Digital Foundry: "Metro: Last Light developer 4A games has shared some of the technological enhancements added to its bespoke engine since the release of Metro 2033 three years ago, going in-depth on its new approaches to DirectX 11, tessellation and anti-aliasing while promising a great gameplay experience across a range of hardware."
The Metro video game series started with a humble b-list title, before building a strong fanbase and becoming a pioneer in the industry.
4A Games celebrates the 10th anniversary of its first-person shooter by offering it free for a week.
4A Games' Metro: Last Light originally launched on Xbox 360, PlayStation 3 and PC 10 years ago today, and still holds up.
I got bored of Hogwarts crazy quick and it's bugs, was looking for just any good game got the Metro trilogy for about £8.50 in a Steam sale played through 2033 Redux, Last Light Redux and now am on Exodus. The series is awesome, the first two are like more liner story driven FPS with a few options to confront the levels, stealth, no kill runs and guns blazing, depending on how you play effects the story and its outcome. Third game I'm playing now is heavy story driven (but optional if you don't want to listen you can just walk away... I don't know why you would though) with large open levels that take hours to explore and still some of the best use of RTX I've seen to date, can play this game on ultra with DLSS set to quality, raytracing set to ultra at 4K with no dips, played on Extreme setting and was getting a few drops around water and some interiors.
Cant recommend this series enough and as a new fan I can't wait to see the next game in 2024... I also got the audio books so looking forward to see how well the games follow the original books. A4 Games are extremely talented.
I'm very pleased with the game technically with the exception of not being able to turn off the post-processing AA. I'd rather have the option of supersampling the entire screen instead, but it was nice that they at least explained their approach. The most important thing is that it's an improvement over the previous game overall, and the optimization is significantly better.
I'm curious to know if they are going to use this engine on other games. I'm very impressed with what they've done with it and how well it runs at the higher settings. It's amazing that they put something like this together with all the distractions and unpleasant circumstances, including multiple power outages and the publisher going under.
I just don't like the face animation.Everything else is top notch.
Completing 2033 first, very excited up have Last Light on-deck