Dylan Z of iGR reports: "Industry sources have cited the development costs for The Elder Scrolls Online to be in the multiple hundred million dollar neighborhood."
When Elder Scrolls Online launched back in 2014, I didn't find much exciting about it. It was an MMO that stuck close to the template established by World of Warcraft, rather than the Elder Scrolls games that preceded it. Elder Scrolls Online wore the clothing, but it lacked the heart and soul, and fans were open with their disappointment. Five years later, Zenimax Online's exploration of Tamriel is celebrating 13.5 million players, up 2.5 million from the previous year. It's a fantastic turnaround, one which Bethesda attributes to the players that kept enjoying the game.
More and more games are starting to support cross-platform multiplayer and the lack of cross-play on Elder Scrolls Online is severely holding it back as the rest of the industry keeps moving forward.
Hilarious to see articles like this after all the bullshit posturing about cross play from Pete Hines and Todd Howard.
No it's not. The shit MT scheme is holding it back. You have to wait to open the loot or pay not to wait. It sucks.
ESO is fun at times but it has a few problems that ZeniOnline will never fix.
The staff at Gaming Respawn go over some special video game titles they could play forever in One Game We Would Play for the Rest of Our Lives
I would play a looter shooter like borderlands 2 forever. Not cause it's good, and it is... But because there's so much content there and ways to play and the endless guns would make it bearable.
I don't see this successful with that paywall. Also I'm tired of ES now. I want another Fallout.
I'm not sure many new MMO's will find success with the monthly subscription model. There's a reason that Rift, The Secret World, and even Star Wars: The Old Republic have dropped that business model. The value proposition is simply not good enough.
The paywall is certainly putting me off.What is it $12 a month? Big no right there, too many games to buy to pay to play.
IF... it's good enough, I'll play it. Of course, I have incredibly high expectations. I didn't get into the beta.
I am really interested in this game, even more so considering the budget is $200 million. Still, I don't see myself paying $15 a month to play it.