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Submitted by ICC_06 1074d ago | interview

BioShock Infinite interview with the 'gamer' inside the development team - MMGN

Design Director Bill Gardner: A lot of times companion characters fall into the trap of being an escort mission and forcing you to protect them. I personally can’t stand that. Nothing turns me off more than losing or dying and failing a mission because the companion character can’t figure out how to hide. (BioShock: Infinite, PC, PS3, Xbox 360)

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