Jeremy Conrad writes: This morning, gaming site Polygon is doing a twelve-hour live stream showing off the Xbox One. Right before the comical demo of Dead Rising 3, where most of the voice commands didn’t seem to work and they couldn’t even snap Internet Explorer correctly, a panel of editors discussed the system that the site seems to be carrying so much water for. During this panel, site Editor-in-Chief Chris Grant stated a couple times that one advantage the Xbox One has over the PS4 is that the Xbox One supports remote controls and the PS4 does not. He even used the example that grandma would want to use the Xbox One over the PS4 because she wouldn’t want to use the Dual Shock 4 to watch a movie. Later, he used the example of Netflix on how the Xbox One is a superior choice over the PS4 for Netflix because of remote support. The problem with these statements is that they are lies.
Saad from eXputer: "Utilizing its myriad strengths and masterful design, Elden Ring ruined gaming for me in a way I'll always be thankful for."
It sounds like you’re just an eldenring fan and not so much a fan of games by and large. Which theres nothing wrong with.
Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.
There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")
I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…
I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.
As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
Polygon is biased?
I would never have guessed! /s
For "professionals", many people in this industry can be extremely petty. I expect it amongst the general gaming population....but not industry professionals.
Never cared for Polygon anyway.......Now i will actively avoid them.
dem guys are known fanboys though. this is why gaming media is down the toilet.
so few real sites out these days.
i miss gamepro
*SMH*
Did these guys pay their way onto Metacritic or something?