80°

How Visceral and Frostbite are transforming Army of Two

OXM - Meat-headed, brass-necked and prone to unconscionable feats of bromance, Army of Two is one of this generation's guiltier pleasures. "Switch off your brain and you might just enjoy it," concluded our review of the original.

ab5olut10n4594d ago

pew pew imma kill drug dealers

ZombieNinjaPanda4594d ago

The previous two games were mediocre, I'm surprised they're even considering a third.

dkgshiz4594d ago

The first game if you played with a friend was really fun. The second game I gave it a whirl for about 30 min and that was the end of that.

camel_toad4594d ago

Same here, moderately enjoyed the first but I also gave up on the sequels turdness only 30 min in.

When it comes to games at least sequels are usually better as long as the same developer is behind it but I don't what happened there.

0pie4594d ago

frostbite engine again?
frostbite is the unreal engine of EA ...

Npugz74593d ago

At least its a really good engine!

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40°

What Happened To… Visceral Games

Visceral Games, formerly known as EA Redwood Shores, was an American video game developer studio owned by Electronic Arts. In 1998, Electronic Arts moved from San Mateo, California to a new corporate headquarters building which they had constructed in Redwood Shores, California. In this move, they founded a new division at this location, named EA Redwood Shores, which operated under the general ‘EA Games’ brand.

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pslegends.com
Relientk77251d ago

They ded. One of many studios killed by EA.

320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff2183848d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese848d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72848d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183847d ago

Hope I will cause it sounded amazing.

Knightofelemia848d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese848d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290847d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop847d ago (Edited 847d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg847d ago (Edited 847d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red847d ago (Edited 847d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290846d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red846d ago (Edited 846d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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150°

Dead Space is Alive, But Visceral Games is Still Dead

The Dead Space remake might have brought the franchise back, but much like all the other studios EA felled, Visceral Games itself remains dead.

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techraptor.net
CaptainHenry9161436d ago (Edited 1436d ago )

Visceral games and Sledgehammer games is Striking Distance studios now and they're making the Callisto Protocol 😊

lonewolf101436d ago

Yep, looking forward to that one for sure. Just started the original DS again, still great to play now, impressive for a 13 year old game.

isarai1435d ago

Exactly, which is why i rolled my eyes when EA announced this remake. Both fans and the devs behind Dead Space have been asking for a new game in the series for a long time and EA just wouldn't listen. But now that the devs have taken things into their own hands making Callisto Protocol, EA suddenly wants to show interest, so petty.

sourOG1436d ago

Visceral is dead, long live visceral.

CaptainHenry9161436d ago (Edited 1436d ago )

I would like to see EA make a Dead Space sequel or reboot from scratch without Visceral. Now that would be interesting

sourOG1436d ago

The only way I see them making a good dead space reboot is if respawn made it. Motive needs those visceral fundamentals imo. And dead space one deserves a makeover. Any team can make dead space 1 better, it’s already near perfect.

annoyedgamer1435d ago

Calllisto Protocol. Dont support EA.

HeliosHex1434d ago

"EA reacts to what other publishers are creating rather than striking out on its own."
Man...this really describes them perfectly. I suppose Capcom making resident evil remakes made them interested in dead space. I feel a bit guilty even purchasing this remake now. Maybe I wait for callisto protocol.