Jacob Ross writes: "What you’ll find below is a single traversal – yes, traversal – segment from a game whose trophy case is straining under the immense weight of over 200 Game of the Year awards: Uncharted 2: Among Thieves:
Left analog right -> Left analog up -> X -> X -> [scripted environmental destruction] -> Left analog up-left [hold] -> X -> Left analog right -> X -> [swooping camera pan] -> O -> O
Compare with the following sequence from the acclaimed 2003 action/adventure game Prince of Persia: The Sands of Time:
A -> R [hold] then A + A [timed] -> Left analog left -> R [hold] then A [timed] -> A -> X -> R [hold] then A [timed] -> A > Left Analog right -> R [hold] then A + A [timed] -> A
Notice the difference? Analog stick holding has been replaced by timed button input combinations.
Or should that be the other way around?"
Chris, Joseph, and Josh celebrate Active Quest’s 100th episode by discussing their favorite games of all time.
Nevada Dru from Bits & Pieces revisits Uncharted 2: Among Thieves to see if this legendary game has stood the test of time.
Currently playing Drakes Fortune on crushing, next will be to replay Among Thieves, but I'm sure it still holds up today.
I thought the originals were good, but not great. I understand that puts me in the minority here. That said, Uncharted 4 was freaking fantastic.
I think Uncharted 2 is a lot like AC2. Both games took the idea and basically improved it in every single way.
Cultured Vultures: What's your favourite moment from the Uncharted franchise? Here are 15 that got our blood pumping.
The entire final chapter of The Lost Legacy is the best setpiece in the series and it wasn't even mentioned.