The Far Cry 3 PS3 engine is extremely SPU-intensive, with over 60 different job types and 1,000 job instances executed each frame. Much development effort has been spent optimizing the scheduling and execution of SPU jobs—in particular in reducing the scheduling load on the PPU. This article will describe some of the techniques used in the Far Cry 3 scheduling system APIs, which manage each of the dependencies and synchronization paths that a PS3 game needs: SPU job(s) to SPU job(s), SPU job(s) to PPU task(s), and SPU job(s) to RSX command buffer.
Hanzala from eXputer: "With Ubisoft's practices becoming increasingly anti-consumer lately, the destruction of The Sands of Time Remake looks almost inevitable."
Hey Ubi, here's a gun, don't shoot yourself in the foot.
*Ubi takes gun, aims at foot, empties clip*
Top executives including games boss Sean Shoptaw have also been promoted…
Behind XDefiant's toxic work culture, crunch, delays, and a group of directors and managers internally referred to as 'The Boys Club'.
Man the industry just keeps on going with all this bs and to think this is ubisoft again remember what happened with that skull bones team same crap.
https://www.theverge.com/20...
This game will be tossed out broken unplolished with a bloated budget trying to be cod but will fail sense ubi can get there shit in order. If i was me i would have gotten rid of this boys club asap there is alot looking for work out there.
Every industry has these issues
Some companies I’ve worked for were great and some were toxic as hell (UPS when I was a teenager was extremely toxic and I have heard it still is) It all starts at the top. They either hold people accountable , set standards and treat people with respect or the crap rolls downhill.
Sony should have kept the Cell for the PS4. Devs already know how to work it and they would have saved tons of money on R&D too.
Those APU CPUs are way weaker than current console's CPUs! Cell with 16 SPE's, 4GB of Ram and a decent card like an HD 5770 would have been a beast console and really cheap. But now we are gonna get an overpriced weak console with a freaking APU. =/
SPURS?
So they just chose to turn the SPU's into threads?
Sounds like they really make the effort to develop the PS3 version.
Looking forward to this one.
After all the crap Ubi have spouted in the past, and the usually disappointing final results of their games, i'll take a wait and see approach.
Good to know there are still some developers out there trying to maximize each console to the fullest instead of rehashing their crappy old engine and using the games name to sell copies, yeah i'm looking at Treyarch, whats left of Infinity Ward, Clawhammer or whatever the eff you call yourselves ! Hope you hacks read the article and take notes.