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Submitted by Lavalamp 808d ago | article

4A details Metro: Last Light tech upgrades

Digital Foundry: "Metro: Last Light developer 4A games has shared some of the technological enhancements added to its bespoke engine since the release of Metro 2033 three years ago, going in-depth on its new approaches to DirectX 11, tessellation and anti-aliasing while promising a great gameplay experience across a range of hardware." (Metro: Last Light, PC, PS3, Xbox 360)

AKS  +   808d ago
I'm very pleased with the game technically with the exception of not being able to turn off the post-processing AA. I'd rather have the option of supersampling the entire screen instead, but it was nice that they at least explained their approach. The most important thing is that it's an improvement over the previous game overall, and the optimization is significantly better.

I'm curious to know if they are going to use this engine on other games. I'm very impressed with what they've done with it and how well it runs at the higher settings. It's amazing that they put something like this together with all the distractions and unpleasant circumstances, including multiple power outages and the publisher going under.
Autodidactdystopia  +   808d ago
Dude this game is JAM PACKED with tech.

Seriously. there is something pretty on every square inch of this game.

never seen so much tessellation in a game before this.

oh and after reading the article and several related articles.

4A IS A FUCKIN MASTER RACE OF DEVELOPERS> If one of them by chance ever reads this thank you that was one of the best games I ever played. You guys are terrific. Holy shit to think you did all of this in terrible working conditions. I commend you and freakin love your work. Excellent job folks excellent!
#1.1 (Edited 808d ago ) | Agree(6) | Disagree(1) | Report | Reply
Autodidactdystopia  +   808d ago
Wow read this article

\ http://www.gamesindustry.bi...

"When 4A needed another dev kit, or high-end PC, or whatever, someone from 4A had to fly to the States and sneak it back to the Ukraine in a backpack lest it be "seized" at the border by thieving customs officials."

"There were no outlets in the Ukraine, and our only option was to pack a truck in Poland and try to find an "expediter" to help bribe its way down to Kiev."

"I truly enjoyed Far Cry 3, which deserved its great reviews. But how many times did Ubisoft Montreal lose power for hours or days during development?"

"All developers have deadlines, but I know of few that had to bring in construction generators to be able to work the weekend before final submission because an extra day meant missing shelf dates by weeks."

"Then 4A works in their parkas and struggles to keep their fingers warm in temperatures well below freezing."

"The only thing for which 4A is getting more credit than I think they deserve is the creativity behind the ever frightening, dark, post apocalyptic environment of the game. I've been in Kiev to visit the team, so I know they just stepped outside for reference."

"If 4A had been given a more competitive budget, in a saner environment, hadn't wasted a year-plus chasing the irrational requirement of THQ's original producers to fit multiplayer and co-op into the same deadline and budget(!), hadn't had to deal with the transition to a new publisher in the crucial few months before final, what could 4A have created?"

HOLY MOTHER OF F*%&$(G GOD!
#1.1.1 (Edited 808d ago ) | Agree(4) | Disagree(1) | Report
angelsx  +   808d ago
I just don't like the face animation.Everything else is top notch.
BattleTorn  +   808d ago
Completing 2033 first, very excited up have Last Light on-deck

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