DHGF: Call of Duty: Black Ops Declassified, given all the tools and pedigree associated, should have been the game to show everyone how a first person should be done on the Vita, but instead stands as an example of the exact opposite. The plot makes use of the concept elements available to it acceptably, the game looks and sounds pleasant on the Vita overall, and there are a solid amount of modes for a handheld shooter, including a semi-developed online mode for fans of the console and PC versions. That said, the single player modes boil down to a meager campaign, a dumbed down and limited Survival mode and a Time Attack Hogan’s Alley… thing, the AI vacillates between “Storm Trooper” and “Hunter Killer,” the campaign offers no checkpoints and kills you constantly, and you can essentially blow through the entire single player experience in two hours if you’re good. Additionally, the game is mechanically deficient, between the spastic hit registry of your character, the touchy aiming, and the poorly designed and executed touch screen controls. Oh, and the multiplayer, novel as it seems, is buggy and frustrating, the ad-hoc play is a massive patched-in download that’s hardly even worth it, and the game actively removes basic console functionality for absolutely no obvious reason whatsoever. Make no mistake: Declassified is a game that is ONLY for the most diehard of Call of Duty fans, and probably not even them, as it’s a mechanical mess and its only redeeming value is that it’s a portable first person shooter that looks and sounds decent. Save your money for anything else.
PP: Was Call of Duty: Black Ops Declassified really that bad on the PS Vita?
In comparison to its console counterparts at the time? Yes. Yes it was. In comparison to DS versions? It was god like
I got tons of fun out of it.
Killzone was better, yeah. Heck even Resistance online was better. But CoD Resistance and Modern Combat and such were all fun to change it up a bit when you've grinded too many hours into Killzone.
If i had to review them, yeah, all those games would get a low af score except Killzone. But i had fun plowing through the Resistance campaign and playing online and goofing off with CoD online while travelling. Not everything has to be a masterpiece but they were all fun enough for what they were lol
How is a system so loved within its community considered a commercial failure, and how did the Nintendo Switch take its idea and run with it?
Highly overpriced proprietary memory, and Sony showing it little support, themselves?
Pretty much Sony ditched it to focus on PS4. Can’t say I blame them, but it is disappointing. If Nintendo can manage to put out games for handhelds and main consoles-I would assume Sony could too.
I personally skipped the vita because memory was just so damn expensive - then eventually, Sony gave up on supporting it.
it got nowhere near the love that the PSP got, which is an absolute shame cause it paired pretty well with the PS4.
The only thing Sony cared about was protecting its image against piracy. They were willing to destroy it for the sake of saving face to its investors after the PSP. Same approach they took with not allowing external storage on the ps5.
VGChartz's Adam Cartwright: "Many would argue – and I wouldn’t really disagree – that the PlayStation Vita never really had a killer app. There wasn’t that one piece of software that helped change the console’s fortunes. The closest we got was arguably Persona 4 Golden, an early release that received huge critical acclaim, but it was part of a niche series and as such its sales impact from a hardware perspective was muted.
There were missed opportunities along the way, as certain titles had the potential to change the Vita’s fortunes, but the way the final product was delivered (if indeed it was delivered at all) left a lot to be desired and so they didn’t reach their full potential. It’s these games I’m aiming to look at this in this article – 10 games that were missed opportunities on Vita. I’m not saying that every release I’ll be talking out here had the potential to be a “killer app”, but if they had been executed a little better they would have undoubtedly been a key factor in helping the console reach a wider audience."
My soul still aches over the idea of making 3D Dot Game Heroes a Vita series never happening after the dev studio expressed interest in doing so. Could've been a flagship for it, or at least carried it a bit further.
The vita contributed to the ps3 having less support from Japanese devs. I hope sony keep focusing on one console at time like they are now in the future