"OK, so promising a weekly show might have been a bit ambitious. But! We’ll still post episodes whenever we have an interview for you to enjoy, just like we do this week — I’m joined by Edmund McMillen, co-founder of Team Meat and creator of games like Super Meat Boy and The Binding of Isaac.
Edmund comes on to discuss the upcoming release of The Binding of Isaac: Rebirth, which is a built-from-scratch enhanced version of the original game for PlayStation 4 and Vita. He also talks about how his religious upbringing influenced the game’s development, I mention a crazy pastor I saw on TV in El Salvador ten years ago, and we both marvel at the longevity of Magic: The Gathering." - Joe Garcia
The online multiplayer beta for The Binding of Isaac is offline until further notice after someone data-mined the latest build.
Nathan Lynch for SG: "On the 10th anniversary of The Binding of Isaac's release, I look back on what the game has meant to my life."
Happy 10th Birthday Isaac! The Binding of Isaac really is one heck of a rabbit hole of a game, and even more of a time sink.
IGN : Ask three different video game fans to define what a “Roguelike” is, and chances are, you’re likely to get three very different responses: One might say "Oh yeah, those are like that game with the sexy greek gods!" Another might reply "No, you idiot, Hades is a Rogue-LITE. A roguelike is a game like Spelunky." And another still might slam their hands on the table and shout, "The reason why they're called rogueLIKES is because they're LIKE the 1980s dungeon crawler rogue. None of those games are roguelikes at all!"
My daughter and I had a blast with Rogue Legacy - our favorite by far.
We also enjoyed Undermine which I didn't see make this list unfortunately.
To me Binding of Isaac is the GOAT. No two runs in that game feel the same. The unlimited combinations of item synergies is still something no game has been able to match.