The success of Sleeping Dogs, Hitman: Absolution, and Tomb Raider--which should be a cause for celebration for Crystal Dynamics, IO Interactive and United Front--can only be marred by the news of their success being tied so closely to words and phrases like “weak”, “failed to meet targets” and “extraordinary loss.”
Huzaifah from eXputer: "Sleeping Dogs from the early 2010s is one of the best open-world games out there but in dire need of a resurgence."
You say "yet" as if it's even possible anymore. United Front Games is gone, along with anyone that made this game what it is
That’s what happens when games sell poorly. And I’ve seen people wonder why people cry when a game sells badly… this is your answer.
Sleeping Dogs was a sleeper hit back then. It was fantastic. It actually still is. Would love a sequel to this, or at least a revive of True Crime series.
Tomb Raider I, II, III Remastered is available now on PC, Nintendo Switch, PlayStation 4 and 5, Xbox One, and Xbox Series X/S. Lara Croft is back in a classic remaster of the original PlayStation 1 hit title. Is the remaster any good though?
We've gone on many adventures with Lara Croft. With another reboot in the making, Wealth of Geeks felt it was a good time to go down the nostalgia rabbit hole and remember the best of those tomb-raiding thrills.
For me, Legend should be alot higher (along with the other two ). Shadow, I enjoyed it, but has too much has fluff, as modern games tend to do. Playing the remastered series, and apart from the controls, is very good.
I really enjoyed the first 2 games, Legend and the first of the reboots and the rest I didn’t get into so I never finished.
Completely subjective list. I really liked Underworld, I preferred Lara's design. That said I loved the horror/uncharted feel of the reboot. I think all the TR games have strengths and weaknesses. None are objectively better in every way.
I think that companies need to chill out. That and if the cost of making an AAA is so high that their is no profit, then that business model is broken. That and I think that Tomb which was only released on the 16th has sold over a million. This could be more of Square-Enix freaking out than anything else. Major corporate restructuring is underway.
Give the consumer what they want and perhaps they1 would not have such 'disappointment' across the board. I feel Squenix's subpar performance towards the start of this generation has finally come to **** them, especially with many of their core fanboys losing their trust in this once mighty company.
Its just sad as the 3 games stated are essentially really good and deserve the larger sale values afforded to other games (but Squenix might have had their expectations too high). Not enough credit is given to EIDOS in my opinion.
I just don't see where these games incur so much cost in develpment. I mean James Cameron's Avatar cost 300 million to make, that's shooting on location around the world, paying actors a large chunk, logistics, all the cg special effects, editing ect. If you think about it 300 mill bought a hellva lot. So how is it these games are getting in to the 100-200 million in development costs when they can't possibly have the same amount of overhead a movie like Avatar has? You can't say its marketing and promotion either, because a blockbuster movie has the same, if not more, cost figured in to the budget. I would really like to see a cost break down of a AAA game. What they paid their artist, programmers, and designers. What it cost to develop an engine, or license one. I'm not talking a pie graph that shows portions paid to retailer and platform holder ect. I want to see actual dollars spent and where. These companies are either throwing money around recklessly or we are being lied to, because this just makes no sense. I don't think these games are not making any money, it just not "enough" money for the greedy corporations.
I think the $$$ need to be put to the side and they need to ask themselves why has X amount only sold, what did we do wrong, how should we have done this.
For a multi-platform game to only sell a few million something is a miss.
Money will come if the product is there.
Thanks for taking the time to read the article.
Unfortunately we don't know the production budget of Tomb Raider but there are also marketing costs which need to be recouped. Either way, if the game selling 3.4 million units in less than 4 weeks is below expectations, clearly something is wrong with that business model.