Except, how will they get over the RAM limitations? GTA 4 ran into the problem of having the same two cars (usually taxis, which kind of fit with the atmosphere) over and over again. Very rarely was there a mix of different cars on the screen at once.
Also, when police chases started civilian cars usually disappeared off the road when you were on foot.
I love that they're making things bigger and better but there are still technical roadblocks there. Just Cause 2, Mercenaries 2 and every other open world game had the same problem. I'm really curious how they'll solve this issue?
Actually, "technical wizardy" like mega texturing is all well and good, but in reality there is a limit to what you should NEED to do in the respect.
If what you are saying is really true, why doesnt GTA4 run on an ipad, or why doesnt wow move to consoles?
Because in the end, after all the techincal wizardy you can muster, there is a real limit to your creativity when hardware simply wont handle your idea.
Case and point: Tons of well written Skyrim mods, that do things like spawn extra enemies, that consoles simply cannot handle. No amount of rewriting AI routines is going to get you another 25 guys on the screen of your xbox, while my PC Skyrim often has battles with dozenss of enemies on both sides, dragons, spiders, skeletons, and anything else from that game you can think of battling.
It is simply to much processing for an xbox or ps3 to accomplish.
If what you are saying is true, why are we not satisfied with the graphics of the nes era as todays standard?
Because, inevitably, peoples ideas outstrip modern hardware, and no amount of elitist ideology you can summon can deny that.
Good points by some of the posters. I definately agree that limitations breed creativity. But it's also a double edge sword. Limitations can also compromise a developers vision. There is also the law of diminishing returns arguement at play here. Rockstars seems to find a good balance and it's good to see devs coding become more and more efficient before new hardware is released. The good news is the efficiency will carry across into next gen. That's a win.
Those are excellent points, and it's funny you should mention AI because GTA 4 had some really good AI...they flanked, they laid down suppression fire and even tried using the environment to an advantage.
However, one thing I noticed was that if you were engaged in a shootout, everything else around you kind of came to a halt to accommodate the AI who were in "combat" mode.
I agree that there are technical ceilings they hit that eventually creates diminishing returns, and even with more "efficient" model, shader, texture and routine storage, we're still looking at the same limits.
There have been some good responses, but the hardware limitations does have me cautious, especially given that GTA 5 is a lot better looking than vanilla Skyrim and we all know what kind of problems Bethesda ran into trying to squeeze that game onto consoles.
I am still not convinced about this...The 360 and PS3 lack of RAM is what is holding games back, it hard to belive that R* has found a solution to this,I know some people are saying that the solution is a better engine but it just does not make sense for R* to invest in a currrent gen engine when its almost over.
You would think that the graphics would take a massivr hit to acomodate the large map and also maintain the the envirment that GTA4 had but from the screen shots that we have seen GTA5 looks way better than GTA4.
I really hope this is true that R* csn give us a huge open world game with lots of modes and cutomization and beautful graphics and a world that feels real.
Skyrim was huge but the graphics took a hit and the world felt very copy and paste " I took an arrow to the knee" almost drove me nuts.
Rockstar could have done this with IV, but they were bought off by MS, so they couldnt make a version that wouldn't make the 360 version look inferior. Rockstar wanted IV to have multiple discs and mandatory install for the 360 version, but MS wouldnt let it happen, which caused the size of IV to suffer.
Luckily, MS now wastes all thier money on COD DLC and advertisement, so it has given rockstar a lot more freedom to do what that want with GTA, which is how it should be.
The "size" of GTA 4 had nothing to do with MS. There were even a few things the PS3 version had, media wise, that the 360 version did not. Also, the 360 version was gimped pretty badly when it came to smeared texture resolutions.
Knight_Crawler is right, it wasn't disc space so much as it was RAM, and both the 360 and PS3 have problems with limited memory access for games that look good.
Think about it, the only games that look as good as GTA V are linear corridor shooters. Just Cause 2 looked great but there was almost NOTHING on the screen save for one or two cars every once in a while. The world was not living or breathing like a Rockstar game, which was how they could afford to make it so expansive.
What Rockstar is saying, though, applies to next-gen consoles...a lot of people here don't know how tech works and for the people who are worried about the game due to the current gen consoles' limitations (i.e., the 360's lack of storage space and both the 360 and PS3's lack of RAM) makes it hard for me to believe that the game will turn out the way Rockstar says it will.
Just as Knight Crawler mentioned, even Skyrim took a huuuge hit in graphics to accommodate its world for 360 and PS3. Unless GTA V comes with a RAM expansion pack (ala Zelda Majora's Mask) there's no way the game will look that good and have all those features.
Except 99.9% of the map will probably be lifeless terrain, if GTA4 is any indication. Give me a map half the size of the one in GTA4 and give it life, and I would be much happier.
No, this is just the stpe that should had been made with GTAIV. Rockstar made the decision to make a GTA game with the same space they made there last GTA game (something you clearly see went wrong with GTAIV)
Is it cause MS's small format? Yes and no. I've blamed MS for a LONG time for GTAIV being so damn gimped, but in reality RockStar didn't need to make it on the 360, make it on 1 disk or make it not an install on the HDD, they choose to do all of that and what came from it was the worst GTA game to date. I've played this series since GTAII and I have to tell you, GTAIV is the worst GTA. After GTAV, there is ZERO reason to pop back in IV.
GTAV seems to cleary fix that issue, but for whom? GTAIV could had be made a PS3/PC game and BEEN what GTAV is now, but they chose to lesson, limit, in order to get it on 2 systems at once day and date. But what was given was clearly not what you see in GTAV. So we got less of a GTA game because they wanted sales.....thats pretty much it.
To say they wanted to do something "different" is just quite dumb. They pushed and stretched what they could get away with on 2 systems. Thats what GTAIV is. I'm calling that GTAV will be a mandatory install with about 3 to 4 disk if not more on 360.
There is a reason why GTAIV was limited and small (1 DVD9 disk), GTAV seems to not have that issue (thus its quite obvious its not on a single DVD9 disk)
I can say that Rockstar Games is my favorite developer, they try not to make a inevitable technical achievement, but instead listen to it's fans for feedback on improving it's games.
Ahhh I disagree. The phone became really annoying in GTAIV, but that's because they didn't implement it well.
But the mobile phone is such an integral part of modern culture, it really can't be left out. So i'm glad they've reassessed the whole mobile phone thing in order to change its function in the game so as to not be f***ing annoying, but instead to actually add to the immersion and integration of the city they're building.
Smartphone app would be great, as in both console and smartphone connected to the internet and synced so changes on the app affect the in-game phone. That way you don't have to waste screen space on the phone and you can control both the phone and character independently and at the same time.
if thats what you think you must have been born in a cave and stayed there until a minute ago. This game will easily outsell Halo or CoD. What were the estimates again 25 million first week? ya umm just ya
Judging by the 5 people queuing up in asda at midnight for black ops compared to the hundred or so the previous year I think that's just blown your theory out of the water. GTA will set records when it's released.
Just please...let the character/vehicle movement and physics be more influenced from the game prior to gta 4. I hated the realism in gta 4. I wish they would go back to that arcadey feel.
The driving physics in 4 were a horrible attempt at realistic physics. I would love actual re alistic driving physics and I hope they get it right this time.
I really hope they re-worked the flight controls as well, after playing Saints Row 3, and then going back to GTA IV and trying to fly a helicopter proved most difficult, especially in regards to also shooting something.
Still have high hopes, Rockstar has a track record of improving upon previous releases, and if they pull from what they've learned from Red Dead Redemption and even Max Payne i think we're all going to be in for one hell of an experience.
The more I see of GTA V the more I want it. Therefore from now on I am skipping all GTAV news beside the headlines. Otherwise I'll be like a kid at Christmas wanting to open a present early. It's teasing me! But seriously I will skip all this news, it'll make it easier to wait. Or I can just freeeze myself like Cartman did for the Wii release.
I guess im the only one holding excitement until i know more about the game. cause just because it has a bigger map doesn't mean a damn thing to me if the game is boring. i found GTAIV really boring including the storyline.
Mandatory Install for Xbox incoming, no way they can fit all this on 1 Disc when they even cant do it with Max Payne and LA Noire. My Body is ready though
Saints Row 3 did a good job of including jets and helicopters. Only thing that sucked is when you needed to go across the map to get something and a jet location wasn't anywhere near you
Theres NOTHING wrong with a BIG world.. All games should be big & long.. 5-10 campaigns are such a waste of money & i wont support a game NEW at launch like that which is why i wont be buying Tomb Raider until i find a used copy & or price drop.. Shooters too
Bigger maps with more content and detail
Also, when police chases started civilian cars usually disappeared off the road when you were on foot.
I love that they're making things bigger and better but there are still technical roadblocks there. Just Cause 2, Mercenaries 2 and every other open world game had the same problem. I'm really curious how they'll solve this issue?
Just leave it to Rockstar, they will figure it out, hopefully. I mean, they always have :)
Stronger hardware is the brute-force solution. The fool's solution.
This is exactly why it's a GOOD thing the new generation isn't upon us. Want to know how Rockstar got around this?
By coding a better engine to accomplish what they wanted on more limited hardware.
That's how games evolve. Limitations breed creativity, and all that.
If what you are saying is really true, why doesnt GTA4 run on an ipad, or why doesnt wow move to consoles?
Because in the end, after all the techincal wizardy you can muster, there is a real limit to your creativity when hardware simply wont handle your idea.
Case and point: Tons of well written Skyrim mods, that do things like spawn extra enemies, that consoles simply cannot handle. No amount of rewriting AI routines is going to get you another 25 guys on the screen of your xbox, while my PC Skyrim often has battles with dozenss of enemies on both sides, dragons, spiders, skeletons, and anything else from that game you can think of battling.
It is simply to much processing for an xbox or ps3 to accomplish.
If what you are saying is true, why are we not satisfied with the graphics of the nes era as todays standard?
Because, inevitably, peoples ideas outstrip modern hardware, and no amount of elitist ideology you can summon can deny that.
•2) The lead platform is ps3, expect it to be like one Of it's exclusives.
I definately agree that limitations breed creativity. But it's also a double edge sword. Limitations can also compromise a developers vision. There is also the law of diminishing returns arguement at play here.
Rockstars seems to find a good balance and it's good to see devs coding become more and more efficient before new hardware is released. The good news is the efficiency will carry across into next gen. That's a win.
Those are excellent points, and it's funny you should mention AI because GTA 4 had some really good AI...they flanked, they laid down suppression fire and even tried using the environment to an advantage.
However, one thing I noticed was that if you were engaged in a shootout, everything else around you kind of came to a halt to accommodate the AI who were in "combat" mode.
I agree that there are technical ceilings they hit that eventually creates diminishing returns, and even with more "efficient" model, shader, texture and routine storage, we're still looking at the same limits.
There have been some good responses, but the hardware limitations does have me cautious, especially given that GTA 5 is a lot better looking than vanilla Skyrim and we all know what kind of problems Bethesda ran into trying to squeeze that game onto consoles.
You would think that the graphics would take a massivr hit to acomodate the large map and also maintain the the envirment that GTA4 had but from the screen shots that we have seen GTA5 looks way better than GTA4.
I really hope this is true that R* csn give us a huge open world game with lots of modes and cutomization and beautful graphics and a world that feels real.
Skyrim was huge but the graphics took a hit and the world felt very copy and paste " I took an arrow to the knee" almost drove me nuts.
Luckily, MS now wastes all thier money on COD DLC and advertisement, so it has given rockstar a lot more freedom to do what that want with GTA, which is how it should be.
That's the biggest load of bull crap, dude.
The "size" of GTA 4 had nothing to do with MS. There were even a few things the PS3 version had, media wise, that the 360 version did not. Also, the 360 version was gimped pretty badly when it came to smeared texture resolutions.
Knight_Crawler is right, it wasn't disc space so much as it was RAM, and both the 360 and PS3 have problems with limited memory access for games that look good.
Think about it, the only games that look as good as GTA V are linear corridor shooters. Just Cause 2 looked great but there was almost NOTHING on the screen save for one or two cars every once in a while. The world was not living or breathing like a Rockstar game, which was how they could afford to make it so expansive.
What Rockstar is saying, though, applies to next-gen consoles...a lot of people here don't know how tech works and for the people who are worried about the game due to the current gen consoles' limitations (i.e., the 360's lack of storage space and both the 360 and PS3's lack of RAM) makes it hard for me to believe that the game will turn out the way Rockstar says it will.
Just as Knight Crawler mentioned, even Skyrim took a huuuge hit in graphics to accommodate its world for 360 and PS3. Unless GTA V comes with a RAM expansion pack (ala Zelda Majora's Mask) there's no way the game will look that good and have all those features.
Bring it!
I'm excited for GTA V in April 2013.
also they will have to design a new world unless they go back to vice city lol
RS are the best developers for open world games imo
Is it cause MS's small format? Yes and no. I've blamed MS for a LONG time for GTAIV being so damn gimped, but in reality RockStar didn't need to make it on the 360, make it on 1 disk or make it not an install on the HDD, they choose to do all of that and what came from it was the worst GTA game to date. I've played this series since GTAII and I have to tell you, GTAIV is the worst GTA. After GTAV, there is ZERO reason to pop back in IV.
GTAV seems to cleary fix that issue, but for whom? GTAIV could had be made a PS3/PC game and BEEN what GTAV is now, but they chose to lesson, limit, in order to get it on 2 systems at once day and date. But what was given was clearly not what you see in GTAV. So we got less of a GTA game because they wanted sales.....thats pretty much it.
To say they wanted to do something "different" is just quite dumb. They pushed and stretched what they could get away with on 2 systems. Thats what GTAIV is. I'm calling that GTAV will be a mandatory install with about 3 to 4 disk if not more on 360.
There is a reason why GTAIV was limited and small (1 DVD9 disk), GTAV seems to not have that issue (thus its quite obvious its not on a single DVD9 disk)
I really hope it does.
But the mobile phone is such an integral part of modern culture, it really can't be left out. So i'm glad they've reassessed the whole mobile phone thing in order to change its function in the game so as to not be f***ing annoying, but instead to actually add to the immersion and integration of the city they're building.
whoa, thats an insanely badass idea
this game will sell millions on the first day
i estimate around 8 million on midnight release
I hated the realism in gta 4. I wish they would go back to that arcadey feel.
Still have high hopes, Rockstar has a track record of improving upon previous releases, and if they pull from what they've learned from Red Dead Redemption and even Max Payne i think we're all going to be in for one hell of an experience.
It's objectively be the best option.
If it's big and empty then what's the point. Juse Cause 2 has a huge map and IMO it's empty.