"Have you ever wondered how it would be like if video game portraits were made with the most basic of things--let's say triangles? Well someone just did that, and the results are astounding. Now you could also replicate a similar effect by running PC games on low settings, but that would be an insult to people who spend a lot of time in creating such amazing things. The pics we have are created only with triangles, filled with appropriate colours so that they resemble a video game character. The result here is astounding, so check them out below."
From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.
Just like you don’t ask a woman her age, you don’t ask a Final Fantasy fan how many games there are in total.
I don't quiet get who it's directed at. General player? Sure, I can believe them not knowing some of the less popular final fantasy games. But final fantasy FANS? There is nothing forgotten about these games.
Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.
The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.
I don't think thats so special I'm pretty sure that cg consists entirely of triangles anyway. This is kinda just dropping these images back to ps1 levels of 3d, but with better coloring.
See your favorite log cabins....now made up of logs!
lol, well, the artwork is pretty good.
journalism at its finest.
In retrospect.... the models are naturally made of just triangles.... considering that's how Direct X and OpenGL work....