130°

Dying Light Will Feature the Same Number of Zombies On-Screen Across Current and Next-Gen Platforms

OnlySP: We recently had a chance to put some questions to Techland, the developer of Dying Light, about the game and the differences between the current and next-gen versions of Dying Light.

porkChop4282d ago (Edited 4282d ago )

From the gameplay videos I've seen there doesn't seem to be any problem with the amount of zombies on screen, so I don't think this should be an issue for anyone.

Eldyraen4282d ago

I feel the same.

They have shown plenty in various videos and too many wouldn't really be ideal (Dead Rising gets away with it due to crazy stupid stuff you can do to them all). Dying Light though appears to have a nice sweet spot from what I've seen thus far anyways. The video where they showed a bit of day/night gameplay and you had to run for it during night scene seemed about perfect.

Skate-AK4282d ago

I thought there were a good amount of zombies on screen. So now the question is, how bad will they look on PS3/360?

ajax174282d ago

Let's just hope it's not as buggy as Dead Island.

camel_toad4282d ago

Yeh as far back as the first call of Juarez I always felt like Techland had great potential, but their games have always lacked polish. I hope they mend that with this game because it could turn out to be a great experience.

Eldyraen4282d ago

Unpolished gems for me.

I've enjoyed all of Techland's games so far this gen (never played and will never play Cartel though--it just had zero appeal for me as CoJ should stick to wild west) but agree all have their weaknesses. I can see why some people won't like them of course as most of their complaints are quite valid.

If Techland can iron out the issues though its fair to say I'll keep buying their games for quite some time. An underrated developer imo which has a lot of potential. I'm looking forward to Dying Light, Hellraid, and pretty much everything I've seen from them (hoping for a next gen CoJ at some point too).

120°

Dying Light Retouched vs Enhanced Ed Comparison Shows Notable Improvement In Textures & Lighting

The Retouched update for Dying Light that improves graphical features has been released; here's how it compares with the Enhanced Edition.

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twistedvoxel.com
90°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
130°

Looking Back At The $386,000 Dying Light 'My Apocalypse Edition', 10 Years Later

It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?

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insider-gaming.com
jznrpg130d ago

Nobody bought it for an obvious reason.

Gamingsince1981129d ago

Wtf did this edition come with ? A real helicopter and a real zombie virus ?

Vithar129d ago

For one lucky person willing to spend $386,000, the My Apocalypse Edition of Dying Light promised a staggering collection. It included the buyer’s face in the game, a human-sized ‘Volatile’ statue, and parkour lessons with a freerunning team. It also came with night vision goggles, an all-expenses paid round trip to Techland’s offices, and four signed copies of the game. Oh, and it also came with a custom-built, ‘zombie-proof’ survival shelter.

LOL but it was a stunt from the team:
‘It was a PR stunt and got a lot of media attention for its wild and over-the-top nature, it was designed to generate buzz around the game’s release. It did a great job of getting the game noticed, though! But nobody purchased it – thankfully, I guess!’