well, seeing as most of the development to my knowledge was outsourced, I really don't have all that high hopes for it.

PeaSFor3769d ago

i own all Elder Scrolls games and guess what, im not getting ESOnline just because of the paywall, so yeah... the name itself isnt enuff.

now i want my Fallout!

AnotherProGamer3769d ago

"with the name alone, a paywall isn't going to make people second guess it"

Star Wars is a bigger name but that didn't help the old republic

joab7773769d ago

It kinda sucks that a paywall turns so many ppl off. Realistically even f2p mmos have a paywall if u want to experience everything. Now, there's nothing wrong with launching with a sub but they should giv 30-90 days free. If the game stands on its merits and has great endgame content, ppl will pay. The free months will act like f2p initially. The tough thing is that if they don't launch with a sub, then they will never have a constant stream of revenue. Most likely it will go the way of f2p with a sub to get everything. It does cause segregation though. I wonder hoelw guild wars 2 does it? I hav never played it. Are their microtransactions at all?

thekhurg3769d ago (Edited 3769d ago )

@AnotherProGamer

Your Star Wars analogy is terrible for the simple fact that SWTOR was horrible during its early life.

There was basically nothing entertaining to do at end game. Ilum was broken beyond repair, the game's engine was game shattering, pvp was exceptionally stale and the raids were so buggy that most bosses wouldn't even drop loot if you managed to down them through their glitches.

Plus there was no dungeon finder which really irritated a huge portion of the casual fanbase. Nothing is more frustrating than being forced to sit in a major city and spam chat looking for people to run "X".

The *NAME* of Star Wars is what caused over a million people to get the game at launch and kept most of those people around for several months before people got tired of the game not being fixed.

ESO will do the same, it'll sell in excess of a million copies on the PC and probably a similar amount on both next-gen consoles combined. If they deliver on end game content being fun and engaging without a plethora of game breaking bugs and issues, it will not be a problem for them to retain over a million subscribers.

*edit*

I totally forgot about the class balance issues. All empire classes were superior to their Republic counterparts because of longer animations on the Republic side. Bioware said it was for "flavor" but absolutely nobody appreciated the fact that in PVP nearly every Imperial class had a base advantage over their Republic counterpart. From instant "Shock" casts to faster bounty hunter AOE vs Commando.

SilentNegotiator3769d ago (Edited 3769d ago )

MMOs are an extremely risky venture. They had better get this right, otherwise they're making a SERIOUS risk - one that could potentially tank a company like Bethesda.

awi59513769d ago

There was a online play hack for oblivion that people set up servers for and alot of people used it. A MMO isnt necessary i dont think but 5 player co-op in the next elders scrolls title would be epic.

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come_bom3769d ago (Edited 3769d ago )

"Report: Bethesda’s The Elder Scrolls Online Development Cost Is In Hundreds Of Millions"

Another MMO!!! What a waste of money...

Everybody wants a piece of World of Warcraft's pie...

asyouburn3769d ago

Yeah you're right. Every dev who has any cool ideas for an mmo, just shelve them now. Never make anything new and people who enjoy playing mmo's can just take old ass, tired, noob friendly Warcraft for the rest of all eternity. Makes perfect sense.

come_bom3769d ago

@asyouburn

We already have a crap load of MMO's (free and paid)... do we really need more ?

EA already learned their lesson the hard way with all the money spent on Star Wars: The Old Republic.

Let's see if Bethesda doesn't regret wasting a sh*t load of money on The Elder Scrolls Online.

Heartnet3769d ago

By this logic no game ever should be made cause there are plenty of games for every genre...

TIL Gaming is over

asyouburn3769d ago

@come

I'm not saying we need more, but if someone has a creative idea for Star Wars mmo, or elder scrolls and the money to make it happen, why not? More is better. The ones that are awful will flounder in the market, and the ones that are good will stick around.

YellowTempes3769d ago

When the pie is going bad, it's best to buy a new pie. It also doesn't taste like the old one :)

awi59513769d ago

Well there is alot of the pie left now since 5 million people have dropped wow. Any MMO would love to have 5 million players blizzard still has 7 million subs and they are still making the same amount of money each month by selling in game items.

So the world of warcraft paywall isnt comming down anytime soon. Wow would have to drop below 1 mill subs before blizzard would even think about it because the still would make a huge profit. Wow will go free 2 play when the next blizzard MMO launches not before.

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AsheXII3769d ago

Actually it wouldn't be a success without a paywall. F2P model doesn't work when its a game this expensive and developers need steady income for proper maintenance and content. Normally F2P MMO's are smaller and less ambitious games because of just that.

FFXIV is doing really well.

extermin8or3769d ago

yet guild wars 2 works? You buy the game and then no other fee's per month you just play it- what this should have been. I mean £60 for the game then like the sameagain for not evena years subscription.... they can go f*** themselves.

edgeofsins3769d ago

I think coop in Elder Scrolls would be great, but I don't care much for any MMO that has monthly payment. I would only think of a monthly payment if I didn't already have to buy a full priced game or if the monthly payment was extremely low. Are servers really that expensive that it justifies a $15 a month fee? Can't even go as low as $5?

aviator1893769d ago

I'm not tired of elder scrolls, not in the slightest. I just don't feel like dishing out loads of monthly payments just to play a game. I want to buy it once and be done with it.

Volkama3769d ago

I read they are aiming for significant content releases on close to a monthly basis, which is how subscriptions used to work before WoW took people for a ride.

I'll happily subscribe on that basis, and much prefer that to F2P and such.

I'm apprehensive on this because I think they will adhere to another WoW standard; requiring scheduled play to enjoy the 'end game'.

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EBTpickle3769d ago

I'm not sure many new MMO's will find success with the monthly subscription model. There's a reason that Rift, The Secret World, and even Star Wars: The Old Republic have dropped that business model. The value proposition is simply not good enough.

JBSleek3769d ago

If there is content that is worth $15 a month people will spend it.

SWOTR wasn't enough content to withstand the price. I'm not saying that Elder Scrolls will put if you provide the content I have no issue paying $15 a month for massive content.

EBTpickle3769d ago

That statement is infinitely true. It's hard to break into the MMO market nowadays, but if your content is great, people will still pay for it and hopefully become evangelists.

ZodTheRipper3769d ago

The only MMO I played that was worth 15$/month was WoW. And after playing that for about 5 years I don't think that any MMO can make me do that again ...

Sethry1013769d ago

I happily pay for 3 monthly EVE online accounts, because the content is worth it. Will TES be worth it? Who knows, its never really interested me and I lived Skyrim.

KonsoruMasuta3769d ago

I guessit depends on the games.
Final Fantasy has been doing pretty good, even with the subscription model. I think this game will do well, especially since it's branching of an already successful RPG series.

extermin8or3769d ago

i thought FF had dropped the subscription?

pompombrum3769d ago (Edited 3769d ago )

I like to think that them going the monthly subscription route is a statement of their confidence in what they are making. There are many old school MMO gamers out there who are more than happy to pay a subscription fee if the value is there. Then through word of mouth, if it's that good, many more will come around and give it a try.

3-4-53769d ago

It's also hard to charge what WoW does without giving you the constant quality content and working world that WoW does.

It works and it works well. I just don't think it will ever be replicated how we think it will until WoW 2 comes along.

Volkama3769d ago

Historically WoW has provided content at a terrible rate. They finally picked up the pace a bit for the months following the lauch of Pandaland, but I think that's slowed down to virtually nothing all over again.

Before WoW came out it was normal to see subscription based MMORPGs offer content on a monthly basis.

In a recent interview (OXM I think?) Zenimax wouldn't put a hard schedule out, but said monthly is a good schedule to aim for. That was the first thing they've said that made me take an interest in the game.

LoneWolf0193769d ago

Final Fantasy 14 is doing just fine. Im sure its player base is going to go up even more once its released on Ps4. Im still lagging along on my PC so I forone can't wait to play on my Ps4 :3

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AceBlazer133769d ago

The paywall is certainly putting me off.What is it $12 a month? Big no right there, too many games to buy to pay to play.

WeAreLegion3769d ago

Yeah. Netflix and Hulu are cheaper.

Summons753769d ago

that's completely off topic... Netflix/ Hulu are video services they SHOULD be cheaper than a online video game where servers need to be maintained constantly. Apples and Oranges.

Volkama3769d ago

Netflix and Hulu need to maintain their servers constantly....

Apples to oranges apart from that though.

WeAreLegion3769d ago

...but which would you rather spend your money on? Most people would rather dedicate that money to video services with thousands of options.

When you don't have much money, sometimes you only buy one fruit.

Volkama3769d ago

Well then it rather depends if you like apples or oranges most :)

Hundreds/Thousands of video content might seem like an obviously better value proposition there, but one game can potentially fill as many hours if you really enjoy it so it's not necessarily a clear choice.

Off-topic, how much would you pay for a netflix-style subscription service to a huge gaming catalog?

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WeAreLegion3769d ago

IF... it's good enough, I'll play it. Of course, I have incredibly high expectations. I didn't get into the beta.

grayfoxx8813769d ago

I am really interested in this game, even more so considering the budget is $200 million. Still, I don't see myself paying $15 a month to play it.

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70°

"We Like Where We are Right Now": ESO's Developers on Player Milestones and Elsweyr's Future

When Elder Scrolls Online launched back in 2014, I didn't find much exciting about it. It was an MMO that stuck close to the template established by World of Warcraft, rather than the Elder Scrolls games that preceded it. Elder Scrolls Online wore the clothing, but it lacked the heart and soul, and fans were open with their disappointment. Five years later, Zenimax Online's exploration of Tamriel is celebrating 13.5 million players, up 2.5 million from the previous year. It's a fantastic turnaround, one which Bethesda attributes to the players that kept enjoying the game.

120°

Lack Of Cross-Play Is Holding 'Elder Scrolls Online' Back As The Industry Moves Forward

More and more games are starting to support cross-platform multiplayer and the lack of cross-play on Elder Scrolls Online is severely holding it back as the rest of the industry keeps moving forward.

Razzer1791d ago

Hilarious to see articles like this after all the bullshit posturing about cross play from Pete Hines and Todd Howard.

VenomUK1791d ago

Fallout '76 doesn't have cross-play - because Bethesda have CHOSEN to not put it in, Peter Hines said this himself!
The experience of The Elder Scrolls Online is not diminished by no cross-play and I suspect it is not a priority for Bethesda.

But this is an example of why games 'journalists' need to have a proper journalism training, so they understanding about why they should avoid projecting their own opinions, (this sounds like a rant) and also checking the information presented by a source to see if they are trying to influence the journalist/writer.

XtaZ1791d ago

ESO is not a Bethesda game and they have no say in ESO getting cross-play or not.

UncertainCategory1791d ago (Edited 1791d ago )

Whoa I very much disagree about your comment on ESO not being diminished by no cross play.

Have you every tried using matchmaking in that game? Or waited in a public dungeon for someone to show up? It can talk up to an hour depending on the content you’re chasing. The experience could be considerably improved if matchmaking could pull from all available players rather than segmenting them into three groups.

rainslacker1791d ago

Kind of funny that they say that, since I don't think any of the console makers seem opposed to supporting cross play with other consoles when it comes to MMO's like this, Sony based on FFXI, and now MS who's all about cross play. It was a big MMO that got Sony started on it, so is it really something that was pursued, or is this just some postulation by the articles author that this is the problem with ESO, which I wasn't even aware had a problem. Couldn't it just be that they never tried to implement it, because they could have done it on PC/PS, or Xbox/PC if they thought it was important.

william_cade1791d ago

No it's not. The shit MT scheme is holding it back. You have to wait to open the loot or pay not to wait. It sucks.

ocelot071791d ago

ESO has loot boxes now? Are you sure you are not being confused with Elder Scrolls Blades? That will have cross play once it releases on more platforms.

UncertainCategory1791d ago (Edited 1791d ago )

ESO has had loot boxes for a few years now. They do seasonal loot creates that contain unique cosmetics, potions, food, and other items. They can even drop EXP boosts for your character or mount. It’s not.. really pay to win I suppose but it skirts that line

I’m actually surprised ESO has avoided some of the loot create controversy, it’s super there.

No timers in opening loot though, that’s the mobile game Blades you’re thinking of.

King_Noctis1791d ago

Like ocelot said, the game you are referring to is Elder Scroll Blade, which is a shitty mobile game.

Elder Scrolls Online is actually a really good game.

thejigisup1791d ago

Crossplay should never make or break a game.

Vanfernal1791d ago (Edited 1791d ago )

No it isn't...

TheColbertinator1791d ago

ESO is fun at times but it has a few problems that ZeniOnline will never fix.

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100°

One Game We Would Play for the Rest of Our Lives

The staff at Gaming Respawn go over some special video game titles they could play forever in One Game We Would Play for the Rest of Our Lives

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Leeroyw1817d ago

I would play a looter shooter like borderlands 2 forever. Not cause it's good, and it is... But because there's so much content there and ways to play and the endless guns would make it bearable.