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Dead Island: Riptide Review | Ready-Up

Ready-Up writes:

'You should know how the story goes by now. After escaping Banoi Island the Dead Island crew get stuck on – can you believe it – another island.

The four-piece band of the original return to form with Sam B on blunt weapons, Xian Mei on blades, Logan Carter throwing weapons and Purna rocking firearms. They’re joined by newcomer John Morgan, whose speciality is hand-to-hand combat. Weapons are the name of the game so it’s best you figure out who suits your play style most before starting. Blunt weapons break bones, sharp weapons slice off limbs, thrown weapons are the only ranged option, guns pop heads and hand-to-hand weapons hit fastest; simple enough. There are also specials like chainsaws to boot, but you’ll probably find yourself sticking to just one or two of the aforementioned weapon classes after mucking around until you find your forte. Each character has three subtly different skill trees, focusing on one of the main weapon types alongside fury mode and survival bonuses. It’s still easy enough to build a well-rounded character thanks to ten bonuses available for blunt, sharp, hand-to-hand weapons and firearms; unlocked based on how often you use them.'

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