OnlySP: We recently had a chance to put some questions to Techland, the developer of Dying Light, about the game and the differences between the current and next-gen versions of Dying Light.
From the gameplay videos I've seen there doesn't seem to be any problem with the amount of zombies on screen, so I don't think this should be an issue for anyone.
I feel the same. They have shown plenty in various videos and too many wouldn't really be ideal (Dead Rising gets away with it due to crazy stupid stuff you can do to them all). Dying Light though appears to have a nice sweet spot from what I've seen thus far anyways. The video where they showed a bit of day/night gameplay and you had to run for it during night scene seemed about perfect.
I thought there were a good amount of zombies on screen. So now the question is, how bad will they look on PS3/360?
Let's just hope it's not as buggy as Dead Island.
Yeh as far back as the first call of Juarez I always felt like Techland had great potential, but their games have always lacked polish. I hope they mend that with this game because it could turn out to be a great experience.
Unpolished gems for me. I've enjoyed all of Techland's games so far this gen (never played and will never play Cartel though--it just had zero appeal for me as CoJ should stick to wild west) but agree all have their weaknesses. I can see why some people won't like them of course as most of their complaints are quite valid. If Techland can iron out the issues though its fair to say I'll keep buying their games for quite some time. An underrated developer imo which has a lot of potential. I'm looking forward to Dying Light, Hellraid, and pretty much everything I've seen from them (hoping for a next gen CoJ at some point too).
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