30°
Submitted by ICC_06 755d ago | interview

BioShock Infinite interview with the 'gamer' inside the development team - MMGN

Design Director Bill Gardner: A lot of times companion characters fall into the trap of being an escort mission and forcing you to protect them. I personally can’t stand that. Nothing turns me off more than losing or dying and failing a mission because the companion character can’t figure out how to hide. (BioShock: Infinite, PC, PS3, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Gotta Catch 'em all? Check out our Top 10 Strategies to complete your Pokedex

12m ago - Comprehensive article with 10 strategies to complete your Pokedex | Nintendo DS
30°

Why PS Vita's Discontinuation Seems Likely

14m ago - With a lack of support provided by Sony towards its current handheld system, the possibility of S... | PS Vita
Ad

Make the World / Break the World

Now - Myriad is a twin-stick shooter that grows more beautiful the better you play. Give us your vote on Steam Greenlight! | Promoted post
10°

Story of Seasons Launch Trailer Shows Off That Farming Goodness

15m ago - Hardcore Gamer: Check out Story of Seasons Launch Trailer. | 3DS
20°

Hearthstone patch readies Blackrock Mountain, fixes bugs

15m ago - Blizzard has released patch 2.4.0.8311, which prepares Hearthstone for the new Blackrock Mountain... | PC
10°

The 10 Pros & Cons Of Building Your First Gaming PC

15m ago - A list of StickTwiddlers top 10 pros and cons to building your first gaming PC based on recent pe... | PC