In every MMO, players strive to reach end-game by spending countless hours grinding for experience points to level up. Sure, the grinding process may be a tad repetitive due to the type of things you are able to do, like doing endless quests that don’t offer any variety. In Final Fantasy XIV, fans don’t have to worry about that since every quest and various other level up tasks offer a variety that help fight bordome.
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard
My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.
The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .
YoshiP, the director and producer of Final Fantasy 14, has apologised for the state of the game at the time of writing.
Do you not see this happening during development? Like, why are we apologizing after the fact instead of stopping it during development?
I was unhappy with DT and have spent far less time in it than any other expansion but it's things like this that makes me respect Yoshi P. It's rare for such a high profile developer to be so candid in his assessment on a live game.
Square Enix released new screenshots of the upcoming patch 7.25 for its popular MMORPG Final Fantasy XIV, including the Occult Crescent.
healer starting area is confusing multi levels , I go crazy.
Easiest I've found is to join fates
Kill low-level boars, oh wait.... XD
I really love this game. First game I'll pay a sub for.
So sweet..
Well from the beta the easiest way I found to level up was to run around doing fates.Simply put in a fair share of work, the risks at low with so many others participating and the pay outs are good.Simply grinding didn't seem to do much imo.